May 5, 2000, 22:12
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#1
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Emperor
Local Time: 15:44
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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hut knowledge
This the extent of my hut knowledge
1.You will not get an advanced tribe from a hut unless it is on grass or plains.
2.You will not get a wandering nomad if you allready have a non settler
3.You will not get technology after Invention has been discovered(not supposed to anyway)
4.Goody hut Barb unit types change with the following technologies:
Chivalry
Poly.
Mono.
Iron.
Gunpowder
Leadership
Metallurgy
Conscript.
Guerrilla Warfare
Navigation-changes boat type
Magnet.-changes boat type
Tactics-changes sea-based barbs
Mobile Warfare-no more barbs
5.You will not get a boat of any kind from a hut
6.The max. gold is 200.Minimum 25
7.Philosophy can be found.You do get extra tech.Next turn though
8.Advanced tribes get bigger and can include improvements.Not sure on this one as to which techs cause it.
What else?
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May 5, 2000, 22:17
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#2
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Emperor
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are you sure about #2? seems like i've gotten nomads while having one of my original settlers still running around.... but its been a while and i could be mistaken
I've used armor and fighters to suppress barbarian uprisings before (it was in original civ2)
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May 5, 2000, 22:39
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#3
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Emperor
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not beyond a reasonable doubt.
In a recent OCC "fortnight"game you started with 1 settler.The logs were consistant.Almost all discovered nomads.But since it was a 1 square island there was no use for them so you sent them back for disbanding.Anyway,once players had 1,no more were found.After being disbanded,they were found again.Repeat process.
Not conclusive but strong evidence.
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May 5, 2000, 22:40
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#4
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Emperor
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We think that it's Mobile Warfare - no more barbarian pirates - you can still get uprisings ... ???
____________
The Scouse Gits in concert
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May 5, 2000, 23:38
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#5
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King
Local Time: 19:44
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Maryland, USA
Posts: 1,631
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9. You will never get barbarians from a hut within the radius of one of your cities.
10. HUTS FOLLOW A PATTERN!
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"I fear that I shall die a Prince."
-Edward VII, Prince of Wales
[This message has been edited by Adam Smith (edited May 05, 2000).]
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May 5, 2000, 23:59
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#6
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Emperor
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oops.Should have said sea barbs.The extent of my hut knowledge is shrinking
I think maybe in that OCC game you got 2 but had 1 "join city" early.Either or.
[This message has been edited by Smash (edited May 06, 2000).]
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May 6, 2000, 00:01
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#7
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Emperor
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SG: yes, they were uprisings, i was on a big continent and my 255 cities still left a lot of room for the barbs
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May 6, 2000, 00:25
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#8
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Settler
Local Time: 23:44
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Posts: 23
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It is indeed possible to get a non Settler from a hut when you already have one. I can verify this because it just happened to me.
I was building a scenario, and using a land unit with a lot of moves to explore. I went into every hut, and eventually ended up getting two non Settlers.
Note that this was with FW. Also, it may make a difference that this was all during one turn.
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Dusty
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May 6, 2000, 00:32
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#9
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Emperor
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shrinking
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May 6, 2000, 02:08
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#10
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Local Time: 23:44
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Location: Vancouver BC Canada, PST
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yes it seems to me that i as well have received more than one none settler at a time..... although its not like finding four or five advanced tribes along a large riverbed in a row  , however it has happened , but i think one needs to be on a larger map with many huts otherwise its usually alot of techs and gold  However, your knowledge is extremely good nonetheless.
i would also add, that once you get multiple barbs from a hut, you can expect to receive mulltiple barbs almost everytime you release barbs from new huts  means you really need to double up with a dip when exploring those distant huts
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May 6, 2000, 02:27
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#11
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Prince
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I got democracy, and atomic theory from huts before , but never two settlers yet.
My explorer was like "What the heck is this jibberish?" they could not pronounce it let alone understand it
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May 6, 2000, 08:09
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#12
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Retired
Local Time: 18:44
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When you create a city and there is an unopened hut in the city radius, if a worker is assigned to the square the hut is on, it will disappear.
And number 2 is incorrect, as everybody is pointing out.
Plus (and tell me if I'm wrong on this one) in Civ II, you could never get a wandering tribe from a grasslands or plains square... but you can in the MP edition.
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May 6, 2000, 09:03
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#13
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Prince
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quote:

Originally posted by Smash on 05-05-2000 10:12 PM
2.You will not get a wandering nomad if you allready have a non settler
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I have found this to be a true statement as far as OCC games go (but have received an extra settler in regular games). I expect you cannot get more NONE settlers from huts than you have cities.
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May 6, 2000, 14:24
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#14
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Emperor
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TomD-that could very well be it.You may have the answer there.
Ming- I'm gonna have to pay closer attention.Unfortunately,nomads are as common to me as winning a lottery.I don't neccessarily beleive the cheat menu gives the same "random" result as in actual play.
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May 6, 2000, 14:39
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#15
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Prince
Local Time: 18:44
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1. You will not get an advanced tribe from a hut unless it is on grass or plains.
Generally I would agree with this point except that I have gotten two advanced tribes in swamp squares.
2.You will not get a wandering nomad if you allready have a non settler.
That's an imaginitive guess. Unfortunately I have gotten two none nomad units at the same time.
3.You will not get technology after Invention has been discovered.
This is true, I used it all the time in my reseach on the Barbarian Paper and it never failed.
4.Goody hut Barb unit types change with the following technologies:
Iron Working, Polytheism, Monotheism, Chivalry, Gunpowder, Leadership, Conscription, Metallurgy, and Guerrilla Warfare all effect Goody huts.
No other techs effect huts including Moblie Warfare.
5.You will not get a boat of any kind from a hut.
I see potential for an April first scenario with this one.
6.The max. gold is 200. Minimum 25
Yep.
7.Philosophy can be found. You do get extra tech. Next turn though.
Yep.
8. Advanced tribes get bigger and can include improvements. Not sure on this one as to which techs cause it.
Humm ... good question.
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May 6, 2000, 15:39
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#16
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King
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Join Date: Dec 1969
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I once got an advanced tribe for my first city. It was a bad place so I disbanded it and got no capital ever since.
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May 7, 2000, 13:40
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#17
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Guest
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I thought that you don't get advanced tribes or barbs until you found your first city
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May 7, 2000, 16:24
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#18
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Emperor
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you can get advanced tribes before building a city. I've gotten my first city this way several times and they've all had palaces too.
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May 7, 2000, 16:49
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#19
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Emperor
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Well, since advanced tribes always use a name appropriate to the specific civ, it sounds like there is a line in the software like:
civcitycount=0, goto civcitylist, palace=1
Is the advanced tribe/capital named the usual capital name for the civ?
[This message has been edited by cavebear (edited May 07, 2000).]
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May 7, 2000, 17:04
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#20
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Emperor
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Join Date: Feb 2000
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yup, always been the same name whether i build it or got it out of a hut
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May 7, 2000, 21:20
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#21
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Warlord
Local Time: 23:44
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Join Date: Sep 1999
Location: Saskatoon, Saskatchewan, Canada
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Couple of games back, when I was playing even more ineffectively than now, I had my first settler irrigating a place next to my chosen city site, when a Warrior knmocked over a hut and found an advanced tribe. The only building they had, though, was the Palace.
In other games, I've found advanced tribes, about mid-game, that had no buildings at all.
In my present game, Ijust recently found an advanced tribe, on an island, that had, as I recall, a Barracks and a Marketplace. And in the same game, a few turns before, found an advanced tribe that seemed to have nothing but the clothes they stood up in.
Jim W
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May 8, 2000, 03:00
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#22
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Local Time: 23:44
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Join Date: Apr 2000
Location: Vancouver BC Canada, PST
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i have never received a city from a hut until after 1500 bc........ and always close to a rival to boot when this happens and for me , every time NOOOOOOOOOO palace either
I wonder if when we all play this is standard or a glitch in our individual games.
I have received mobile warfare , nuc fission , recycling, and mass pro from huts.... although none of these in over a year now i think, if i remember correctly.
there was a thread awhile back discussing these techs.....
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May 8, 2000, 10:19
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#23
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Prince
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I have found my capital in a hut in both SP and MP. In the MP game, I was playing a true vet who is known to kick some butt, but with this luck of finding my capital I was actually able to win our duel.
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May 8, 2000, 17:02
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#24
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King
Local Time: 01:44
Local Date: October 31, 2010
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Location: Diamond
Posts: 1,658
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May 9, 2000, 00:50
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#25
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Warlord
Local Time: 23:44
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quote:

Originally posted by Canadian War Beaver on 05-08-2000 03:00 AM
i have never received a city from a hut until after 1500 bc........ and always close to a rival to boot when this happens and for me , every time NOOOOOOOOOO palace either 
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I have personally received cities from huts at about 3500BC. Never found any modern techs, though. Probasbly because all the huts were discovered by the time we got modern.
Jim W
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May 9, 2000, 02:54
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#26
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Local Time: 23:44
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Vancouver BC Canada, PST
Posts: 44
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let me rephrase Jim....... i mean before i have founded my first city
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May 11, 2000, 01:34
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#27
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King
Local Time: 01:44
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I just remembered some more useless hut features from my early civing when i reloaded huts and bad events 
(that was cheating,but it helped me alot to understand a game...however,without proper fighting knowledge i felt like someone threw me to the lions when i started multiplaying).
-3 non-settlers is a max
-you cannot get wandering nomad before you have 3 cities
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May 11, 2000, 02:19
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#28
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Emperor
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quote:

-you cannot get wandering nomad before you have 3 cities
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Sorry, but i've seen it happen with one, and it's repeatable, to boot. Funny thing, it came from grassland with water on two sides, so you would expect a city.
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May 11, 2000, 04:26
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#29
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Emperor
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ya.we had them in that OCC game
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May 11, 2000, 06:04
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#30
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King
Local Time: 01:44
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In that case i suppose it has something to do with current year.
Perhaps you can't get one before 3500 or so?
I remember i build 2 cities,find a hut on rough terrain and reload about 100+ (yes 100+) times to get wandering nomads before i gave up.
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