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Old July 4, 2001, 23:28   #1
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Still cracking.....
awhile ago i mentioned that i was finding a solution to the mplayer issue. No, im not gone. Im still cracking and making ALOT of progress. I suspect a few months ill be able to actually fix my mplayer! Me and my brother have ran several goes at it at we've progressed very far with few Re-syncs. Hopefully ill have a patch bye the end of the year, for all on apolyton, to download.

For now, sit tight.

btw, the MP problem has to do with TGA size actually ripping the application page. Not a faulty CTP-2 Server as some suggested early on.

ill update you periodically (every few months)..my next update i should be able to report the creaton of a patch.



Thanks all for your support and (tech) info , to those who I have asked
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Old July 5, 2001, 00:56   #2
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i should aslso mention that i only play over LAN and that i get about 4 hours every week to play/find the problem!
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Old July 5, 2001, 07:57   #3
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Anything you do to help would be appreicated.
I would love to start playing MP, but nobody really does.
It seems PBEM keeps CTP alive, anybody working on that or is that immpossible with cracking the exe?
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Old July 5, 2001, 08:03   #4
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Do you have an idea how to crack the ctp2.exe? I don't know if someone is there who want and can make a hack patch. CivCTPFan were are you?
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Old July 11, 2001, 08:24   #5
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No. The PBEM works easily, but without any diplomacy at all, and that can't be done.
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Old July 17, 2001, 09:21   #6
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Just a note. I remember that Loctus said that he could make MPdiplomacy possible trough slic, if anyone was interested.

I think that current CTPII mods made the best Civ singleplayer game so far and just a proper diplomacy for MP is still missing.
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Old July 17, 2001, 11:34   #7
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Quote:
Just a note. I remember that Loctus said that he could make MPdiplomacy possible trough slic, if anyone was interested.
That would be for the MP players and of course it would make more people to play this game.

Now here is a quote from the tut2_main.slc

Quote:
tut2_main.slc line 269
//note to self: bad design always finds a way of biting you right on the b***
Quote:
tut2_main.slc line 284
//oh, baby, show me your workaround face
I think this hits the nature of this game: Bad design but most of that can be fix without modifying the ctp2.exe, but some things are hardencoded I hope this is not true for MP diplomacy. Locututus should release what he has or ask him to take a look on it. You know more than four eyes see more than two eyes four hands can more than two hands and two heads can find more ideas than one head.

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Old July 17, 2001, 13:34   #8
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Locutus PBEM slic is available on his website. It is by no means complete though, and is very complex I think.
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Old July 18, 2001, 15:30   #9
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I visited Lucutus' webside unfortunatly I did not find it. Can you give me the direct link?

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Old July 18, 2001, 18:01   #10
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Sorry Martin, shoulda pointed out its inside his SLIC test folders, so it comes with a load of other stuff, but here it is
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Old July 20, 2001, 16:36   #11
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Well me and my brother get together once a week to play CTP2 for only 1-3 hours...and using my updated files we are currently dueling with tanks and helicopters. So we have had very few resyncs...somthing that was impossible before.

However the nuke explosion does cause a big crash ..

anyway as for PBEM diplmacy slic...that would be great! Only if someone was working on it




still working on how to get several big problems out of the way.
1)Will it work via IP if both party's use the same updated (smaller, but slower) TGAs ?
2) Solving the nuclear crash
3)fixing the stupid the spy error(Icons are all mixed up and when you go to hit spy he does somthing else)..
4)and solving any other forseeable problems that will probably come...


im still working guys...
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Old July 29, 2001, 20:27   #12
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MY GAME HAS ENTERED THE GENETIC AGE!

No resync crashes, still at war, and just not nuking.

another problem- Eyestrain from reduced targas
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Old March 30, 2002, 08:31   #13
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Quote:
Originally posted by faded glory
another problem- Eyestrain from reduced targas
Could you give us a screen shot, faded glory? I'd like really know what targas you shrunk down.

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Old March 30, 2002, 14:18   #14
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LOL, I think faded gave up on CtP2 ages ago, Martin. You could try PMing him but I doubt he's still working on this.
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Old March 30, 2002, 14:54   #15
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faded glory,
No-resyncs at GeneticAge!!! that's great. Keep up the good work
I must admit in multiplayer i've never got far enough to use nukes, so i didn't know that was a problem.
Could someone explain to me the exact nature of the multiplayer diplomacy problem? The reason i ask is that i have been succsesfull in player to player diplomacy(ie recieve proposal for peace-treaty from player A - counterd with agreement plus exchange of maps - the transaction takes place). I've exchanged techs this way too, so i'm a bit puzzled as to what the problem is???
Oh i only play over LAN as well.

