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Old July 8, 2001, 20:31   #1
The Andy-Man
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What Factors effect this..
What factors effect weather a civ will split appart whenb you take the capital (obviously, there has to be a free cuv colour).
I jusst took the sioux capital with their nation at about 15 cities, and nothing
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Old July 8, 2001, 22:34   #2
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From memory, for an AI civ to split, the civ has to be the biggest in the game at the time it loses its capital. There also has to be, of course, a civ colour available to provide the other half of the split.
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Old July 8, 2001, 23:27   #3
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This is a touchy situation. it has to be more complicated than that. I posted a thread on this subject a while back in the strat forum, and never got a satisfactory answer.

This arose from a game I was playing. During their conquest of the romans, the americans had twice caused civil war. But whenever I took the american capitol, they never split. I chased the capitol around for 5 retries but it never happened. At this point in the game, the americans were clearly the largest country, and we were down to 3 civs from 7.

If anyone has info on this, I would like to know.
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Old July 9, 2001, 03:16   #4
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Mmmm. They're the only criteria I've ever known. On the other hand, I've never actually set out to achieve it. Whenever it's happened, it's been as a byproduct of whatever I've been up to at the time. I must set out to achieve it and see what other requirements might be needed.
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Old July 9, 2001, 09:50   #5
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Being the largest civ is definitely not the condition. I've seen civil war erupt in a ten city civ whose capitol fell to a 50 city civ. Only a guess, but I suspect happiness level comes into play. As Father Beast mentions, nobody really knows for sure...
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Old July 9, 2001, 12:17   #6
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Powergraph leader.
less than 7 civs present.
Thats it.
Powergraph is not just population.
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Old July 9, 2001, 12:52   #7
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if its powergraph leader, then its whoever has the bioggest army, which is normally me....

but there nothing more fun then splitting your arch enemies into 2 and them having a massive war on 2 fronts.

I also think that at the loss of a capital some of the surrounding cities should join the empire that conquered the capital, just to add effect and stuff. Like, the nearest cities with only one garrison as defence or somthin'
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Old July 10, 2001, 01:38   #8
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No.Units have no effect whatsoever on the powergraph.
It is:
Population
Tech Level
Gold

powergraph explained
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Old July 10, 2001, 05:36   #9
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power graph was always conjuctive with units to me. perhaps large *insert what you listed* = a big army?
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Old July 10, 2001, 13:05   #10
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Did you look at the study?

Units did nothing to the powergraph.
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Old July 10, 2001, 13:22   #11
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yeah, i looked at the study...

btw, is the power mentioned in the power grpah different from the power mention when so and so completes his epic 'the most Powerful nations in the World'.
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Old July 10, 2001, 16:37   #12
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Each "so and so" measures a different thing.1 does gold,1 tech,1 population,1 military etc.A few others..so yes and no.There is more "so and so's" than just pop,tech and gold iirc.

I also was quite surprised units had no effect.It just confirmed what I thought all along-that the PG was suspect....especially for MP games.
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Old July 10, 2001, 16:43   #13
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yeah, the fact military has no place in any graph then, means that the game truely isn't about ,ilitary conquest....


i can remeber ever 'so and so's' name, the one who does the most powerfule nation thing...
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Old July 11, 2001, 05:09   #14
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I think military must effect so and so's analysis of power since I've been supreme but not led his list.
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