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Old July 13, 2001, 13:28   #1
Mahdimael
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The United Nations
I was searching through and I found a very old post about the U.N. Rather than bring it up again, I thought it might be interesting to see what features people would like to see in an "expanded" U.N. similar to the Planetary Council in SMAC

A few of mine:

The player who builds the U.N. Wonder is on the Security Council, and the 2 strongest civs are also on it.

The Security Council members each have a veto, and can't be removed from the Council unless the civ is destroyed. In this case, the next strongest civ joins the Security Council.

All other civs can elect to be members or non-members. members gain the advantages of free embassies with other nations, as well as a say in global affairs. Non-members are not constrained to the U.N.'s decisions (unless enforced militarily, of course). All nations are invited into the UN when it is built. If they decide to join afterwards, they must be voted in.

In addition to global affairs (non-proliferation, global warming, etc), claims can be made regarding resources and cities.

Any member that does not comply with the ruling is thrown out of the UN and the UN's "peacekeeping" forces immediately attempt to take the objective of the dispute (if a resource or city), or the capital of the nation if the dispute is not oriented on one of those things.

UN members must also select a percentage of their military units to serve as peacekeeping forces. Security members have a larger percentage than normal members, and this percentage can be "bought off" with money, which is used to buy UN controlled units.

If the U.N. ever has less than 4 members (i.e. only the Security Council), it is disbanded for 10 turns and then attempts to reconvene. If there are only 3 civs left in the game, the UN is disbanded permanently.
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Old July 13, 2001, 15:08   #2
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I think this idea is really good, though I can only see it working well in multiplayer, unless Firaxis has given the AI a good seeing to. Im tired of giving up a tech only to be attacked next turn.
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Old July 13, 2001, 15:09   #3
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i love this idea, but if it's not in already it's not going to be.

unless they delay it until fall 2003 .

civ 4 it is.
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Old July 13, 2001, 15:20   #4
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F**K Civ 3 bring on Civ 4
I think that alot of people are going to be dissapointed when Civ 3 come out, with the possibility of things people expect to be in the game getting left out e.g MAD. Alot of people are going to be pissed if nothing resembles MAD, not that many but quite afew. I personally love the idea of MAD and if Firaxis is planning on doing Civ 4 then just imagine what it will be like if they go of the Cv forums

So F**K civ 3 bring on Civ 4

Just kidding Firaxis, don't stop now your almost finished
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Old July 13, 2001, 15:26   #5
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Well, I'm not going to be crushed if the UN isn't going to be fleshed out a bit, but it would be nice. For me, the diplomacy and city building is the most fun part of Civ games. More diplomacy= more fun for me
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Old July 13, 2001, 15:46   #6
Col Bigspear
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I agree, my last post was more of a joke than trying to voice my opinion
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Old July 13, 2001, 16:49   #7
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I like the idea, and looking forward to play Civ 4
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Old July 13, 2001, 17:48   #8
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great idea ,only the veto thing would be a nightmare when playing against AI,they'll probably every time veto you ,unless you give them anything.
In my last game it has even gotten so bad that without UN there wouldn't be anyone who wanted to make peace with me!!!(same excuse as for alliance but now it's for peace )
But i'll wipe them out eventually

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Old July 13, 2001, 18:03   #9
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Your "sumup of math" should be 1+e^(i*Pi)=0
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Old July 13, 2001, 18:07   #10
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woeps typo(like your sumup )


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Old July 13, 2001, 19:25   #11
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I like the idea of a good implementation of the UN.
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Old July 13, 2001, 21:23   #12
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Re: The United Nations
Quote:
Originally posted by Mahdimael
I was searching through and I found a very old post about the U.N. Rather than bring it up again, I thought it might be interesting to see what features people would like to see in an "expanded" U.N. similar to the Planetary Council in SMAC

The player who builds the U.N. Wonder is on the Security Council, and the 2 strongest Civs are also on it.

The Security Council members each have a veto, and can't be removed from the Council unless the civ is destroyed. In this case, the next strongest civ joins the Security Council.
I believe in SMAC having the council was a good thing, because you where dealing with six other leader. However in Civ, you are dealing with a Number (7,8,16?) of other countries on a difference scale. I just don't believe it would work.
 
Old July 14, 2001, 01:34   #13
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I don't think the U.N. needs to be represented accurately. This is only a game. One that should not be 100% real. A U.N. like what you guys are suggesting would be too much, IMO.
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Old July 14, 2001, 18:08   #14
Mahdimael
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One of the things that is important to remember in this model is that you don't have to participate if you don't want to. Yes, you'll be considered a "rogue nation", but they can't hold you to agreements that they make.
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