July 26, 2000, 17:55
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#31
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Prince
Local Time: 00:40
Local Date: October 31, 2010
Join Date: May 2000
Location: Carthage.
Posts: 362
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I think that the theoretical high score could be even higher. If you manage to destroy a lot of civilizations early in the game, you recieve more bonus points from a world conquest victory than the maximum 400 for a SS win.
I'm not sure about the exact scores for destroying a civ. But a quick test that I just did, killing all civs before 3000 BC, including several new ones that sprung up, gave already a bonus of 1705 points. Killing all except for one and changing the game year to 2019 still gave a bonus of a bit more than 1000 points.
It would be interesting to hear from somebody with more knowledge of the points given for a military victory what the max amount of bonus is. I have no idea what the possible highest bonus could be, or even if I'm overlooking something here.
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Hasdrubal's Home.
Ceterum censeo Romam esse delendam.
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July 26, 2000, 18:22
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#32
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Just another peon
Local Time: 18:40
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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It really doesn't matter does it. At that level it's an endurance test instead of the highest possible points. I'm sure the person would be locked in a rubber room well before 32,000.
Paul, 4 week probably wouldn't be enough
But I would still like to see someone top Ming's.
RAH
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July 27, 2000, 00:32
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#33
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Emperor
Local Time: 00:40
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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I have a 4-week summer vacation right now, but I have no intention of using that time to get 20k+ points. I would probably be bored to death before I was halfway through the game.
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July 27, 2000, 07:10
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#34
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Retired
Local Time: 18:40
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Thanks Rah... I love you too bro!
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July 27, 2000, 11:25
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#35
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King
Local Time: 18:40
Local Date: October 30, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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My hat's off to anyone who toughs it out for a Hall of Fame finish
Can't say I'd ever try - my best diety game (Just Another of the Chinese - multiple puns intended ) is only approacing 600% (only restless tribes) with 5 civs each only with a capitol hanging around to trade with. and many cities even still unirrigated. With as many engineers and freights i need to move every turn and quite a few turns left (1880's) I certainly could make a run at a top 10 finish but i can't see me trying this decade I haven't played it in almost a year. And I don't think i'd send it in since its pretty evident from the city layout near the capitol that when i first started the game I got more than my fair share of advanced tribes
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April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince
*goes off and starts gifting gold and techs*
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July 27, 2000, 17:02
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#36
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Warlord
Local Time: 23:40
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Belgium
Posts: 284
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quote:
Originally posted by Chainsaw on 07-21-2000 09:22 AM
Letīs go some further, and say that he (she) has put farmland everywehere, built the SS ready for launch and is now pressing Enter all the time.
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To go for scores really high, let's say above 15000, you should not have farmland everywhere. Production is what counts, as you need to be able to build a freight in every city every turn. That means that you must have 50 shield available for production. If you have farmland all over, certain cities might not obtain that production level.
(finally I made it back to the forums)
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July 27, 2000, 17:08
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#37
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Retired
Local Time: 18:40
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Why do you need a to build a freight every turn? You can just buy them. At this stage of the game, 10% science will earn you all the future techs quick enough... you don't need luxeries set high until the finish, and the rest is just pure cash... Heck, you can't spend it fast enough! Every farmland square you have is less food caravans you need to max the cities out... I'll take the farmland. Production is meaningless at that point.
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July 27, 2000, 17:12
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#38
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Warlord
Local Time: 23:40
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Belgium
Posts: 284
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quote:
Originally posted by Chainsaw on 07-24-2000 04:26 PM
jpk:
When I looked at daniel Tīs game (DAMN! How can an human being beat 2243% AND remain sane?!?!), obviously, the cities have grown over their regular max size.
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It's hard, very hard to remain sane. Keep an eye on the hall of fame, I just posted a new record ... A REALLY,REALLY NEW RECORD.
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July 27, 2000, 17:16
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#39
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Warlord
Local Time: 23:40
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Belgium
Posts: 284
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Yes Ming, partly your right but ...
It's a lot easier if you can skip all the buying stuff, sending the freights around is already hard enough.
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July 27, 2000, 18:09
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#40
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King
Local Time: 18:40
Local Date: October 30, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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quote:
Originally posted by Chainsaw on 07-24-2000 04:26 PM
When I looked at daniel Tīs game (DAMN! How can an human being beat 2243% AND remain sane?!?!), obviously, the cities have grown over their regular max size.
