View Poll Results: Most Impressive Feature of Civ3
Graphics 2 4.76%
Combat 0 0%
Trade 12 28.57%
Diplomacy 5 11.90%
Culture 17 40.48%
Can't decide 6 14.29%
Voters: 42. You may not vote on this poll

 
 
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Old July 5, 2001, 05:06   #1
JellyDonut
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Most impressive feature of Civ3
Based on the information we have not, what looks to be the most impressive feature of Civ3?
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Old July 5, 2001, 05:11   #2
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I posted very early on about a desire to see the trade system changed to be resource based, so i felt quite proud when my voice along with many other apolytoners was listened to and they changed things
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Old July 5, 2001, 05:51   #3
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Re: Most impressive feature of Civ3
Quote:
Originally posted by JellyDonut
Based on the information we have not
Sorry Jelly, I can't decide if you are kidding or it's a mistyped word for have now.
Wait, you mentioned "graphics" into the poll list of choices: you must be kidding, right?

So far, a well developed Culture model seems to me the best bet to have a Civ III interesting enough to me to feel the need to buy it.
I have some fear because the whole Culture concept seems to me interlinked with a more detailed political system (something on the like of SMAC social engineer, better related to historical goverment model), but only news about politics was about Fundmentalism removal Isn't someone missing the point?

Coupled with this, another interesting proposal I don't see mentioned by Firaxis is the (proposed by Korn469) "Ordinances" model, where you can tune by some "law" a basic politic system.

They are main foundations for complement "Culture" with best part of "Politic" (we already have corruption in Civ II for the "dark side" of it ).
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Old July 5, 2001, 06:20   #4
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I think the trade system looks very interesting. I can't wait to start trading and selling resources. Maybe it is the inner capitalist in me speaking. Must be buried very, very deep
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Old July 5, 2001, 14:10   #5
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Culture of course! - I kinda invented that concept and all its effects (except border change) together with a few other guys like Raingoon and Will.
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Old July 5, 2001, 14:17   #6
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so we got you to blame !!!
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Old July 5, 2001, 14:25   #7
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i miss borders on that poll. it´s the absolute best improvement since Civ2. no more zulus building some ugly little city in the middle of your empire.
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Old July 5, 2001, 15:43   #8
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Quote:
Originally posted by uncle_funk
i miss borders on that poll. it´s the absolute best improvement since Civ2. no more zulus building some ugly little city in the middle of your empire.
But borders are not new to Civ III, they have been in SMAC. The biggest difference for them is that they expand due to culture which is the newest biggest change in Civ III.
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Old July 5, 2001, 15:48   #9
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they are new to Civ. i haven´t played SMAC so much.

i think borders shall only be visible after discovery of mapmaking. realistic...
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Old July 7, 2001, 08:42   #10
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so we got you to blame !!!
Yes indeed! In fifty years I'll brag against my grandchildren I created Civ3.
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Old July 7, 2001, 09:12   #11
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Culture...

which seems to be a mishmash of a lot of ideas that were floated here.
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Old July 7, 2001, 10:48   #12
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Re: Re: Most impressive feature of Civ3
Quote:
Originally posted by Adm.Naismith


Sorry Jelly, I can't decide if you are kidding or it's a mistyped word for have now.
Wait, you mentioned "graphics" into the poll list of choices: you must be kidding, right?
Stop insulting Firaxis! They wrote a completely new graphics engine for Civ3, and if you look at any of the screenshots, you'll see that Civ3 definitely looks a whole lot better than Civ2.
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Old July 7, 2001, 12:48   #13
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Re: Re: Most impressive feature of Civ3
Quote:
Originally posted by Adm.Naismith

Wait, you mentioned "graphics" into the poll list of choices: you must be kidding, right?
What is it to be kiddin' about, the graphics is great, maybe it's not the most impressive feature seen, but it's great graphics (Compared to other TBS games present day)
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Old July 7, 2001, 23:21   #14
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Re: Re: Most impressive feature of Civ3
Quote:
Originally posted by Adm.Naismith

Fundmentalism removal
The way I see it, they didn't really REMOVE fundamentalism per se, but it was rather replaced with nationalism which is pretty much the same thing with three primitive economic systems: one for war, one for peace, and one "normal."

However, Firaxis claims the exclusion of fundamentalism was because fundamentalism "tended to upset game balance" so there must be other obvious differences. I have a feeling the fundies will like nationalism in Civ3.

In my mind, they're both only ways of saying fascism without using the word "fascism," which is why I liked part of the fascism patch (the graphics were another thing) and I think there will be another fascism patch for Civ3, replacing nationalism.

P.S. I always use communism anyway
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Old July 8, 2001, 00:31   #15
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Trade and Culture so far. And how economy and special resources have been connected with military warfare. And that trade- and resource-embargos can be carried out much more effectively in Civ-3 (= alternative warfare).

Diplomacy looks very promising, but its too much of a "dark hourse", since we dont no how the AI is capable of handling it. For MP-games the diplomacy bargain-table model is a Godsend - thats for sure.

I just hope that they dont make the diplomacy-AI too gullible and deceivable when it comes to exchanged goods/info & the value of mutual agreements. Also that the diplomacy-AI is is clever enough to take into account the overall world-situation somewhat, and also the probability of success. AI-civs shoudnt single-mindedly continue lost & hopeless causes, just because its mood is rock bottom.

Last edited by Ralf; July 8, 2001 at 00:57.
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