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Old June 17, 2001, 00:11   #1
dinoarms
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New Game 7 Human players
NOTE: Refer to this post. It will be edited/updated frequently


Updates; Levelisk



I would like to start a game with these settings fixed:

Rated
Transcend
small or standard map
no cooperative victory

And with the following settings voted on by the players. The most votes in any category determining the settings.

Note: Refraining from voting in any category will leave the decision to those who did vote

Note: Feel free to introduce a new category

Note: Votes may be changed up to as yet undetermined deadline. Provided they are posted with copies of all post containing your previous votes.

These are the votes so far from
Dinoarms
Tai Mai Shu
Solver
johndmuller
SmartFart
John Paul Jones
Levelisk

We will be looking for 3-4 additional players to fill spaces should a player abandon his game.

votes
Map size small
standard 4
Ocean 30-50% 1
Low Erosion 1
Aliens average 2
abundant 1
Cloud Cover Dense 1
Do or Die 1
Look First 2
Spoils of War 1
Double Blind Research 1
Directed research 3
No Unity Survey 1
pod scattering
yes Solver
Random Events
yes dinoarms
no Solver

Faction choice: first come first served.


The Gaians : Tai Mai Shu
The Hive : SmartFart
The University : Solver
Morgan : johndmuller
The Spartans : Levelisk
The Believers : John Paul Jones
The Peacekeepers : dinoarms

I am looking for a volunteer for CMN

Considerations:

Example: No upgrading and moving the same unit on the same turn.

Other such unconventional tactics will be approved on the basis whether that they are a part of the realism of the game.

Last edited by dinoarms; June 26, 2001 at 13:43.
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Old June 17, 2001, 06:09   #2
Tai Mai Shu
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I'm interested in playing, but is this a SMAX game or SMAC game? Because I only have SMAC. If it's SMAC, then I'd prefer to be the Gaians, with a standard map and high amount of native life

I agree with the rest of the settings, but not sure what double blind research is. Is that just blind research or something else? Anyways, I prefer directed research but don't mind blind if everyone else prefers blind.
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Old June 17, 2001, 06:33   #3
dinoarms
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Tai Mai Shu
The game is SMAC

Double Blind equals selecting all four categories in the research direction box.

DA
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Old June 17, 2001, 08:28   #4
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If this is rated, I'm in.
My preferrences are University, no blind research, no tech stag, OK with everything else.
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Old June 17, 2001, 09:07   #5
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Solver and Tai Mai Shu
Solver welcome to "7 Player No AI#?".

Your choices have been registered.

The game will be rated.

Last edited by dinoarms; June 17, 2001 at 09:28.
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Old June 18, 2001, 12:22   #6
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Dinoarms, I'd be happy to play.

My preferences would be Morgan, Standard size, Average Native Life, Directed Research.

Thanks for doing the organizing.

John
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Old June 18, 2001, 15:38   #7
dinoarms
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johndmuller

Welome to "7 humans No AI #?" -renamed

Your choices have been registered

DA

Last edited by dinoarms; June 18, 2001 at 15:43.
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Old June 18, 2001, 21:23   #8
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I am not very skilled in this game (never multiplayed before except 20 PBEM turns),but i would like to participate.
Since Morgan is already taken I would pick a Hive.

My votes to transcend,standard map. Everything else is just fine.
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Old June 18, 2001, 23:11   #9
dinoarms
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SmartFart


welcome to "7 humans no AI #?."

Your choices have been registered.

DA
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Old June 19, 2001, 02:56   #10
Tai Mai Shu
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Hey there SmartFart, I'm a PBEM newbie too, having never playing anything but SP before I'm pretty much in the same shoes that you are.
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Old June 19, 2001, 23:15   #11
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I'll play the Believers if not taken already
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Old June 20, 2001, 01:55   #12
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John Paul Jones

Welcome to "7 Humans FFA #?".

Your Choice has been registered.


DA
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Old June 20, 2001, 01:57   #13
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CMN
All

Any of people know where we can find a CMN?

DA
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Old June 20, 2001, 04:17   #14
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CMN you say...what is it exactly

I noticed this is going to be a rated game. I suppose there is some sort of ladder somewhere. Do I need to register and where?

My E-mail adresses :

Primary: SmartFart@pulp-fiction.com
Secondary: emperoratrix@lycos.com

Tai Mai Shu: I am glad am not only newbie on board but I do have 300+ Civ2 mp games under my belt. Not sure if it helps much.
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Old June 20, 2001, 04:58   #15
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CMN
All


A game moderator. Helps with setup, player replacement, turn speed etc.

SmartFart: No need to register.
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Old June 20, 2001, 08:08   #16
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Hi - I would be willing to take the CMN duty.

Will need a list of all player e-mails + result of the votes (what settings you want).

Besides the settings I suggest you take a discussion on rules (use of design workshop - announcement of probe actions - use of demand withdrawal button etc).

Whether it adds realism or not is not always obvious to all - so to avoid discussions it is better they are in place from start.
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Old June 20, 2001, 08:19   #17
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CMN
Buster

Could you point us to relevant threads re. ambiguous games rules and tactics etc.?


Tomorrow , when I wake, I will see how I can help out with getting this game flying.


We will need a map. If you can't find one we can go with a random.

