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		|  June 15, 2001, 16:37 | #1 |  
	| Chieftain 
				 
				
					Local Time: 02:53 Local Date: October 31, 2010 Join Date: Apr 2001 Location: Washington, USA 
					Posts: 37
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				Morale vs. Experience Level
			 
			
			OK, if you've played SMAC, then you know that when you fight battles, instead of just going from normal to vetern, as in Civ II, you go from Green to Disciplined to Hardened to Vetern to Commando, and then to Elite.  I think that it is great that they include so many levels of experience.  The problem is that they call these levels morale, which I think should be totally different.This next part I'm basing on that Firaxis is implementing some way for armies not to always die in battles, because I mean how often does the losing side get totally eliminated?
 
 OK, I think that "morale" level should be affected by how far it is away from it's home city, how many battles it has won/lost lately, and what kind of terrain it is going through.
 So, if a unit was defending its home town against a bunch of obsolete units that it had been kicking butt against, in a nice warm sunny grassland, its morale would be "ecstatic", or something like that, and its combat ability would be greater.
 Whereas if you have a unit fighting halfway around the globe on a cold tundra losing a battle for the umteenth time, it isn't going to be very happy.  Get my drift?
 
 Any thought?
  
				__________________"Beware of he who would deny you access to information, for in his heart he dreams himself your master." -- Commisioner Pravin Lal, U.N. Declaration of Rights
 "A ship at sea is its own world.  To be captain of that ship is to be the sole and absolute ruler of that world." -- Colonel Corozan Santiago
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		|  June 15, 2001, 17:14 | #2 |  
	| Guest   | 
				Re: Morale vs. Experience Level
			 
			
			
	
 
	| Quote: |  
	| OK, if you've played SMAC, then you know that when you fight battles, instead of just going from normal to veteran, as in Civ II, you go from Green to Disciplined to Hardened to Veteran to Commando, and then to Elite.  I think that it is great that they include so many levels of experience. |  
	
 
This part of your idea I like.
 
 
	
 
	| Quote: |  
	| OK, I think that "morale" level should be affected by how far it is away from it's home city, how many battles it has won/lost lately, and what kind of terrain it is going through.  Any thought? |  
	
 
This part I'm not sure about.  A Elite unit should not loose anything because he is away from his home turf.  That is why we trained some unite to be elite.  The Navy Seal were in Kuwait City for several day before the ground war started, and the Iraqis did not find them at all.
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		|  June 15, 2001, 17:37 | #3 |  
	| Chieftain 
				 
				
					Local Time: 02:53 Local Date: October 31, 2010 Join Date: Apr 2001 Location: Washington, USA 
					Posts: 37
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				Re: Re: Morale vs. Experience Level
			 
			
			Well I'm sure they weren't as comfortable as they would be on home ground, but you're right, the amount that "bad" morale is affected should be porportional to what its experience level is.
		  
				__________________"Beware of he who would deny you access to information, for in his heart he dreams himself your master." -- Commisioner Pravin Lal, U.N. Declaration of Rights
 "A ship at sea is its own world.  To be captain of that ship is to be the sole and absolute ruler of that world." -- Colonel Corozan Santiago
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		|  June 15, 2001, 20:16 | #4 |  
	| Deity 
				 
				
					Local Time: 06:53 Local Date: October 31, 2010 Join Date: Dec 1969 Location: Dance Dance for the Revolution! 
					Posts: 15,132
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			Morale is something that can change quite often in the middle of a battle, whereas experience only changes over long periods of time & personnel changes. 
 I'd say that if a unit was in a peaceful civ, its experience would decrease over time. That's about it.
  
				__________________I'm consitently stupid- Japher
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		|  June 15, 2001, 22:18 | #5 |  
	| Chieftain 
				 
				
					Local Time: 05:53 Local Date: October 31, 2010 Join Date: Jun 2001 Location: Port Richey,Florida ;p 
					Posts: 32
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			Morale determines how brave your men are.Experience deterimines how well trained they are.In shogun:Total War your men run away if during battle they're morale gets to low(IE:Were loseing).My idea for a simple implementation is that morale determines how much damage a unit will take before it "Disengages" or,better,"Run away like the cowards they are." Morale is partly dependant on Expirence...a Veteran unit is always more cocky and brave(READ:Foolhardy) then some green recruits.However,Morale slowly gos down as you go farther and farther away,your goverment type(Democracies get a morale penalty),enemy unit(Phalanx will practicly refuse more or less to fight a Tank,unless your polish..j/k) and to a much lesser extent,terrain.(Tundra,desert,Jungle)Terrains a special case..the longer you stay in terrain the more of effect its morale hurting has..thus,you can stay in the jungle for a couple of turns without any ill effect but too long and your men will probably be ready to mutiny.
 When it comes to a realistic simulation of battle..this is simple.Granted,interface and gameplay will get more complicated if you implemented this.
 
 I chould go on,I have many ideas and process to make a turn based gae into the most realistic game you chould get.To realistic,for my tastes.
  
