June 18, 2001, 22:38
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#1
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Settler
Local Time: 02:56
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Vancouver
Posts: 6
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Too Many Cities
I'm playing a game on medium with a gigantic map. I have about 55 cities and have a fascist government. Almost half my cities are rioting. How can I fix this?
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June 19, 2001, 07:15
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#2
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Prince
Local Time: 10:56
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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You can start by changeing to a govt system that allows a larger number of cities (though I am afraid all options are limited here).
Increase the number of entertainers in each city. Building "happy" improvements/wonders is pretty obvious, so I probably shouln't mention it
__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
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June 19, 2001, 07:35
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#3
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Super Moderator
Local Time: 12:56
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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I think the government settings are designed for small maps. You won't have any sucess even you build every happyness and pollution reduction improvement and switched to ecotopia. Default ecotopia allows only 60 cities without any penalties. You could open the govern.txt in your ..\ctp2_data\default\gamedata\ folder. There you will find a line for every government like
TooManyCitiesThreshold 60
you should change the number for fascism to a higher number. That will solve your problems.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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June 19, 2001, 08:58
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#4
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Prince
Local Time: 06:56
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Washington Township, NJ USA
Posts: 470
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If only I had a dollar for every time this question was asked...
I'd probably have about $26.70 by now.
__________________
My Reach always exceeds my Grasp...
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June 19, 2001, 18:09
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#5
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Settler
Local Time: 02:56
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Vancouver
Posts: 6
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Thanks for your responses but they don't quite solve my problem. I'm playing bloodlust and I think it is impossible to win at this point.
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June 19, 2001, 22:15
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#6
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Prince
Local Time: 10:56
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
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June 20, 2001, 05:04
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#7
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Prince
Local Time: 11:56
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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There is at least three ways to kill the Ai without taking the cities.
1) Nuke them to size 1 and then conquer them.
2) Nuke or bombard them to size 3, conquer them and disband them
3) Use the Eco-ranger to completely destroy the city :drool:
The only thing you can change while in a game is the SLIC. If you want, you could hack the code from the OCC scenario that "kills" any cities that player 1 conquers, and put it into scenario.slc (temporarily), then type in the chat box (press ') "/reloadslic". This will load the OCC code, and kill all cities you conquer.
Other than that, the best option is to get to Corporate Republic as quick as you can.
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June 20, 2001, 08:01
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#8
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Super Moderator
Local Time: 12:56
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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My modification suggestion should also work with an old savegame. I already tried it, but you need also "/reloadslic". Otherwise CityMod2 and Citymod as well wouldn't be compartible with your old savegames. You will only get problems if you add new buildings, wonders, units, gouvernments.... to your game. But changing the values of the governments for your current game is not a problem.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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June 23, 2001, 05:19
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#9
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Settler
Local Time: 04:56
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 2
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Disband City
Another solution to the problem is to disband city on the rioting cities.
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