Thread Tools
Old July 12, 2001, 03:04   #1
Ralf
King
 
Ralf's Avatar
 
Local Time: 12:29
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
The graphics: summarized opinions
A graphic score-list from 1 (really bad) to 5 (excellent). Add your own values:

- Advisor-screens: 5
- Units: 4+
- City on map: 4+
- City-view: 5
- Basic terrain-types: 3-
- Tile-improvements: 2

The fuzzy looking forrest-variant, unproportional mountains and yellow-green ocean/rivers drags it down. The other terrain-tiles looks "3" to me (OK, but could be better). The hills looks good though. Roads/rivers over those pointy mountains looks ridicules. I dont like the warm-yellow colour-tone. Bright colours yes, but a more neutral colour-tone, please. Irrigations look like marshes (grade 1-, sorry). If they where basic marshes I would give it a "4".

Last edited by Ralf; July 12, 2001 at 09:40.
Ralf is offline  
Old July 12, 2001, 03:11   #2
TechWins
King
 
TechWins's Avatar
 
Local Time: 04:29
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
- Advisor-screens: 4
- Units: 4-
- Basic terrain-types: 2+
- Tile-improvements: 2-
- City View: 4+

Overall, this is not an average, the graphics are about 3. A little bit above average. I don't really think they're going to revolutionize Civ's genre like Firaxis has stated. I do believe that will be considered fairly good for it's genre.
TechWins is offline  
Old July 12, 2001, 03:17   #3
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 13:29
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
- Advisor-screens: 5
- Units: 4
- City on map: 4 +
- Basic terrain-types: 3
- Tile-improvements: 3
- City View: 5
- Leaders: 4 +


Leaders: Abraham Lincoln, etc...
__________________
This space is empty... or is it?
Adagio is offline  
Old July 12, 2001, 03:22   #4
Lord_Davinator
PtWDG Roleplay
Warlord
 
Local Time: 16:59
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Kathmandu
Posts: 261
- Advisor-screens: 5
- Units: 5
- City on map: 3
- Basic terrain-types: 2
- Tile-improvements: 1
- City View: 4
- Leaders: 5
__________________
Without music life would be a mistake - Nietzsche
So you think you can tell heaven from hell?
rocking on everest
Lord_Davinator is offline  
Old July 12, 2001, 03:23   #5
Ralf
King
 
Ralf's Avatar
 
Local Time: 12:29
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
Land-terrain should raise above oceans somewhat. Important!
Contradiction made a nice attempt in his Check this one out thread.
Ralf is offline  
Old July 12, 2001, 03:24   #6
LaRusso
King
 
LaRusso's Avatar
 
Local Time: 13:29
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
- Advisor-screens: 5 (now, this is an easy part)
- Units: 2
- City on map: 3
- Basic terrain-types: 2
- Tile-improvements: 1
LaRusso is offline  
Old July 12, 2001, 03:47   #7
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 13:29
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by Ralf
Land-terrain should raise above oceans somewhat. Important!
Contradiction made a nice attempt in his Check this one out thread.
I like that raise above oceans, but I think it would look great if both raised and non-raised is in the game, this makes a certain difference in the game. Like the thing about (for example) trees are not the same all over the world
__________________
This space is empty... or is it?
Adagio is offline  
Old July 12, 2001, 03:53   #8
Solver
lifer
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueThe Courts of Candle'BreC4WDG Team Apolyton
Deity
 
Solver's Avatar
 
Local Time: 14:29
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
I sometimes care more for good videos rather than unit, etc. pictures, because videos make the impression. When I'll start Civ 3 for the first time, the first thing I'll see will be the starting video, and if it is absolutely bad, than the first thoughts won't be good either.
Strategy games don't have the best graphics, at least they never did. Even though, Age of Mythology is now trying to be a strategy game with some excellent graphics (really looks like that).
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Solver is offline  
Old July 12, 2001, 05:08   #9
Swissy
Civilization III MultiplayerTrade Wars / BlackNova TradersCivilization III PBEMRise of Nations MultiplayerIron CiversCivilization IV: MultiplayerBtS Tri-League
 
Swissy's Avatar
 
Local Time: 06:29
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 2,436
- Advisor-screens: 5
- Units: 4
- City on map: 2 *
- Basic terrain-types: 0 *
- Tile-improvements: 1*

*It seems that Firaxis thinks the game map graphics is one area they can go cheap on. The Advisor screens/leaders/Units looks very well done. The map looks cheap compared to the other graphics in the game. Not so much that it is bad, but not upto the standards of the other game graphics.
__________________
"The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
Swissy is offline  
Old July 12, 2001, 09:02   #10
ContradictioN
Guest
 
Posts: n/a
AS: 5
Units: 4
City on Map: 5
Terrain: 3
TI: 3

I'm quite positive by it, but this is looking at it from an artists point of view. There are things that artists know that would really surprise non-artists about how the brain see's.

But, the terrain has naturaly not pleased most of the people here, but the reason I have given it a 3, is because it does have its good sides, but the bad sides equal its good.
 
Old July 12, 2001, 09:59   #11
Akron
Prince
 
Akron's Avatar
 
Local Time: 06:29
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
Sorry, the map graphics are horrible. Maybe 6 years ago they may have been ok, but compared to most games on the market today they look plain ugly. I don't understand why they are so dull and soggy. Looks like someone took a piss on them. I like civ 2's grapics better. Also, the forests should join together, not be separate tiles. If the graphics can even resemble ctp's, i'll be very happy.

