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View Poll Results: Which option would you use given the choice of all 4
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Infinite RR / Infinite Air Refuel
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9 |
29.03% |
Finite RR / Infinite Air Refuel
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2 |
6.45% |
Finite RR / Finite Air Refuel
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19 |
61.29% |
Infinite RR / Finite Air Refuel (Civ2, SMAC)
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1 |
3.23% |
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June 28, 2001, 14:36
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#1
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King
Local Time: 06:10
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Railroads and Airplanes
Alright, here's the question, which would you prefer:
Infinite Railroad movement as currently is
Finite Railroad movement (like roads but longer)
Infinite Airplane Refuel, as long as in airbase or city, but with only a set number of attacks (can't attack, refuel, attack, refuel...)
Finite Airplane refuel (current system)
Now implicit to this poll is that all choices are options, the poll is just your personal preference
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June 28, 2001, 14:42
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#2
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King
Local Time: 06:10
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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My personal preference is to infinite RR and infinite air refuel...
Why...Because one of the largest complaint's I've noticed is that airplanes take 5 years to circle the globe.
One of the biggest complaints against infinite RR movement is the massive RR web the AI's made in Civ2. This wasn't a problem in SMAC. Also I feel that by creating battle damage of the terrain improvements and making the AI smarter (not making wasteful RR's everywhere) the infinite RR problem is fixed.
Again, I have no MP experience, I don't know how large the problem was in MP, but I think SP and MP SMAC veterans would be a good litmus for how large a problem it will be in Civ3
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June 28, 2001, 23:13
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#3
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Prince
Local Time: 19:10
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Vancouver, Canada
Posts: 346
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Infinit RR and air seems good
If there is a way to stop one turn blizkreigs.
__________________
Originally Posted by Theben
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Maybe we should push for a law that requires microbiology to be discussed in all bible study courses?
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June 28, 2001, 23:18
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#4
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Guest
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Quote:
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Originally posted by SerapisIV
My personal preference is to infinite RR and infinite air refuel...
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yes
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June 28, 2001, 23:33
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#5
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King
Local Time: 04:10
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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I think for railroad should be worth 1/10 of a point to give an infinite railraod feeling but slightly stopping the great effects of blitzkriegs while not taking away the full effect of blitzkriegs. Air movement should be that you have to refuel after being out of a city or airbase for 3 turns. Meaning that you would have three turns to attack then you would have to refuel.
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June 29, 2001, 00:30
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#6
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King
Local Time: 06:10
Local Date: October 31, 2010
Join Date: May 2000
Location: FNORD
Posts: 1,773
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I think that you should be able to adjust both things, but for the default in the regular game I say finite both.
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June 29, 2001, 10:54
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#7
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King
Local Time: 06:10
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Alright, I've seen enough debate on this so before however with no mention of airplanes and their movement intertwined with railroads, so....Bump
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June 29, 2001, 14:02
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#8
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King
Local Time: 06:10
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Damn, I've seen pages and pages of debates on this across several threads, "Rock the Vote"
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June 29, 2001, 15:14
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#9
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Local Time: 11:10
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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-Railroads should have finite movement... has anyone here EVER seen a railroad that did not have to refuel in a trip across 2000 miles?
-Airplanes should have infinite movement because they can travel great distances (greater than railroads) without refueling.
__________________
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June 29, 2001, 15:18
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#10
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Deity
Local Time: 07:10
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
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Who cares about refueling? Remember that we're operating on a global scale here. Allow infinite moves/finite attacks for the planes, but don't let them move further than a certain "range" from any of their cities/airbases.
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June 29, 2001, 16:08
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#11
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Deity
Local Time: 12:10
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
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I have no problem with infinite movement on railroad within your borders. The logistical preparation is plausible. However if you are in an enemy's territory a restricted movement cost should be made.
IIRC certain countries built their raliways to a different gauge so that it would be harder for them to be invaded. The enemy would not be able to bring in support troops by train directly or easily.
__________________
"Everybody knows you never go full retard. You went full retard man. Never go full retard"
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June 29, 2001, 16:32
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#12
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King
Local Time: 11:10
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
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Quote:
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Originally posted by DarkCloud
has anyone here EVER seen a railroad that did not have to refuel in a trip across 2000
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Yeah, electric ones
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June 29, 2001, 16:40
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#13
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Deity
Local Time: 07:10
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
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June 29, 2001, 20:24
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#14
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King
Local Time: 07:10
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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It's definately true that air units can cover large distances very quickly and that they have a much longer range than ground units, but it's much better for gameplay if they're limited.
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