EDIT: gues who didn't get enough sleep last night! I just noticed the date on faded's post. I wonder what came of the code he was talking about????
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Old March 30, 2002, 15:01   #16
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CoT,
In Multi-Player games diplomacy works fine, it's only in PBEM and Hotseat where there are problems. And yes, I'm *still* working on a solution, pretty close to finishing it actually, except for a single bug. The only problem is that this bug might be so serious that I have to go back to the drawing table
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Old April 7, 2002, 14:15   #17
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Any details?
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Old April 9, 2002, 08:05   #18
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About my PBEM mod? 'fraid not, I ran into a pretty big problem, not sure how to solve it yet. Might be forced to go back to the drawing table
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Old April 9, 2002, 08:27   #19
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about the problem?
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Old April 9, 2002, 08:37   #20
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You *really* don't want to know (it requires a fairly thorough understanding of the code - which is the most horrible piece of spagetti code you've ever seen), but it has to do with the way messages are displayed.

I can display a message with a 'variable string', i.e. one of those {action[0].text} things, but I can't display such a message if the index of action is an array index rather than a constant ('{action[argument[0]].text}') and the contents of the eventual string contains a variable. Still with me?

Anyway, it's only a UI feature so if all else fails I could just write a different messageline for each and every treaty and combination of treaties that one could possibly ever encounter - but that would be a HUGE amount of work, which I want to avoid (not in the last place because it makes the code even messier than it already is).
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Old April 9, 2002, 08:49   #21
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Quote:
Originally posted by Locutus
Still with me?
Just about.
Can't you do a line:
i = argument[0];
then message {action[i].text} ?

Have I missed something?
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Old April 9, 2002, 08:59   #22
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No, action[i].text doesn't work anyway, regardless of what i is, for some reason you're only allowed to work with constants (that argument[0] is a variable in itself is apparently beyond SLIC's comprehension ).

MY problem is more advanced than that. I already have a working {action[argument[0]].text}, where argument[0] is for example 4 and in the SLIC code I did a 'SetString(4, ID_TEST_STRING)'. When TEST_STRING is "Leemur poo" it works fine, but when it is "Better one leemur in the hand than {tmpValue} in the air" (where tmpValue is i.e. 10), it doesn't. In the latter case I get to see the message "Better one leemur in the hand than {tmpValue} in the air" instead of "Better one leemur in the hand than 10 in the air".
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Old April 9, 2002, 09:22   #23
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it just came to me maybe the teststring should be "better one leemur poo in the hand than {tmpValue} in the air" ,might work
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Old April 9, 2002, 09:32   #24
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Old April 9, 2002, 09:47   #25
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Ah, I get it.
You'd have to break it up.

SetString(4, ID_LEMUR_POO_1);
SetString(5, ID_TMPVALUE);
SetString(6, ID_LEMUR_POO_2);

LEMUR_POO_1 "A leemur in the hand is worth"
TMPVALUE " {tmpValue} "
LEMUR_POO_2 "in the air"

Or something. I think I'm lost. Would you then need a string that ran the three in a row?
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Old April 9, 2002, 10:03   #26
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Quote:
Originally posted by Immortal Wombat
Would you then need a string that ran the three in a row?
That's the whole point. I have one big sentence of 20 or so different clauses and those need to be filled in. Since the location of different clauses may vary, I have to work with 'string variables', since if I put {tmpValue} somewhere, I *must* put a value there, and not a string or nothing.

Yes, you're probably lost, but that's okay, so am I
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Old April 9, 2002, 10:07   #27
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My brain's melting. I'm going back to laugh at Dalgetti the succubus.
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Old April 9, 2002, 10:24   #28
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sorry i gave this up. I got back into CTP2..tho I did give it a shot. It wasnt as bad. I dont remember it all.it is saved on my CTP2? But was deleted.


Quote:
No-resyncs at GeneticAge!!! that's great. Keep up the good work
reduce sprite image and tags. I can tell you more if I go home and reinstall.


Quote:
Could you give us a screen shot, faded glory? I'd like really know what targas you shrunk down.
Havent seen these thread in years. But sure! Smaller units. (Also you should read the graphics making mod bye Harlan for CTp1 but its actually the same process through CTP2)

Stop laughing at me
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Old April 9, 2002, 10:26   #29
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Quote:
Originally posted by Solver
No. The PBEM works easily, but without any diplomacy at all, and that can't be done.
Loco's code was bust. The feature is hidden! if Craptivision released the source code. Then we could do somthing about that diplomacy. But that isnt going to happen. And it doesnt look like its possible through slic


edit see mr ogre's thrad if you dont know what Im talking about.
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Old April 9, 2002, 10:32   #30
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Quote:
Originally posted by Martin Gühmann
Do you have an idea how to crack the ctp2.exe? I don't know if someone is there who want and can make a hack patch. CivCTPFan were are you?

I meant hacking...(or modding) whatever. i took it up and read Harlan's graphics creator and had an idea on how to fix the MP (this was before 1.1). I went about it...I played with my brother, he was using the modified ancient units I was, and later we got far into the game... Late modern, early genetic before it crashed after using a nuke (Got somthing like a Tga error faulty tag. Probably somthing I goofed on when editing ).


hell I just went back to CTP1 and right now Im working on a conscript unit for Communism. I could resurrect CTP2. I returned the CD. But I know where to get a Warez version. I suppose we should capitalize on this new interest in an old game
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