New movement idea
This is my idea: a unit has a number of movement points. Let's call this number X. This unit has a maximum possible number of movement points, depending on the unit type and experience and/or morale. This number is M. X can never be greater than M. Say you have a rifleman, with 3 movement points, or X=3, (Here i'm assuming that a road takes 1 movement point and a grassland or whatever takes 3. This is actually how SMAC does it.), who wants to move onto a mountain, which takes 9 movement points. He will get to move onto the mountain, but he will now have -6 movement points. I know that this sounds weird, but will become clear soon. Because the rifleman will be generating 3 movement points eachg turn, it will be 3 turns before he can move again. Turn 1: -6+3=-3. Turn 2: -3+3=0. Turn 3: 0+3=3. A unit can only move if it has a positive, nonzero number of movement points. Damage could reduce the number of movement points each turn without reducing the MAXIMUM number of movement points. Also, the rifleman could have a maximum number of movement points greater than the number it generates each turn. So if he had a max of 5, then he coul move and attack on the same turn if it has 5 stored up, but there would be a combat penalty similar to that when a unit moves along roads or rivers. This could simulate the ability of troops to make long marches.
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