September 12, 2000, 23:05
|
#91
|
King
Local Time: 15:44
Local Date: October 30, 2010
Join Date: Feb 2000
Location: 95 South, 113 West
Posts: 1,115
|
I don't know if this is the place to post this, but I found an interesting cheat in ToT. I had installed it and started a game. I then installed the (upgrade? patch?) and reloaded the game. To my surprise, I could then research Ultrastring Theory. I did so, and soon had Colonists on Alpha Centauri. This was before the discovery of Gunpowder. I then researched my way to Genetic Engineering as quickly as possible. This gave me overwhelmingly superior units for the next few millennia. (The computer players also researched Ultrastring Theory at the same time and founded a few cities on Alpha Centauri, but they didn't have the foresight to direct their research like I did.)
Murgatroyd
------------------
I am collecting information about deleted threads. If you have had a thread deleted recently, please post here
[This message has been edited by Murgatroyd (edited September 12, 2000).]
|
|
|
|
October 10, 2000, 08:18
|
#92
|
Retired
Local Time: 18:44
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
|
***shameless bump***
|
|
|
|
October 10, 2000, 20:37
|
#93
|
Warlord
Local Time: 23:44
Local Date: October 30, 2010
Join Date: Jul 2000
Location: k-town
Posts: 229
|
Apropos of the last few posts:
I recently encountered this settler/city anomoly. I've only seen it the one time, and I've not tried to reproduce the results, but if anyone has the inclination to try to pin this down, here's what happened.
In a multiplayer game, I was trying to found a city, with a settler, on a mountain square. I pressed the "B" button to found the city and waited. There's usually a couple second wait while the city is founded, but this time the "lag" turned out to be a complete disconnection from the host. I notified the host that I had "hung up", and was instructed to hot join. Upon re-entering the game, I was met with a new city, PLUS my settler was in the city. (An additional note: I believe I already had an archer fortified on the mountain square, as well.)
I have no idea which of the above conditions is relevant. Nor do I have the patience to try and find out. Knock your socks off, people.
|
|
|
|
October 11, 2000, 10:37
|
#94
|
Settler
Local Time: 23:44
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Hamburg
Posts: 11
|
* (Hi Ming Please delete this Message. Done by error. Sorry!) *
[This message has been edited by bloodlust (edited October 11, 2000).]
|
|
|
|
October 11, 2000, 10:40
|
#95
|
Settler
Local Time: 23:44
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Hamburg
Posts: 11
|
Here are my "cheats". You can also call it tactics :
- If it is impossible for your troop (by ZOC) to move in a certain direction, the games shows you all troops that makes the move impossible on the map. Even cities will be shown!
That means: You have a AI troop standing adjunct you. Try to move to a place that is also on it's neighborhood. If there is a second troop, that stand adjunct this second place, it will pop up on screen. Even out of the black. Also you can see the terrain, where it stands on. Same with cities.
- One thing that was changed from civ1 to civ2, that I don't like (all these other changes I really like ), is, if you unload the troops out of a ship they lost only 1 move for that. Therefore you can use the 2nd move, say of a Dragoon, to attack a city. This makes them even more powerful than the marines, which was, IMHO, constructed for shore attack. More, because on that way you also able to attack cities that aren't at shore's, but even one square behind them.
In civ1 it was a great challenge for me to establishing a "bridgehead" on a new country (D-Day like). In addition with this possibility barbarians/raiders with dragoons on boards was a danger, that can't be avoid. (Strange thing I saw one time, maybe a program error: I've got raiders spring out of a little see (one ocean square surrounded completely with land terrain) right in the middle of my thick continent: That can't performed by any AI opponent! )
[This message has been edited by bloodlust (edited October 11, 2000).]
|
|
|
|
August 5, 2001, 07:20
|
#96
|
King
Local Time: 01:44
Local Date: October 31, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
|
bump
Ming, do you refresh the first post, i.e. do you include propositions there?
|
|
|
|
August 5, 2001, 10:29
|
#97
|
Retired
Local Time: 18:44
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
|
Nahhh... I haven't refreshed or updated the first post. The first post was sent along to Firaxis with the rest of the ideas that were generated in the Civ III forums. That was the original purpose of this thread. I made a copy of the thread, and put it here so more people could see it. (Somebody asked me do it)
Keep on Civin'
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
|
|
|
|
August 5, 2001, 13:10
|
#98
|
King
Local Time: 01:44
Local Date: October 31, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
|
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 19:44.
|
|