				__________________"Battle is a combination of all your skills,therefore,to be excellent at battle is to be excellent at life"-Me
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		|  June 16, 2001, 02:41 | #6 |  
	| King 
				 
				
					Local Time: 03:53 Local Date: October 31, 2010 Join Date: Apr 2001 Location: Arizona 
					Posts: 1,747
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			I don't really like your idea B&I.
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		|  June 17, 2001, 04:27 | #7 |  
	| Warlord 
				 
				
					Local Time: 10:53 Local Date: October 31, 2010 Join Date: Nov 1999 Location: Hong Kong 
					Posts: 141
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			Basically we should think about how many levels of moral/experience the game could accomodate.
 The problem of moral is that it is difficult to influence. Soldiers' pay, supplies level, government performance, causus bellum, the enemies, etc really affect the moral level. And these are out of civ's scope. Moreover, as theben had noted, moral is highly variable over a short period of time. So we better forget about moral.
 
 Experience level is more concretely affected by training level and battle experience so we can easily manipulate it. Civ2 has 2 level of experience, normal/veteran, civ3 may have more levels of experience. Personally I think 3 levels is appropriate, normal+0%/trained+50%/veteran+100%, for balance between ease of calculation and fun.
 
 Moreover, I think higher experience level should be harder to get. For example, a normal unit has 50% chance to get to trained level if it wins a battle. But a trained unit has only 25% chance to get to veteran level if it wins a battle. There is no theoretical reasons behind but it make the game funnier as players will then treasure their veteran units which is difficult to obtain.
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		|  June 17, 2001, 06:31 | #8 |  
	| Deity 
				 
				
					Local Time: 20:53 Local Date: October 31, 2010 Join Date: May 1999 Location: Between Coast and Mountains 
					Posts: 14,475
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			problem is how complicated do we make the game beofe it becomes less fun to play...
		  
				__________________GM of  MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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		|  June 17, 2001, 11:38 | #9 |  
	| King 
				 
				
					Local Time: 04:53 Local Date: October 31, 2010 Join Date: Jul 2000 Location: ... no, a Marquis. 
					Posts: 2,179
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			I think it gets too complicated for civ. I think it'd be a swell idea for a wargame, but not civ. For instance, different unit types would have different morale depending on what sort of unit or force they face. Their defensive position (terrain) would affect it. The comment that being in the jungle would demoralize you holds up - unless you are a partisan or a Vietnamese or Rwandan or any other situation you can think of where it would actually be advantageous. Too many variables, way too complicated. I'll stick with veteran or not.
		  
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		|  June 17, 2001, 12:15 | #10 |  
	| Prince 
				 
				
					Local Time: 18:53 Local Date: October 31, 2010 Join Date: Mar 2001 Location: Next to your Mama 
					Posts: 616
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				Re: Morale vs. Experience Level
			 
			
			
	
 
	| Quote: |  
	| Originally posted by b&i_c .......because I mean how often does the losing side get totally eliminated?
 
 ......
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I like this part, though I'm not sure how it could be implemented without causing the attacker frustration. Maybe a point format like public works in ctp, So that they will be better able to defend attacks from that same civ. After all, people eventually learn from their mistakes and it becomes harder and harder to attack them.
		  
				__________________Don't drink and drive, smoke and fly.
 Anti-bush and anti-Bush.
 "Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon
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		|  June 17, 2001, 12:18 | #11 |  
	| Prince 
				 
				
					Local Time: 18:53 Local Date: October 31, 2010 Join Date: Mar 2001 Location: Next to your Mama 
					Posts: 616
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			By point format I mean that the unit on the board disappears if it loses the battle (eliminated, destroyed)  but you get some points that act as combat modifiers so that you're better able to defend against the country who kicked your butt the last time.
		  
				__________________Don't drink and drive, smoke and fly.
 Anti-bush and anti-Bush.
 "Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon
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		|  June 17, 2001, 12:45 | #12 |  
	| Deity 
				 
				
					Local Time: 20:53 Local Date: October 31, 2010 Join Date: May 1999 Location: Between Coast and Mountains 
					Posts: 14,475
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			perhaps an option to withdraw/retreat when the units strength drops to critical....
		  
				__________________GM of  MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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		|  June 17, 2001, 12:51 | #13 |  
	| Prince 
				 
				
					Local Time: 18:53 Local Date: October 31, 2010 Join Date: Mar 2001 Location: Next to your Mama 
					Posts: 616
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			like ctp? maybe only if the terrrain is clear, like retreating rovers in smac/x
		  
				__________________Don't drink and drive, smoke and fly.
 Anti-bush and anti-Bush.
 "Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon
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		|  June 17, 2001, 13:19 | #14 |  
	| Deity 
				 
				
					Local Time: 20:53 Local Date: October 31, 2010 Join Date: May 1999 Location: Between Coast and Mountains 
					Posts: 14,475
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			you cna retreat in ctp ?? didnt know that, i only palyed it twice so i gues si got a lot to learn..
 the path of retreat would have to abide by the usual ZOC rules
  
				__________________GM of  MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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		|  June 18, 2001, 12:55 | #15 |  
	| Prince 
				 
				
					Local Time: 18:53 Local Date: October 31, 2010 Join Date: Mar 2001 Location: Next to your Mama 
					Posts: 616
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			well in ctp2 you could
		  
				__________________Don't drink and drive, smoke and fly.
 Anti-bush and anti-Bush.
 "Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon
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