June 14, 2001, 15:18
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#1
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Chieftain
Local Time: 02:52
Local Date: October 31, 2010
Join Date: Jun 2001
Location: United Nations of Earth
Posts: 91
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Zero-Player Option
Many strategy games allow a zero-player option in which only the computer players play each other.
I would like Civ3 to have such a zero-player option.
Sometimes its fun just to sit back and watch the computer players duke it out and see how it all turns out.
This is especially good for situations in which there is no point of playing further but you still want to see how the history of your world will continue to develop even after you've decided to cease actively playing.
It is also good for scenario development.
It should be quite easy to implement and with sufficient options you could view as much or as little detail as you wish so that it doesn't become too tedious to watch.
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June 14, 2001, 15:52
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#2
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Prince
Local Time: 11:52
Local Date: October 31, 2010
Join Date: May 2001
Location: Lund Sweden
Posts: 664
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YES, I think everyone has thought of this and when you're just to damn tired to play just sit back and watch the rise and fall of civilizations
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June 14, 2001, 16:36
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#3
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King
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Re: Zero-Player Option
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Originally posted by polypheus
Many strategy games allow a zero-player option in which only the computer players play each other.
I would like Civ3 to have such a zero-player option.
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Yes, why not? Im all for it. It would be the lazy players option to scenario-building.
You should be able to determine certain pause/save dates/turns; or stop playing/saving each 20, 50, 100 turn (or whatever). Or manually intervene when ever you like. Or switching side with a chosen AI-civ. It would be fun.
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June 14, 2001, 17:57
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#4
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Chieftain
Local Time: 10:52
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Kristiansand,Vest-Agder,Norway
Posts: 75
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Re: Re: Zero-Player Option
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Originally posted by Ralf
You should be able to determine certain pause/save dates/turns; or stop playing/saving each 20, 50, 100 turn (or whatever). Or manually intervene when ever you like. Or switching side with a chosen AI-civ. It would be fun.
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In other words, just play God for a little while.
Not an extremely good idea, but why not. Could be fun sometimes
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June 14, 2001, 18:29
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#5
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Local Time: 10:52
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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This would be an interesting option; but only if the AI was beefed up a bit.
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June 14, 2001, 20:20
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#6
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King
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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I remeber trying this in Civ2, but it was depressing and boring watching the AI make feeble attacks with no chances of taking any cities. The only bit that was interesting to watch was the early game (when barbs could capture cities etc ). If the AI was improved so it could actually make decent attacks, etc. then this is a good option to include.
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June 14, 2001, 21:27
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#7
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Prince
Local Time: 20:52
Local Date: October 31, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
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Quote:
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Many strategy games allow a zero-player option in which only the computer players play each other.
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Sorry, i don't like it, it's just not the kind of thing you would have in a civ game.
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June 15, 2001, 06:36
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#8
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Warlord
Local Time: 12:52
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Helsinki, Finland, EU
Posts: 111
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Quote:
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Originally posted by DrFell
I remeber trying this in Civ2, but it was depressing and boring watching the AI make feeble attacks with no chances of taking any cities. The only bit that was interesting to watch was the early game (when barbs could capture cities etc ). If the AI was improved so it could actually make decent attacks, etc. then this is a good option to include.
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That is true... on a particularly boring day at work (which I am luckily finishing soon and getting back to study), I actually watched the computer play Civ2 for hours on a huge map. It is otherwise interesting, but the AI really won't found enough cities even if it there was lots of area all around its capital to expand to, and the AI attacks looked downright horrible. By the end of the day, the fundamentalist French had literally hundreds of Riflemen and a couple of dozen Cavalry units moving around the map every turn, but they only managed to capture an occasional city every now and then, always attacking with only a couple of units per turn and moving the others aimlessly along their railroads. I hope the AI will be greatly improved, but even if it isn't, the option to let the computer play all of the Civs in a scenario creator or cheat mode is sometimes so fun it should be included.
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June 15, 2001, 16:12
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#9
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Deity
Local Time: 06:52
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
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I would really like to see this feature implemented too. I would also like the ability to greatly speed up the moves under such an option, in order to be able to run through the same scenario a hundred times in, say, 3-4 hours. I know you could watch computer players play in Civ II by using the cheat menu the right way, but it got to be a pain.
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June 15, 2001, 16:40
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#10
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Chieftain
Local Time: 02:52
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Washington, USA
Posts: 37
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I don't really make scenarios, but I think it would be nice just to have that, except have the game go a little slower so you could actually watch what is happening.
This could also be useful in watching what tactics work, and what don't, since you could watch it on Deity level.
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June 15, 2001, 19:46
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#11
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Prince
Local Time: 10:52
Local Date: October 31, 2010
Join Date: Mar 2000
Location: of Thame (UK)
Posts: 363
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I agree, I think this would be an excellent option to have -- not only for enjoyment (IF the AI is significantly improved!), but also to improve one's own tactics by observing what the AI does.
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Ilkuul
Every time you win, remember: "The first shall be last".
Every time you lose, remember: "The last shall be first".
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June 16, 2001, 00:05
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#12
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Prince
Local Time: 10:52
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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Sitting down in front of the computer to watch the AI play civ isn't exactly my idea of fun...and I doubt that you could learn much either.
However, just because I wouldn't do it, doesn't mean others wouldn't. As such, I have no good reason to argue against this option be included in the game, (unless it takes up too much space etc).
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June 16, 2001, 03:00
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#13
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King
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Quote:
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Originally posted by Sean
Sitting down in front of the computer to watch the AI play civ isn't exactly my idea of fun.
