View Poll Results: Should a combat-value degenerate factor be added?
Yes, too pacifistic players faces slow "combat-value degeneration" 2 15.38%
No thanks - I dont like it. 11 84.62%
Voters: 13. You may not vote on this poll

 
 
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Old July 1, 2001, 03:43   #1
Ralf
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Too peacefull battle-value degenerate factor?
In Civ-3, only those players who engage their troops in battles have a change of getting battle-hardened combat-units, and only those who's units continue to win battles have a change of becoming military "great leaders". That's, all good and well.

But what about those players who almost never, engage their troops in battles (the "ultra-pacifists" ones). Shouldnt they be punished by having a slow-but-steady "combat-value degenerate" factor attached to their idle city-guarding troops?

Personally I try to avoid battles as much as possible (especially large invasion-attempts) before modern RR-times. But, I dont mind being "punished" for it. I only look at it as yet another re-balancing game-tweak, forcing me to take that (for me) negative factor into account, as well. More game-challenge! Why not?

Any suggestions HOW it should be implemented - IF it should, that is.

Last edited by Ralf; July 1, 2001 at 03:56.
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Old July 1, 2001, 08:09   #2
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Are they going to be sitting around being idle, (low upkeep costs), or are they going to be continually trained and combat ready, (higher upkeep costs)?

I think that a military readiness situation similar to CtP is a farly good reflection.
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Old July 2, 2001, 06:01   #3
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This seems to be a non-issue since now units will have various levels of experience a la SMAC IIRC. That means pacificists are already "punished" by not having military units of high experience levels.
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Old July 2, 2001, 10:55   #4
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Yes. if you already have a bonus for experience you don't need a penalty for a lack thereof
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Old July 2, 2001, 12:04   #5
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Quote:
Originally posted by Dr Strangelove
Yes. if you already have a bonus for experience you don't need a penalty for a lack thereof
OK, I guess your right.
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