I really hope that sid can finally put together a game with decent graphics and music. For newcomers especially, those are two things that must be there first. As it stands now, though, the game looks cheap.

Maybe I'm making too big a deal out of this. The pictures may look sorta dirty now because of the jpeg format. But it really annoys me when people say stuff like this is good.
Akron is offline  
Old July 12, 2001, 11:11   #12
Adm.Naismith
King
 
Adm.Naismith's Avatar
 
Local Time: 12:29
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
Quote:
Originally posted by Ralf
Contradiction made a nice attempt in his Check this one out thread.
Unfortunately no image appear on my browser (not with Explorer 5.5 nor with Netscape 6). Is it removed now?

ContradictioN, can you tell me another place where to find it?

Thank you in advance.
Adm.Naismith is offline  
Old July 12, 2001, 11:17   #13
Adm.Naismith
King
 
Adm.Naismith's Avatar
 
Local Time: 12:29
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
- Advisor-screens: 5
- Units: 4
- City on map: 3
- Basic terrain-types: 1
- Tile-improvements: 1
- City View: 4
- Leaders: 4

Overall a 3

I still pray any greek and egyptian god that Map graphic is still under development, but my hopes are almost as thin as probablity that Mr.Bill Gates gift me a billion dollars...
__________________
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
Adm.Naismith is offline  
Old July 12, 2001, 11:17   #14
BigRich
The Courts of Candle'Bre
Warlord
 
BigRich's Avatar
 
Local Time: 11:29
Local Date: October 31, 2010
Join Date: May 2001
Location: of the Trentan
Posts: 195
Re: The graphics: summarized opinions
- Advisor-screens: 4
- Units: 4
- City on map: 3
- City-view: 5
- Basic terrain-types: 3
- Tile-improvements: 1

The overall map graphics aren't *too* bad, the detail is quite nice but the colour schemes are horrible. Unless these are industrial revolution type cities, which I would expect to be ugly (never liked the red brick Civ II cities either), a couple of dozen of those is going to be wearing on the eye. Maybe thats the Firaxis anti ICS strategy - make the cities so ugly that a checkerboard pattern of them would make most players cry
The tile improvements are hideous. Whoever said that the irrigation looks like swamps The roads are pretty bad as well.
Sure with a strategy game the graphics are going to take second place and I would far rather have a great game sans eye candy than great eye candy sans game. Even so....

Rich.
BigRich is offline  
Old July 12, 2001, 18:43   #15
ContradictioN
Guest
 
Posts: n/a
Sorry about that adm, its back up now
 
Old July 12, 2001, 21:08   #16
Darkknight
NationStates
Prince
 
Darkknight's Avatar
 
Local Time: 11:29
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
- Advisor-screens: 5
Great animation and 3D people. I'm including enemy leaders in this.

- Units: 3+
Good but from what I've seen and heard they could be better especially their animations.

- City on map: 3-
Too big It sprawls over surrounding tiles and can block tile improvements.

- City-view: 4
Good shows everything you need and is in the main screen view.

- Basic terrain-types: 2
Aargh! Awful look at the mountain the road which should be behind is on top of it. And why in gods name have the mountains so high?

- Tile-improvements: 3
They should look a lot more manmade but aren't too bad.

Overall I'd give it a 3+
__________________
Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.
Darkknight is offline  
Old July 12, 2001, 21:12   #17
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 06:29
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
- Advisor-screens: 5+
- Units: 4
- City on map: 4
- Basic terrain-types: 2
- Tile-improvements: 2
- City View: 5+
- Leaders: 5+
- FRENCH BEING PINK: 100+

advisor screens are full of grat info and are pretty to boot.

i havent seen many units, but the few i have seena re great. i just hope its easy to distinguish between them.

city on map, i have no beef with the city images. i am confused about the "2 tile city image" thing we saw a while back.

terrain types and tile improvements are DECENT when taken seperately... both would get 3-4. COMBINED (rivers on mtns, roads on hills) they really make me cringe. but i trust firaxis will fix that.

city view is beautiful.

leaders look great, and i love the expression changed to different offers / events.

the fairy french being colored pink? awesome. it'd be even better if they were prone to losing after industrialization was discovered.

__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old July 12, 2001, 21:39   #18
To_Serve_Man
Warlord
 
To_Serve_Man's Avatar
 
Local Time: 06:29
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Albany, NY, USA
Posts: 128
Quote:
Originally posted by UberKruX

- FRENCH BEING PINK: 100+
\




Aww man, my sides hurt after I stoped laughing at that.... it was so unexpected after all those other ones

Anyway... All I gotta say about the other graphics is..
They all look bad to me. I guess the Units and City view is ok. But everything else, ick. I'd give them all 1- and threes for units and city view
__________________
"Mr. Chambers! Don't get on that ship! We've mastered the book, To Serve Man.... it - its a cook book!"
To_Serve_Man is offline  
Old July 12, 2001, 22:00   #19
Alex 14
Prince
 
Alex 14's Avatar
 
Local Time: 21:29
Local Date: October 31, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
- Advisor-screens: 4
- Units: 5
- City on map: 4
- Basic terrain-types: 3
- Tile-improvements: 2
- City View: 5
- Leaders: 4

I have to give the city view option 5, because it looks so damn realistic, and as you progress through the ages, the buildings change how they look. Plus the graphics depend on what kind of terrain you build on. 5/5.
__________________
Alex
Alex 14 is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:29.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team