View Poll Results: What science rate do you choose when you start a game of civ 2?
0% 0 0%
10% 0 0%
20% 0 0%
30% 0 0%
40% 0 0%
50% 0 0%
60% 22 88.00%
I leave it as it is 3 12.00%
Voters: 25. You may not vote on this poll

 
 
Thread Tools
Old July 11, 2001, 01:08   #1
Alex 14
Prince
 
Alex 14's Avatar
 
Local Time: 21:26
Local Date: October 31, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
What science rate do you choose when you start a game of civ 2?
What science rate do you choose when you start a game of civ 2? Personally, i choose 60%.
__________________
Alex
Alex 14 is offline  
Old July 11, 2001, 05:14   #2
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 11:26
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Can there be any serious dissent??

I'd love to hear the rationale behind any other choice...
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old July 11, 2001, 06:07   #3
Juggler
Prince
 
Juggler's Avatar
 
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of nothing
Posts: 361
At the beggining I usually leave it as it is, otherwise I have 50% or 60% (depends on the my finances and a bunch of other factors).
Juggler is offline  
Old July 11, 2001, 07:30   #4
Paul Hanson
King
 
Paul Hanson's Avatar
 
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
I just leave it as it is, and allow myself to get overrun by the computer.
__________________
"Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.

Eyewerks - you know you want to visit. No really, you do. Go on, click me.
Paul Hanson is offline  
Old July 11, 2001, 09:32   #5
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
Getting out of despotism is the game's first priority! Set those wise men to work!
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)

The gift of speech is given to many,
intelligence to few.
Marquis de Sodaq is offline  
Old July 11, 2001, 10:30   #6
Winston
Emperor
 
Local Time: 13:26
Local Date: October 31, 2010
Join Date: Mar 1999
Posts: 6,291
I don't think people will be able to disagree much on this one. I'm Mr. 60% myself.

The priority is to get Monarchy and then Trade ASAP, so no need to set yourself further back than necessary sciencewise.
Winston is offline  
Old July 11, 2001, 12:56   #7
Vlad Antlerkov
Civilization III Democracy Game
King
 
Vlad Antlerkov's Avatar
 
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
Well, I can see high school students and college students afraid of science class intentionally selecting a low science rate...

Has anyone tried setting it to 0% at the beginning and keeping it there until they discover Invention (at which point, I believe, you can no longer get techs from huts)? It could make for an interesting challenge in SP... though I doubt it would impede some of the people in the Civ2-Strategy forum who can manage pre-500 AD landings
Vlad Antlerkov is offline  
Old July 11, 2001, 13:14   #8
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 06:26
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
I have science set as high as it will go, until I get into Republic. No exceptions.

STYOM
Six Thousand Year Old Man is offline  
Old July 11, 2001, 14:48   #9
Winston
Emperor
 
Local Time: 13:26
Local Date: October 31, 2010
Join Date: Mar 1999
Posts: 6,291
Quote:
Originally posted by Vlad Antlerkov
Has anyone tried setting it to 0% at the beginning and keeping it there until they discover Invention (at which point, I believe, you can no longer get techs from huts)? It could make for an interesting challenge in SP... though I doubt it would impede some of the people in the Civ2-Strategy forum who can manage pre-500 AD landings
You'd have to rely heavily on huts, trade bonuses from Caravans (big time) and tech gifting/trading with the AI. It'd be a different game in terms of the strategy applied, but in the end, I doubt it will make much of a difference as to the outcome - you'd leave the AI civs comfortably behind you. In OCC, you already get a significant proportion of your discoveries this way. Plus, you'll gain a nice amount of cash for bribing and rushbuying in the process (from Caravans and from the taxes that substitute for the science rate).

But you're right, it'd be interesting to try out.
Winston is offline  
Old July 11, 2001, 20:08   #10
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 03:26
Local Date: October 31, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
Quote:
Originally posted by Six Thousand Year Old Man
I have science set as high as it will go, until I get into Republic. No exceptions.

STYOM
actually with alot of cities it can be wiser to use 20% lux and 20% tax with 60% science in monarchy.... especially if you have lots of cities....

better to use luxuries than waste workers on elvises
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old July 12, 2001, 03:09   #11
fittstim
Warlord
 
fittstim's Avatar
 
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Stockholm, Sweden
Posts: 265
Quote:
Originally posted by Scouse Gits
Can there be any serious dissent??
Correct me if I'm wrong here, and I could very well be wrong, but does the ratio of tax/science/lux really make a huge difference during the early stage of the game?

I've experimented with boosting the science up to 60% but usually it makes no difference what-so-ever until several cities are established and the capital has grown to at least size 3.

And if you have any city improvements which cost gold or plan on speed buying items, then you better have some allocation towards gold.

I have determined that the 10% that usually goes to lux at the beginning plays no role what-so-ever. You can lower it to zero without any negative effects. However, there are no positive effects either. And this holds true for quite some time during the early years.

But I must admit that I check often the allocation ratio and try to maximize the science while maintaining a positive income. And once I get Monarchy I usually go up to 70%.

NOTE: I had the unfortunate experience of keeping my science high after I had successfully conquered the other civs. I watched my score skyrocket as I racked in the future techs. That is, until I had 255. Then it goes back to 1 and lost all those points. Ouch!!!
fittstim is offline  
Old July 12, 2001, 11:00   #12
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 06:26
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
Quote:
Originally posted by War4ever


actually with alot of cities it can be wiser to use 20% lux and 20% tax with 60% science in monarchy.... especially if you have lots of cities....

better to use luxuries than waste workers on elvises
If you're talking about deity... I can see that. Or if you didn't manage to get HG built, definitely. I don't play MP and I usually play on Emperor unless I'm playing ICS (I keep my cities small) - and I always build HG

The trade-off between setting luxuries higher and using elvii is interesting. Normally I get to Republic quickly and I find it practically impossible to get along without 20% luxuries there, at least until MC is built. But in Monarchy, I find that more than half of my cities don't need an elvis, and for those that do, I try to take the worker from a square that isn't producing any trade arrows. In the early going I'd rather lose food or shield production than arrows.

STYOM
Six Thousand Year Old Man is offline  
Old July 12, 2001, 12:06   #13
DaveV
Apolytoners Hall of Fame
King
 
DaveV's Avatar
 
Local Time: 07:26
Local Date: October 31, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
Quote:
Originally posted by War4ever

actually with alot of cities it can be wiser to use 20% lux and 20% tax with 60% science in monarchy.... especially if you have lots of cities....

better to use luxuries than waste workers on elvises
Is this at double production or something? My typical crummy city is lucky to generate 3 or 4 trade arrows under monarchy, so a 20% luxury rate has no effect. I need about 70% luxuries to get two cups and have any happiness impact.
DaveV is offline  
Old July 13, 2001, 06:46   #14
fittstim
Warlord
 
fittstim's Avatar
 
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Stockholm, Sweden
Posts: 265
Just a additional comment on this poll because I don't know if anyone caught it:

The default rate for science IS 60%!!!

At least it is for me but maybe this is only a emperor/deity-level thing. My games always start out 30 (tax) 60 (science) 10 (luxury).

And if I drop the luxury to 0 it doesn't have any effect on the gold I get or the number of turns to the next achievement. This holds true for the first couple thousand years...
fittstim is offline  
Old July 13, 2001, 13:53   #15
EOL
Warlord
 
Local Time: 11:26
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Oxford
Posts: 130
Mine always starts at 40% tax, 60% science so I don't need to change a thing. Still voted for 60% though.
EOL is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:26.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team