July 1, 2001, 14:32
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#1
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Emperor
Local Time: 06:14
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Buffer Zones
i was going to put this in the modern day unit thread, but i feel it deserves it's own.
with the new resource system, and the large maps, and the anti ICS rules, empires will PROBABLY be smaller.
and the huge maps would create huge bufferzones, areas of the map that no one really controls.
(from old thread)armors would come in handy on such a map.
also, such large areas would probably hold resources that people dont have.
example: who would colonize a desert if you couldnt keep more than 20 cities happy (guess, no proof of that)? no one would colonize the desert. but there is OIL in deserts. OIL that you need later in the game.
i think such huge buffer zones would make for great wars over colonies, where the nearest city is far away from the battlefield.
this would also make it harder for a democracy to fight a war like that effectively, the units being so far away from cities.
i really think that huge buffer zones would make civ a lot more interesting.
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July 1, 2001, 17:09
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#2
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Local Time: 11:14
Local Date: October 31, 2010
Join Date: Jul 2000
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This brings up an interesting diplomacy option:
"Share Resources and land between our empires"
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July 1, 2001, 17:19
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#3
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King
Local Time: 04:14
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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I'm really excited about having the borders in Civ3. I agree with you they will probably help create buffer zones. It's going to be nice having wars outside of the city area. Country side wars will could be very fun because you could loose a lot of different strategies.
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July 1, 2001, 17:24
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#4
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Prince
Local Time: 13:14
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Hint: the flag
Posts: 362
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i think it would really suck to have this giant, inhabited zones. i want this game to simulate earth and not lord of the rings or something...
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July 1, 2001, 21:29
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#5
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Deity
Local Time: 07:14
Local Date: October 31, 2010
Join Date: May 2001
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Posts: 18,577
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Quote:
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Originally posted by DarkCloud
This brings up an interesting diplomacy option:
"Share Resources and land between our empires"
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There are almost no examples of two nations sharing the right to exploit the resources of a region in peace. Suspicions grow too easily.
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July 2, 2001, 05:54
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#6
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Deity
Local Time: 19:14
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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Not necessarily. In SMAC/X I tend to move towards known enemies by building cities in those directions. This firms up my borders and let me grab any resources that aren't nailed down. I suspect this would be a strategy many players will adapt.
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July 2, 2001, 13:11
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#7
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Local Time: 11:14
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Krazy- just consider it another aspect of Trading resources... but simplified!
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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July 2, 2001, 14:57
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#8
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King
Local Time: 06:14
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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Originally posted by Urban Ranger
Not necessarily. In SMAC/X I tend to move towards known enemies by building cities in those directions. This firms up my borders and let me grab any resources that aren't nailed down. I suspect this would be a strategy many players will adapt.
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I used this strategy as well, however it'll be interesting to see how this will play out with culture as now the borders only come from a cities culture, so new cities don't have the territorial bonus they did in SMAC/X
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July 2, 2001, 18:51
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#9
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Prince
Local Time: 11:14
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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Yeah, that is my own strategy in SMAC/X as well.
But in regards to Civ3, it all sounds very interesting. The game is going to get very interesting indeed (I hope)!!
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