June 26, 2001, 18:04
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#1
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Settler
Local Time: 11:08
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Denver, CO USA
Posts: 3
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Nuclear Age Event ?
While plodding through a game of CTP2 one night while watching a Discovery Channel show on supposed military contact with extra-terrestrials I came up with a thought about a possible "Encounter" event for CIV3.
The way I've envisioned the event is this;
Shortly after a player in the game has successfully developed nuclear weapons, a trigger in the game would cause strange lights in the sky around a city belonging to that Civ, and an "artifact" would appear on the game board. Then, (stealing a page from Colonization) each player would have the opportunity to race their units to the site to recover the artifact and return it to one of their cities. Upon securing the artifact the owning civ would then have the opportunity to reverse-engineer it. A mini tech tree could result from this - at an increased research cost this tree would be available to the owner of the artifact. Some of the advances I can think of off the top of my head could be fibre-optics, stealth, anti-gravity, & matter replication. Like all other techs those acquired from this artifact could be fully tradeable and be stolen. Also, if the city housing the artifact was taken, the new tech tree would be available to the new owner, and no longer to the original owner.
...just a thought
If another civ were to capture the city housing the
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June 26, 2001, 18:35
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#2
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King
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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No, I don't really like it for Civ. It's just too much sci-fi for me. It wouldn't be that bad of an idea for maybe SMAC.
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June 27, 2001, 00:09
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#3
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Local Time: 06:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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Very interesting idea. If this happened and your government tried to keep it secret (cover-up), would your cities riot?
However, I must agree with TechWins. It just doesn't fit in with civ.
Jonny
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June 27, 2001, 01:27
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#4
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Settler
Local Time: 11:08
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1
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Aliens visiting Earth should be reserved for scenarios, not actual gameplay. Remember you are rewriting the history of the world, not adding to it.
__________________
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>I came, I saw, I turned around and conquered my ally
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
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June 27, 2001, 12:29
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#5
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Local Time: 11:08
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Interesting... but not civ.
__________________
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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June 27, 2001, 12:33
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#6
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Settler
Local Time: 11:08
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Denver, CO USA
Posts: 3
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Yeah, you're all right - just one of those what if ideas that come from playing a game while watching alien conspiracy shows on TV...
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June 27, 2001, 12:48
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#7
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Prince
Local Time: 12:08
Local Date: October 31, 2010
Join Date: May 2001
Location: Lund Sweden
Posts: 664
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It reminds me to much of CTP, keep the sci-fi stuff out of civ
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June 27, 2001, 13:14
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#8
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Deity
Local Time: 07:08
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
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Always a good scenario...highly advanced civ in the midst of lower tech civs...would require a good modpack.
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