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you know,I decided to download the #4 posting by Tom Calman since it was the highest in 2.42 to see how big his cities were. Not one of them was over size 43, even though he had several sites that could have grown to 44 naturally. In fact he only had 3 caravan routes TOTAL. Thats right - 1 city with 3 routes to 3 other local cities. None were food routes. The 250 other cities had a grand total of 0 trade routes (might have missed one since i only checked the AI capitols and adjacent cities). Based on that fact he probably didn't face quite the same boredom levels that we caravan users might face.
He had a 2000%+ score too. A quick scan of the map showed at least one city location that would have been better than what he chose for his 253rd city (size 26 vs 19) so he could have done slightly better.
Anyway, imagine what he could have done with food caravans. He had over 40 cities that would be prime candidates to produce them - all with odd food production. Wouldn't even have to rehome anything to gain benefits since he had no trade routes to begin with. With 12 extra turns (ship landed in 2008) that might have made the difference between #4 and #1.
Thats enough rambling for now I guess
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July 27, 2000, 18:20
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#41
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Retired
Local Time: 18:40
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Congratulations smilo on such a GREAT NEW HALL OF FAME GAME!!!!!!!!
I can see your point too... because it DOES GET BORING! Which makes your score even that much more impressive!
And I did get your email... I just can't respond right now on my Apoltyon account... I can receive mail, but not send out bound.
So this is in response to your note
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July 27, 2000, 18:29
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#42
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Warlord
Local Time: 23:40
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Belgium
Posts: 284
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Thanks for the compliments Ming, it was a tough nut to crack.
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July 28, 2000, 02:56
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#43
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Emperor
Local Time: 15:40
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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I don't know whether to say:
"Congrats!Way to go" or "Why?Are you nuts?"
Either way it shows stubbornness and dedication to the task at hand.
You could almost include this on your resume.
"Here is an example of my dedication,attention to detail and willingness to complete the most tedious of tasks"
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July 28, 2000, 07:20
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#44
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Warlord
Local Time: 23:40
Local Date: October 30, 2010
Join Date: Jan 2000
Location: St. Paul, MN
Posts: 271
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Congrats, smilio! This is just the kind of thing that can be accomplished with hard work, dedication, and way way too much free time!
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July 28, 2000, 07:28
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#45
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Warlord
Local Time: 23:40
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Ratingen, Germany
Posts: 100
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quote:
<font size=1>Originally posted by smilo on 07-27-2000 05:02 PM</font>
To go for scores really high, let's say above 15000, you should not have farmland everywhere. Production is what counts, as you need to be able to build a freight in every city every turn.
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As I posted above, I donīt like the idea of food caravans for such purposes too much (is there a thread with a discussion about food caravans?). So I donīt think I will achieve a much higher score than I recently did (1573%). Btw, I sent my game to Rasputin00 last night (Jul 27th, 21:00 Greenwich time). When can I expect it to be shown in the Hall of Fame?
[This message has been edited by Chainsaw (edited July 28, 2000).]
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July 29, 2000, 14:33
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#46
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Prince
Local Time: 18:40
Local Date: October 30, 2010
Join Date: Mar 1999
Location: USA
Posts: 464
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Sten Sture,
If you make those coins 1974-1976 vintage I just might take you up on that deal. I'd want it to be a 15yd truck heaping or a 20yd truck level.
I don't normally worry about the point score, but for that incentive I just might consider trying. Let me know when you have the prize assembled.
Ken
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July 30, 2000, 00:34
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#47
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Prince
Local Time: 23:40
Local Date: October 30, 2010
Join Date: Feb 1999
Location: Minneapolis
Posts: 459
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Ming:
Once I was playing a game waiting for the final AI civilization to attack when all of a sudden freight units started to be worth only 200 to 210 coins per unit. I was deep into future techs, say 70 or so. I wonder if that has happened to anyone else.
In case it matters I have the Macintosh version.
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July 31, 2000, 00:25
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#48
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Warlord
Local Time: 23:40
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Ratingen, Germany
Posts: 100
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jpk:
Yes, it happened to me in the last game. About 100 future techs, Windows version 2.42. I noticed it because three freights in a row made exactly the same cash: 209 gold. I canīt say nothing furthe, because the turn it happened was the last turn before AC. I will check if it happens again.
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July 31, 2000, 05:47
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#49
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Emperor
Local Time: 23:40
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Congratulations smilo - and to you too Ming - only just noticed.
____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
[edit - typo]
[This message has been edited by Scouse Gits (edited July 31, 2000).]
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