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Why should one do that? My idea is to leave the computer alone, while I do other things. This feature should be used more like a advanced screensaver. When you come back from time to time; press the pause/stop command, in order to check up the current status. I agree of course that everything stands-and-falls with the quality of the AI.
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June 16, 2001, 08:02
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#14
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Prince
Local Time: 10:52
Local Date: October 31, 2010
Join Date: Mar 2000
Location: of Thame (UK)
Posts: 363
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Yes, I like that screensaver idea! Especially if they have a political map (with different colours for the territory of the various civs): I'd then do a maximum zoom-out, go off and have a cup of coffee (or work in another program), and come back to see how the borders had expanded or contracted... Nice.
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June 16, 2001, 08:33
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#15
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Emperor
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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Congratualtions, you've just invented the game that plays for you
All you need to do is look at the results from time to time
LOL
I realize this wasn't what you intended and I am actually for the idea but still
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June 16, 2001, 10:48
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#16
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Warlord
Local Time: 10:52
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Aberystwyth
Posts: 232
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I'm sure that Firaxis have thought of this, as it is the fastest way for them to check the game balance for AI and special units
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June 16, 2001, 13:08
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#17
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Prince
Local Time: 18:52
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Vancouver, Canada
Posts: 346
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yes
Yes
YES
YES
JUST PUT IT IN. IT CAN'T HURT
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Originally Posted by Theben
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Maybe we should push for a law that requires microbiology to be discussed in all bible study courses?
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June 16, 2001, 16:56
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#18
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King
Local Time: 03:52
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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What the hell put it in. As long as it doens't slow the release date down. I mean if the game could come out in early October without it and with it the game would come out 3 weeks later, I don't want it. Maybe if just one week later or the same time I say why not. I'm sure it wouldn't take that much time to implement this either.
Those dates are just hypothetical.
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June 17, 2001, 01:19
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#19
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King
Local Time: 20:52
Local Date: October 31, 2010
Join Date: May 1999
Location: Melbourne, Australia
Posts: 1,235
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Quote:
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Originally posted by Myrddin
I'm sure that Firaxis have thought of this, as it is the fastest way for them to check the game balance for AI and special units
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I heartily agree.
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June 17, 2001, 06:37
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#20
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Deity
Local Time: 20:52
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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just not very useful as the Ai has never been clever enough... although you could use it as an easy way to learn how AI plays and then use that agaisnt them
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June 17, 2001, 09:15
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#21
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Warlord
Local Time: 10:52
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Tavistock, Devon, UK
Posts: 243
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eh?
Quote:
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Originally posted by Jarouik ...I actually watched the computer play Civ2 for hours on a huge map...
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Hang on, how do you actually do that? Are you talking about Civ II? I can't think of a way you could start a zero-player game...What do you have to do?
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June 17, 2001, 10:22
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#22
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Emperor
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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Re: eh?
Quote:
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Originally posted by JosefGiven
Hang on, how do you actually do that? Are you talking about Civ II? I can't think of a way you could start a zero-player game...What do you have to do?
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Start a new game, activate cheat mode and the go to chose human player anbd pick:
No Human player (if you manage this right you can controll the barbarians for a different guerrila like game!).
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June 19, 2001, 03:54
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#23
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Warlord
Local Time: 12:52
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Helsinki, Finland, EU
Posts: 111
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Re: Re: eh?
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Originally posted by Henrik
Start a new game, activate cheat mode and the go to chose human player anbd pick:
No Human player (if you manage this right you can controll the barbarians for a different guerrila like game!).
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Yes, that is the way to do it... there is one feature, though, I would rather live without: the game won't advance from one turn to next automatically, since it will still show you all of the notifications and pop-up boxes for the civilization you had selected before picking No human player. It would be great if the zero-player mode had a pause function, but would otherwise proceed automatically with no clicking needed, so you could run it on the background or while away from your computer. Really, it would make a great screensaver!
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June 19, 2001, 05:30
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#24
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King
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Re: Re: Re: eh?
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Originally posted by Jarouik
Really, it would make a great screensaver!
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The whole CIV III game as a screensaver?
Man, you should have a real underused Pentium 4 1.7GHz with 256MB of RAM to feel the need of a screensaver so... gorgeous
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June 19, 2001, 08:18
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#25
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Warlord
Local Time: 12:52
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Helsinki, Finland, EU
Posts: 111
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Re: Re: Re: Re: eh?
Actually, it shouldn't be difficult to do... Firaxis could just include on the cd a small screensaver module that, when triggered, starts up a game in a special zero-player demo mode
(Although it would take a while to start up the game, I agree...)
So perhaps they could have the whole Civ 3 code load into your system memory when you boot the computer, so then you can start a game really quickly whenever you want to, since once you have Civ 3 you will be playing it all the time anyway
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June 19, 2001, 09:46
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#26
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Chieftain
Local Time: 05:52
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Ontario, Canada
Posts: 67
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Quote:
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I'm sure that Firaxis have thought of this, as it is the fastest way for them to check the game balance for AI and special units
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That's what they did to balance SMAC. I remember Firaxis saying that they just taped down the enter key and left the computer running while they ate lunch and stuff.
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June 20, 2001, 12:06
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#27
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Settler
Local Time: 05:52
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 5
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You know what would be really cool, is if you could do this for scenarios. Just grab some popcorn and watch the nazi's march across europe. Then watch the allies kick their butts.
It would also be cool to be able to record a no human player game, that way you could watch your favourite campaigns over and over. It would also be useful for finding out the AI's mistakes, and analyzing them in depth.
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