Thanks man...this should make a good replacement for STD02

DA

p.s. when will Mark create CGN replacement threads here?
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Old June 20, 2001, 11:07   #18
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I'll play as the Spartans, since that hasn't filled yet. I agree with all your settings, too.
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Old June 20, 2001, 11:28   #19
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some sites re bugs - cheats.

Apolytons rules: http://www.apolyton.net/forums/Forum27/HTML/000245.html
Bingmans site: www.xhounds.com (smac section has a large list of bugs/cheats)
the thread on forum wars also takes up a bunch of issues along this line

most contended one in general are:

demand withdrawal
probe messages
design workshop upgrades
reverse engineering
SE switching and former upgrading for quickie SPs


If smac:
multiple airdrops

Personally I like the Terra Map (Planet earth) with random fungus and resource distribution. This one or the planet (or planetx) maps that comes with smac are my favourites. However only the planet maps (which all should know) exist in small variation.

The earth map is huge.

Also let me know if you want some acceleration (like three colony pods and two formers at start).

Re if Mark is moving the CGN threads I don't know.
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Old June 20, 2001, 12:28   #20
Tai Mai Shu
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My vote is as follows:

no asking the ai for demand withdrawals,
declare vendetta for probe actions
design upgrades at end of turn only
Not sure about reverse engineering, guess I'd have to say no to that too
No SE quickies and no upgrading crawlers for quick SP's
no multi airdrops

and here's a question about pod booming past hab limits, do you all feel it's okay or not? I would like to have it in game if noone else minds.
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Old June 20, 2001, 14:11   #21
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Buster, thanks for the CMN offer.
my email is johndmuller@msn.com
If you want to (I don't know if you can, in SMAC) arrange the order of play, I am in USA east coast time.

I'm not too particular about the map, but would like the standard size (at the moment I think the vote is standard 4, small 1). The tournament map would be cool with me too (whatever size that is), but it might be a little tricky to set up for 7.

Re the rules:
--The rules proposed by Tai Mai Shu are generally OK with me except:
-----I would prefer allowing reverse engineering (except probes into rovers);
--On pod booming past hab limits, I am normally opposed to that, but if you want it, it would be OK, count me as neutral - just so it is spelled out one way or the other;
--I'm also indifferent (maybe slightly against) to the crawler upgrade for SP's thing (shouldn't it also apply to prototypes too?), but would like it spelled out too;
--Reserving judgement on acceleration, depending on the details;
--Otherwise, I would vote for using the PBEM tournament rules as modified by whatever we specify. (I am assuming that Tai Mai Shu's "no SE Quickies" is consistent with the PBEM rules.)

Question: What's the accepted procedure for making contact with another faction once it is legal; isn't it kind of tedioius through the game? If email were the way, I think I might have trouble with keeping track of sunspots (either adequate records or even being sure to notice the announcement). Suggestions?
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Old June 21, 2001, 03:22   #22
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Levelisk

Welcome to 7 humans FFA

Your choice has been registered

DA
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Old June 21, 2001, 03:43   #23
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Buster: thanx for pointed out to bugs and cheats site. I wasn't awared for most of them.

I would like to play without accelerated start,but can live with it.

Question: Is negotiation between factions allowed before you actually have a comlink? I vote no.
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Old June 22, 2001, 08:29   #24
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I'd like to chime in and vote for no accelerated start too.
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Old June 22, 2001, 09:00   #25
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Thanks to Johndmuller for reminding me of the contact issue.

The matter is whether contact & trade between players are allowed before comm links are established in the game. (From meeting, empath guild, 1st vote, pod or getting from another player).

If not allowed - that means you don't contact someone on the comm link till have aquired the comm link in the game.

If allowed anyone can call on anyone - any time.

Then of course there is e-mail contact.

Normally if contact in game is not allowed - per mail is also not allowed. Sunspots area special issue and all players do not even get the info on when it starts and ends. This one will be hard to enforce.

(One can btw keep comm links going through a sunspot - if one is in comm each turn. That is if you had a comm for you sent before the sunspot it will still pop up on your turn even if sunspot has set in. If you offer some trade back - it will pop up at the other player next turn. As long as each player is offering something before closing down it will keep on running. Once it is broken you cannot initiate a new comm. The frequent practice of pact mates giving their maps and accepting whereafter the other offers his map and accepts (or it could be something else) can keep the comm link running all through the sunspot)
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Old June 22, 2001, 09:31   #26
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Hi all,

Re: creating CGN threads here - as I don't know how long CGN is going to be down, I haven't done for the time being. What I don't want to do is clog this forum up with old CGN threads - if you feel you need a turn tracking thread though, either create one yourself, or mail me, and I'll do it. Obviously, if it emerges that CGN is going to be down for any significant length of time (i.e. > six weeks) I'll move the majority of them here.
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Old June 23, 2001, 05:22   #27
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Bugs etc
edited out

Last edited by dinoarms; June 26, 2001 at 16:23.
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Old June 23, 2001, 08:06   #28
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I'm going to have to say no to everything that I didn't say no to before.
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Old June 23, 2001, 08:15   #29
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Is that because the list is kinda overwhelming? Or you actually read it and, point by point, went for a no? Beware there are more things to add Tai Mai Shu.
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Old June 23, 2001, 10:28   #30
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Yeah, it is kind of overwhelming So in order to save time and space on the boards, I'd have to say let's assume anyone who doesn't speak out will agree to not do anything that's listed as a bug, unless we specifically ask for it in game, like pod booming past hab limits or reverse engineering, to give an example or two.
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