June 30, 2001, 00:07
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#1
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Guest
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This MoO3 Civ3 crap
MoO3 is in space, Civ3 is on earth. To be honest I couldn't care less how much greater MoO3 will be to Civ3, just like I couldn't care less how much greater Duke Nukem Forever will be to Civ3.
MoO3 and Civ3 are two different games, why even dare compare the two?
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June 30, 2001, 00:53
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#2
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Deity
Local Time: 07:12
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
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Well, they are both TBS. There is something of a point here, though. Civ and MoO "feel" different when you play them.
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June 30, 2001, 01:10
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#3
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Deity
Local Time: 21:12
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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Re: This MoO3 Civ3 crap
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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June 30, 2001, 10:51
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#4
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Chieftain
Local Time: 05:12
Local Date: October 31, 2010
Join Date: May 2000
Location: Norfolk, NE U.S.A.
Posts: 32
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June 30, 2001, 11:01
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#5
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Prince
Local Time: 05:12
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
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moo3 != civ3; moo3 == smac
I think that moo3 will have the same group of people following it as smac. i spent countless hours at civ/civII, but only a very few hours (in comparision) playing with smac. it's just that you have your history buffs that come out of the woodwork to play the civ's and your sci-fi fanatics to play smac/moo. While they both pertain to the TBS audience, they split the audience up rather decisively. sci-fi people can relate to civ (we all have had at least one history class in school  ), but it doesnt work the other way around though. i mean, unless you are individually interested in sci-fi...moo/smac dont really appeal as much. so, i see it as civ having the upperhand  , since theyy can appeal to both sides of the TBS audience, where as moo/smac can only appeal to one side.
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June 30, 2001, 11:22
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#6
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King
Local Time: 07:12
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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Nemo makes a good point. The two audiences do overlap, but they are different in a lot of ways.
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June 30, 2001, 16:36
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#7
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King
Local Time: 04:12
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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I don't know. I was a BIG moo fan, while moo2 never grabbed me.
still, they are different from the civ games. Indeed, one of the things that turned me off the most about moo2, was that it was more like civ, and less like moo.
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June 30, 2001, 17:59
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#8
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Deity
Local Time: 07:12
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
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I know this isn't really germane, but do you realize how stupid we sound talking about the moo series? It's like we're in some twisted alternate universe where cows run the gaming industry with iron fists.
"I liked that last game you made. It had cows in it. I like cows"
"Please! I don't want to do any more cow games"
"Silence, human, before I squirt you with my udder of doom"
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July 2, 2001, 11:15
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#9
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Deity
Local Time: 19:12
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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I don't think we can compare MoO with Civ. They are superficially similar and MoO has its roots in Civ, but that's about all the similarities there is.
I also disagree that MoO is the same as SMAC. The latter is a whole lot closer to Civ than the former.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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July 2, 2001, 11:40
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#10
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Emperor
Local Time: 12:12
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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They are all turn based 4x games. Lets not draw artificial barriers because some have cities and single unit combat while others have planets and multiple unit combat. Civ spawned a genre and it now has quite a lot of different games in it. Most of them have been substantially different to Civ because they didn't have the copyright advantages Activision had when making CtP.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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