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But I also hear the sounds when the AI builds a tile improvement.
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I wondered when someone ask.
I tried Ben's idea and it worked also for me. Now it works as in CTP1. If the human creates an tile improvement you hear a sound if the AI you don't hear a sound. Also if you can see the event. I wasn't able to find a piece of slic that could do it, but Activision didn't do it in CTP1 either. I also added the road sound if you use terraforming.
And I noticed a possible bug: I gave the AI every tech and after some turns waiting for the sound my comp hang up. I tested it only one time without the soundfix with the same result. I think this bug has to do with the endgame and if the AI try to build it and not with the soundfix. You could try this give the AI every tech except the gaia controller at the start of a new game and enough PW to build every tile improvement that it wants to build and than watch the AI and wait what will happen. You will notice that the AI will built tile improvements and than give it the gaia controller and then my comp hung. Try it with and without mods and clompare I am affraid that you will see the same results.
And here is Version 1.1 of the soundfix, Martin: