June 17, 2001, 12:23
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#1
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Settler
Local Time: 10:55
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 2
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ideal settings for a perfect game
which settings (difficulty, factions, world size, custom rules etc) do u think make a perfect game of smax?
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June 17, 2001, 12:38
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#2
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Prince
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Next to your Mama
Posts: 616
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what's the point of having a perfect game? you'll just get bored of it by turn 2170 or so. Uncertainty is what keeps the game alive and me on my toes.
p.s: same principle can also be used to pick up girls
__________________
Don't drink and drive, smoke and fly.
Anti-bush and anti-Bush.
"Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon
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June 17, 2001, 14:43
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#3
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Chieftain
Local Time: 02:55
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Washington, USA
Posts: 37
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Well I don't really have a "perfect" setting, I always use random factions, but the settings I like to use are:
Custom Map: 128x256
Dense Cloud Cover
Rare Native Life
30-50% Ocean
Average Errosive Forces
All Victories ON
Do or Die ON
Look First ON
Tech Stag OFF
Spoils of War OFF
Blind Research OFF
Intense Rivalry OFF
World Map NOT visible
Pods ARE scattered
Bell Curve ON
Time Warp OFF
Iron Man OFF
Randomize Stuff OFF
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master." -- Commisioner Pravin Lal, U.N. Declaration of Rights
"A ship at sea is its own world. To be captain of that ship is to be the sole and absolute ruler of that world." -- Colonel Corozan Santiago
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June 17, 2001, 17:49
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#4
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King
Local Time: 02:55
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of Aptos, CA
Posts: 2,596
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I too endorse worlds larger than huge. They remind me more of CIV. I am currently using worlds of 140x120. This puts some distance between factions, allows lots of ocean, and promotes a builder type game.
I like weak erosive forces. This provides mountainous terrain.
I like double blind research - the game is really unpredictable.
Finally Transcend-Ironman for difficulty.
Ned
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June 17, 2001, 18:13
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#5
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Beyond the Sword AI Programmer
Local Time: 23:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
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Gimmie a desert anyday.
Size: Huge (I don't go bigger)
Water%: Medium or High
Erosion: High (almost no tiles above 1999)
Rainfall: Sparse (Dry, doubly dry because of flat land)
Native life: Either Abudundant (hostile planet) or Rare (further promotes the "desert" theme, no planetpearl cash)
Then no pod scattering, no random events.
edit: Playing those settings could be considered "perfect" if you want a challenge (or are me), or a cruel and unusal punishment if your used to rainy/low erosion worlds
Last edited by Blake; June 17, 2001 at 18:44.
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June 18, 2001, 12:18
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#6
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Prince
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Next to your Mama
Posts: 616
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but....
__________________
Don't drink and drive, smoke and fly.
Anti-bush and anti-Bush.
"Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon
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June 18, 2001, 12:39
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#7
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Emperor
Local Time: 05:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: San Antonio TX USA
Posts: 3,815
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I turn economic victory off because the algorithim breaks when the opponents go over a certain number of cities or population. The amount of money required suddenly resets from astronomical down to zero. it may be related to alogorith for the domininace LINE (not bar) chart which I have seen in a huge builder/run up the score game I have seen bottom twice as the population ran up.
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