Thread Tools
Old June 11, 2001, 21:54   #1
Rocket48
Settler
 
Local Time: 10:48
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Atwood IN
Posts: 7
Expelling Enemy Units
I give up. I just refound CTP and now I know why I put it down. I do NOT know how to expel enemy military units. I know how to request removal or expel diplomats etc. I don't know how the "BOOT" icon works in the unit action screen under the city screen. Any clues? Thanks
Rocket48 is offline  
Old June 12, 2001, 05:45   #2
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 11:48
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
You can only use the "boot" icon by using it from a unit next to the unit you want to expel, and only if the enemy unit is a civilian, ie. settler, diplomat, empathic diplomat, slaver etc.
To get rid of enemy military, you must get the other civilsation to sign a withdrawal agreement, which makes them promise to remove thier units from your territory. If they keep wandering back again, download Dale's withdraw script, which forces them to withdraw when they have signed the treaty.
Get it here .
Immortal Wombat is offline  
Old June 12, 2001, 08:50   #3
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 10:48
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Glad to see you got your answer Rocket - we do try to please ...

(Rocket misposted this query over in Civ2-General and I suggested he would get a better response here - thanks Wombat)
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old June 12, 2001, 13:34   #4
Rocket48
Settler
 
Local Time: 10:48
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Atwood IN
Posts: 7
Will have to check it out. I wasn't playing that close of attention as to the units the AI was expelling. Thanks
Rocket48 is offline  
Old June 12, 2001, 13:37   #5
Martin Gühmann
staff
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Super Moderator
 
Martin Gühmann's Avatar
 
Local Time: 12:48
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
You could make a little mod. Open the unit.txt in the ..\ctp2_data\default\gamedata\ folder and add to every unit that you whish to expell the line:

CanBeExpelled

Use the UNIT_ABOLITIONIST as an example. This unit also contains the line:

Civilian

But this line is not necessary for military units.

-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
Martin Gühmann is offline  
Old June 12, 2001, 13:38   #6
Skeeve
Prince
 
Skeeve's Avatar
 
Local Time: 06:48
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Washington Township, NJ USA
Posts: 470
Hey Scouse Gits,

I like that signature! I take it you're one of the CIV2 succession gamers, then?
__________________
My Reach always exceeds my Grasp...
Skeeve is offline  
Old June 13, 2001, 05:35   #7
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 10:48
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Yup ... played in nearly every one - fits in with my limited available time ...
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:48.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team