View Poll Results: Are the known Civ III features sufficiently satisfying?
Yes, I would be sufficiently satisfied. 8 38.10%
I would be mostly satisfied but somewhat disappointed. 6 28.57%
I would be somewhat satisfied but mostly disapponted. 5 23.81%
I would be entirely disappointed. 2 9.52%
Voters: 21. You may not vote on this poll

 
 
Thread Tools
Old July 10, 2001, 22:32   #1
polypheus
Chieftain
 
Local Time: 03:26
Local Date: October 31, 2010
Join Date: Jun 2001
Location: United Nations of Earth
Posts: 91
Are the known Civ III features sufficiently satisfying?
When Civ III is released, we all hope that there are more features implemented than currently announced. We hope for at least 16 simultaneous Civs being possible. We hope for a really good AI.

Nevertheless, it is possible and highly likely that the following scenario will actually occur:

1. The list of features is limited to those listed in this Civfanatics Civ3 Info Center page.

2. Civfanatics claim of only up to 7 simultaneous Civs in one game is true.

3. The AI is comparable to the SMAC AI (which IMO was decent) but not much better.

If this is the case, will Civ III still be sufficiently satisfying?

Last edited by polypheus; July 12, 2001 at 18:44.
polypheus is offline  
Old July 10, 2001, 23:06   #2
joseph1944
Guest
 
Posts: n/a
Re: Are the known Civ III features sufficiently satisfying?
Quote:
Originally posted by polypheus
2. Civfanatics claim of only up to 7 simultaneous Civs in one game is true.

3. The AI is comparable to the SMAC AI but not any better.
This kind of stuff is starting to bug me big time.
Until someone from Firaxis confirm only 7 Civs per/game or the AI is stupid let's leave it along. The only facts that we have, are the items that Firaxis has confirm, nothing else.
 
Old July 10, 2001, 23:18   #3
Executor
Warlord
 
Executor's Avatar
 
Local Time: 06:26
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Terra Prime, homeworld of the Terran Star Empire
Posts: 179
On the Civfanatics website it says that Fundamentalism has been removed because it unbalanced the game. What about Democracy? I would set the Luxury rate at 50% and my population would go through the roof.
Executor is offline  
Old July 11, 2001, 02:28   #4
Ralf
King
 
Ralf's Avatar
 
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
I voted "I would be mostly satisfied but somewhat disappointed", but I am very close to vote "Yes, I would be sufficiently satisfied", as well. The only really important thing left is the ability for mostly map-creators and scenario-designers to (optionally) "punch out" pre-designated potential city-places, for the AI-civs and (optionally) also for the human player. giving the map/scenario-designer optimal control also over the time-related city-placement/expansion, IF he wants that type of control for specific scenario-purpuses. The AI/HP-players can then ONLY found new cities on these pre-designated city-places - no were else.

Alternatively, in generic player-created maps: "ANY AI-civ can start randomly from ANY pre-designated spot, and expand randomly in ANY direction. Theres NO pre-designated AI capitol-city starting-points whatsoever, and also NO pre-designated non-tweakable AI expanding directions/strategies either".

Read more about the idea in http://apolyton.net/forums/showthrea...=predesignated and in http://apolyton.net/forums/showthrea...predesignated.
Ralf is offline  
Old July 11, 2001, 02:42   #5
TechWins
King
 
TechWins's Avatar
 
Local Time: 04:26
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
Quote:
2. Civfanatics claim of only up to 7 simultaneous Civs in one game is true. 3. The AI is comparable to the SMAC AI but not any better.
If this is case I would be somwhat satisfied because of some good improvement but I would still be mainly dissapointed.
TechWins is offline  
Old July 11, 2001, 06:51   #6
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
If the AI is poor then I do not intend to buy the game.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old July 11, 2001, 14:58   #7
polypheus
Chieftain
 
Local Time: 03:26
Local Date: October 31, 2010
Join Date: Jun 2001
Location: United Nations of Earth
Posts: 91
Quote:
Originally posted by joseph1944
This kind of stuff is starting to bug me big time.
Until someone from Firaxis confirm only 7 Civs per/game or the AI is stupid let's leave it along. The only facts that we have, are the items that Firaxis has confirm, nothing else.
I certainly hope that some more features are implemented and up to at least 16 simultaneous Civs are allowed. I also hope for an AI much better than the SMAC AI (although that AI was still decent). Until more announcements are made or until the game is shipped we won't know for sure.

However, the situation I proposed is a reasonable "worse-case" scenario. And such a scenario would be exactly what I proposed might happen, namely that the revealed features are all that's going to be in, only 7 Civs max per game and an AI that is at the level of SMAC but not much better.

For me, if such a "worse-case" scenario occurred, I would be mostly satisfied but somewhat disappointed. There are enough improvements and new features that I would still play the game but I was wondering how others would feel under such a scenario.

Right now it looks very evenly split.
polypheus is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:26.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team