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View Poll Results: Most Impressive Feature of Civ3
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Graphics
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2 |
4.76% |
Combat
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0 |
0% |
Trade
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12 |
28.57% |
Diplomacy
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5 |
11.90% |
Culture
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17 |
40.48% |
Can't decide
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6 |
14.29% |
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July 5, 2001, 05:06
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#1
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Prince
Local Time: 12:19
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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Most impressive feature of Civ3
Based on the information we have not, what looks to be the most impressive feature of Civ3?
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July 5, 2001, 05:11
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#2
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Deity
Local Time: 21:19
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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I posted very early on about a desire to see the trade system changed to be resource based, so i felt quite proud when my voice along with many other apolytoners was listened to and they changed things
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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July 5, 2001, 05:51
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#3
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King
Local Time: 12:19
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Re: Most impressive feature of Civ3
Quote:
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Originally posted by JellyDonut
Based on the information we have not
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Sorry Jelly, I can't decide if you are kidding or it's a mistyped word for have now.
Wait, you mentioned "graphics" into the poll list of choices: you must be kidding, right?
So far, a well developed Culture model seems to me the best bet to have a Civ III interesting enough to me to feel the need to buy it.
I have some fear because the whole Culture concept seems to me interlinked with a more detailed political system (something on the like of SMAC social engineer, better related to historical goverment model), but only news about politics was about Fundmentalism removal  Isn't someone missing the point?
Coupled with this, another interesting proposal I don't see mentioned by Firaxis is the (proposed by Korn469) " Ordinances" model, where you can tune by some "law" a basic politic system.
They are main foundations for complement "Culture" with best part of "Politic" (we already have corruption in Civ II for the "dark side" of it  ).
__________________
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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July 5, 2001, 06:20
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#4
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Deity
Local Time: 12:19
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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I think the trade system looks very interesting. I can't wait to start trading and selling resources. Maybe it is the inner capitalist in me speaking. Must be buried very, very deep
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Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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July 5, 2001, 14:10
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#5
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Local Time: 13:19
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Culture of course! - I kinda invented that concept and all its effects (except border change) together with a few other guys like Raingoon and Will.
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July 5, 2001, 14:17
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#6
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Deity
Local Time: 21:19
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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so we got you to blame !!!
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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July 5, 2001, 14:25
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#7
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Prince
Local Time: 13:19
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Hint: the flag
Posts: 362
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i miss borders on that poll. it´s the absolute best improvement since Civ2. no more zulus building some ugly little city in the middle of your empire.
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July 5, 2001, 15:43
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#8
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King
Local Time: 06:19
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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Quote:
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Originally posted by uncle_funk
i miss borders on that poll. it´s the absolute best improvement since Civ2. no more zulus building some ugly little city in the middle of your empire.
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But borders are not new to Civ III, they have been in SMAC. The biggest difference for them is that they expand due to culture which is the newest biggest change in Civ III.
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July 5, 2001, 15:48
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#9
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Prince
Local Time: 13:19
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Hint: the flag
Posts: 362
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they are new to Civ. i haven´t played SMAC so much.
i think borders shall only be visible after discovery of mapmaking. realistic...
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July 7, 2001, 08:42
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#10
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Local Time: 13:19
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Quote:
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so we got you to blame !!!
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Yes indeed!  In fifty years I'll brag against my grandchildren I created Civ3.
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July 7, 2001, 09:12
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#11
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Deity
Local Time: 19:19
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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Culture...
which seems to be a mishmash of a lot of ideas that were floated here.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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July 7, 2001, 10:48
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#12
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Warlord
Local Time: 06:19
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Terra Prime, homeworld of the Terran Star Empire
Posts: 179
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Re: Re: Most impressive feature of Civ3
Quote:
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Originally posted by Adm.Naismith
Sorry Jelly, I can't decide if you are kidding or it's a mistyped word for have now.
Wait, you mentioned "graphics" into the poll list of choices: you must be kidding, right?
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Stop insulting Firaxis! They wrote a completely new graphics engine for Civ3, and if you look at any of the screenshots, you'll see that Civ3 definitely looks a whole lot better than Civ2.
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July 7, 2001, 12:48
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#13
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Deity
Local Time: 13:19
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
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Re: Re: Most impressive feature of Civ3
Quote:
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Originally posted by Adm.Naismith
Wait, you mentioned "graphics" into the poll list of choices: you must be kidding, right?
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What is it to be kiddin' about, the graphics is great, maybe it's not the most impressive feature seen, but it's great graphics (Compared to other TBS games present day)
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This space is empty... or is it?
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July 7, 2001, 23:21
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#14
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Prince
Local Time: 12:19
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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Re: Re: Most impressive feature of Civ3
Quote:
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Originally posted by Adm.Naismith
Fundmentalism removal
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The way I see it, they didn't really REMOVE fundamentalism per se, but it was rather replaced with nationalism which is pretty much the same thing with three primitive economic systems: one for war, one for peace, and one "normal."
However, Firaxis claims the exclusion of fundamentalism was because fundamentalism "tended to upset game balance" so there must be other obvious differences. I have a feeling the fundies will like nationalism in Civ3.
In my mind, they're both only ways of saying fascism without using the word "fascism," which is why I liked part of the fascism patch (the graphics were another thing) and I think there will be another fascism patch for Civ3, replacing nationalism.
P.S. I always use communism anyway
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July 8, 2001, 00:31
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#15
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King
Local Time: 12:19
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Trade and Culture so far. And how economy and special resources have been connected with military warfare. And that trade- and resource-embargos can be carried out much more effectively in Civ-3 (= alternative warfare).
Diplomacy looks very promising, but its too much of a "dark hourse", since we dont no how the AI is capable of handling it. For MP-games the diplomacy bargain-table model is a Godsend - thats for sure.
I just hope that they dont make the diplomacy-AI too gullible and deceivable when it comes to exchanged goods/info & the value of mutual agreements. Also that the diplomacy-AI is is clever enough to take into account the overall world-situation somewhat, and also the probability of success. AI-civs shoudnt single-mindedly continue lost & hopeless causes, just because its mood is rock bottom.
Last edited by Ralf; July 8, 2001 at 00:57.
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