August 22, 2000, 08:57
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#1
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King
Local Time: 17:42
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Kansas City, MO USA
Posts: 1,460
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Civ 101
Basic question. I could research it myself but, hey, I've got you all at my disposal, n'est-ce pas?
Here's the setup. You build an aqueduct. Your city grows to size 12. You build a sewer system. You can now grow larger than 12. Do you still need the aqueduct or can you sell it?
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Frodo lives!
Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.
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August 22, 2000, 09:12
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#2
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Prince
Local Time: 18:42
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Kingston, Ontario, Canada
Posts: 334
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You need both the sewer system and aqueduct to grow past size 12. After you've grown to the maximum size you want to (say in an OCC game), you can sell both improvements without worry.
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August 23, 2000, 00:53
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#3
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Local Time: 19:42
Local Date: October 30, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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This also applies to Factory (Exception: Sell old power plants!) and Marketplace hierarchies.
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St. Leo
http://ziggurat.sidgames.com/
http://www.sidgames.com/forums/
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August 23, 2000, 00:58
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#4
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King
Local Time: 17:42
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Kansas City, MO USA
Posts: 1,460
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Thanks, Tom. I thought you could.
St. Leo, I also wondered about selling off other improvements. I have sold off old power plants but a factory? And in the Marketplace hierarchy, Marketplace/Bank/Stock Exchange, are you saying you can unload one of these? I would think that would have a direct impact on income.
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Frodo lives!
Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.
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August 23, 2000, 09:32
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#5
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Queen
Local Time: 00:42
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
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I had a Marketplace destroyed by a diplomat once, and the Bank and Stock Exchange still worked. I suppose the same holds for the science imrovements.
- Rib -
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If you have no feet, don't walk on fire
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August 23, 2000, 20:11
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#6
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Emperor
Local Time: 01:42
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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Should have. From memory, they're dependent. The loss of income would be hard to detect, though.
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finbar
Mono Rules!
#33984591
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August 23, 2000, 22:26
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#7
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Prince
Local Time: 17:42
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Olathe, KS, USA
Posts: 947
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Hmmm...I'm pretty sure that the money improvements build on each other. To check I'll open an old OCC game and sell some stuff. In OCC it should be easy to see a change in income or production resulting from the sale of improvements.
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"And now for something completely different..."
- John Cleese
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August 23, 2000, 22:44
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#8
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Chieftain
Local Time: 23:42
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Ottawa,Ontario,Canada
Posts: 82
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Well, I will tell you what I have read:
1) After your city reaches size 12 I believe you can sell the aquaduct. I remember reading it on a "cheat" thread. This "feature" might have been corrected in the new versions though.
2) All money improvements are cumulative. If you sell one you lose it's 50% bonus.
3) All science improvements are cumulative as well. If you sell one you will lose it's 50% bonus.
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Kitana
Shogun of the Japanese
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August 24, 2000, 00:06
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#9
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King
Local Time: 17:42
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Kansas City, MO USA
Posts: 1,460
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Rib,
But did your income go down in that city? The bank and stock exchange might still work but did they merely produce less (50% less?) gold?
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Frodo lives!
Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.
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August 24, 2000, 09:13
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#10
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Prince
Local Time: 23:42
Local Date: October 30, 2010
Join Date: Jul 2000
Location: London
Posts: 375
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Sorry Kitana, I think your point (1) is incorrect. You need the aqueduct and the sewer to grow abouve size 12.
If you attack and capture a size 13 city with ground units, you may well find that one or both improvements have been destroyed. When that city has filled its food storage box, the game will tell you that "City XXXX needs and aqueduct/sewer for further growth".
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August 24, 2000, 23:18
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#11
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Chieftain
Local Time: 23:42
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Ottawa,Ontario,Canada
Posts: 82
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You maybe right Fergus... It might have been a bug that was fixed. I just thought I read it in a "cheat" list in the Civ-3 forum. But I may easly be mistaken. I've been so busy building my scenario, and Web Site, that I haven't actually had the time to test the theory.
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Kitana
Shogun of the Japanese
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