View Poll Results: Which option would you use given the choice of all 4
Infinite RR / Infinite Air Refuel 9 29.03%
Finite RR / Infinite Air Refuel 2 6.45%
Finite RR / Finite Air Refuel 19 61.29%
Infinite RR / Finite Air Refuel (Civ2, SMAC) 1 3.23%
Voters: 31. You may not vote on this poll

 
 
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Old June 28, 2001, 14:36   #1
SerapisIV
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Railroads and Airplanes
Alright, here's the question, which would you prefer:

Infinite Railroad movement as currently is
Finite Railroad movement (like roads but longer)

Infinite Airplane Refuel, as long as in airbase or city, but with only a set number of attacks (can't attack, refuel, attack, refuel...)
Finite Airplane refuel (current system)

Now implicit to this poll is that all choices are options, the poll is just your personal preference
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Old June 28, 2001, 14:42   #2
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My personal preference is to infinite RR and infinite air refuel...

Why...Because one of the largest complaint's I've noticed is that airplanes take 5 years to circle the globe.

One of the biggest complaints against infinite RR movement is the massive RR web the AI's made in Civ2. This wasn't a problem in SMAC. Also I feel that by creating battle damage of the terrain improvements and making the AI smarter (not making wasteful RR's everywhere) the infinite RR problem is fixed.

Again, I have no MP experience, I don't know how large the problem was in MP, but I think SP and MP SMAC veterans would be a good litmus for how large a problem it will be in Civ3
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Old June 28, 2001, 23:13   #3
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Infinit RR and air seems good

If there is a way to stop one turn blizkreigs.
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Old June 28, 2001, 23:18   #4
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Quote:
Originally posted by SerapisIV
My personal preference is to infinite RR and infinite air refuel...
yes
 
Old June 28, 2001, 23:33   #5
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I think for railroad should be worth 1/10 of a point to give an infinite railraod feeling but slightly stopping the great effects of blitzkriegs while not taking away the full effect of blitzkriegs. Air movement should be that you have to refuel after being out of a city or airbase for 3 turns. Meaning that you would have three turns to attack then you would have to refuel.
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Old June 29, 2001, 00:30   #6
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I think that you should be able to adjust both things, but for the default in the regular game I say finite both.
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Old June 29, 2001, 10:54   #7
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Alright, I've seen enough debate on this so before however with no mention of airplanes and their movement intertwined with railroads, so....Bump
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Old June 29, 2001, 14:02   #8
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Damn, I've seen pages and pages of debates on this across several threads, "Rock the Vote"
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Old June 29, 2001, 15:14   #9
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-Railroads should have finite movement... has anyone here EVER seen a railroad that did not have to refuel in a trip across 2000 miles?

-Airplanes should have infinite movement because they can travel great distances (greater than railroads) without refueling.
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Old June 29, 2001, 15:18   #10
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Who cares about refueling? Remember that we're operating on a global scale here. Allow infinite moves/finite attacks for the planes, but don't let them move further than a certain "range" from any of their cities/airbases.
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Old June 29, 2001, 16:08   #11
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I have no problem with infinite movement on railroad within your borders. The logistical preparation is plausible. However if you are in an enemy's territory a restricted movement cost should be made.

IIRC certain countries built their raliways to a different gauge so that it would be harder for them to be invaded. The enemy would not be able to bring in support troops by train directly or easily.
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Old June 29, 2001, 16:32   #12
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Quote:
Originally posted by DarkCloud
has anyone here EVER seen a railroad that did not have to refuel in a trip across 2000
Yeah, electric ones
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Old June 29, 2001, 16:40   #13
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Quote:
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Yeah, electric ones


The refuel time hardly even makes a difference. The last time I took a long train trip, the refuelling took 1/2 hr. out of 24 hrs.
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Old June 29, 2001, 20:24   #14
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It's definately true that air units can cover large distances very quickly and that they have a much longer range than ground units, but it's much better for gameplay if they're limited.
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