OCC #18
Deity
MGE
The AI's were of little help in the later stages of this scenario, mainly because they refused to build aquaducts despite acres and acres of farmland. Trade was a little poor, too.
Maybe we should not have built Darwin's Voyage when we decided not to go for 80 shields. It's nice not to have to bother about pollution though
.
Hmmm - only a couple of months ago, I could not imagine being disappointed for not landing in the 18th century
================================================== ==============
AC: 1801
Monarchy: -
Republic: -2250
Democracy: 300
Colossus: -1050
Copernicus: -250
Shakespeare: 160
Newton: 660
Darwin: 1100
Apollo: 1620
Trade routes: -575, -550, -500
Size 12: -750
Size 21: 360 (size 24 in 420)
Size 33: 1420
Trade: -825
Construction: -2250
Sanitation: 60
Refrigeration: 880
Automobile: 1140
Computers: 1510
Space Flight: 1610
============================================
-4000 N-Archers(h)
VOYAGER founded by Seven of Nine
-3750 Alphabet
-3700 Civ2, Peace,
they have Pottery, no Alliance
-3650 25(h)
-3500 Writing, Map Making(h)
-3450 S2
-3350 Gold mined
-3050 Code of Laws
-3000 Library
-2850 N-Archers(h)
-2700 Literacy
-2650 Civ6, Ally
, Barb Archers
-2600 Barb Leader (150)
-2550 50(h)
-2500 Pheasant into Buffalo
-2250 The Republic,
REPUBLIC
Traded for Bronze Working,
Construction, Horseback Riding, Ceremonial Burial, Pottery (Civ2), Ally
, Maps, <-50
Traded for Masonry and Currency (Civ6), gave 5 techs, Maps, no gift
-1900 S3
-1800 Civ1, demand 150 -> War(1)
-1750 Civ5, traded for Warrior Code, Peace, 7 techs->Civ5, Maps
-1250 Mysticism
-1200 2 Barb Archers
-1150 Barb Leader (150)
-1100 Civ2 ends alliance
-1050
COLOSSUS, 2 Barb Archers
-1000 Barb Leader (150)
-975 Temple, We Love
, War(Civ3) as demanded by Civ6 (no idea where they are)
-950 S4
-925 Marketplace, S5
-900 S6
-875 Colosseum, S7
-850 S8
-825 Aquaduct, S9, Philosophy ->
Trade
Traded for Iron Working and Mathematics (Civ1), gave 2 techs, 150<-
-800 S10
-775 Silk, S11
-750
S12, 4 techs->Civ1, Cease Fire, Maps
-725 We Love ends
, 2 Barb Legions
-700 Trireme, Barb Leader (150)
Traded for Monarchy and Polytheism (Civ2), gave 4 techs, Ally, Maps, 75<-
-650 Wool
-600 Beads
-575
Wool to City 6a (108), War(Civ1) as demanded by Civ6, 1 tech->Civ6, 50<-
-550 Food, Medicine,
Silk to City 6a (110), sold Colosseum
-525 50<-Civ6 for War(Civ5)
-500 Food,
Beads to City 6a (110)
-450 Food
-400 Food, Astronomy, 6 techs->Civ5, Peace
-350 Food
-325 100<-Civ6 for War(Civ5)
-250
COPERNICUS' OBSERVATORY, 5 techs->Civ1, Cease Fire
-225 University
-200 University, Civ3, 6 techs->Civ3, Cease Fire, Maps
Traded for The Wheel (Civ6), 1 tech->Civ 6, 25<-
4 techs->Civ2, Maps, 150<-
-150 Gold, Barb Leader (150)
-125 Seafaring
-100 Food
-75 Civ3 break cease fire, 3-Warrior
(GREAT LIBRARY - Civ5)
(PYRAMIDS - Civ6)
-50 (HANGING GARDENS - Civ2)
-25 Engineering
1 Food, 2 techs->Civ6, 150<-
, 2 techs->Civ1, 2 techs->Civ2, 100<-
40 Food
60
Sanitation, 3 Barb Legions
(LIGHTHOUSE - Civ3)
80 Food, Barb Leader (150)
100 2 techs->Civ3, Cease Fire, 1 tech->Civ5, Cease Fire
140 Banking
160
SHAKESPEARE'S THEATRE
180 We Love
200 Sewer System, S13
220 Invention, S14
240 Bank, S15, Barb Leader (150)
260 S16
280 Harbor, S17
(KING RICHARD'S CRUSADE - Civ6)
300 Democracy
, DEMOCRACY, S18, 4 techs->Civ1, Ally, 200<-
Gold to City 1d (d,381)
320 Gems, S19
340 Economics, S20
360 Stock Exchange, S21
380 S22
400 Food, Theory of Gravity, S23
420 S24, 1 tech->Civ2, 50<-
440 Food, We Love ends
(MARCO POLO'S EMBASSY - Civ3)
460 Chemistry, traded for Monotheism (Civ6), 5 techs->Civ6, Maps, 100<-
5 techs->Civ3, Maps, Civ5 declares War
4 techs->Civ1, Maps, 75<-
480 Food, Civ4, Peace, 5 techs->Civ4, Maps
500 Jungle into Grassland
520 Food, Gunpowder
560 Food
580 Explosives
640 Food, Bridge Building, Civ6 ends alliance
660
ISAAC NEWTON'S COLLEGE
3 techs->Civ1, Maps, 150<-
680 Metallurgy
700 Food
(LEONARDO'S WORKSHOP - Civ1)
720 Navigation, Gems to City 6b (94), Civ2 ends alliance
740 Diplomat
760 Physics
780 Food
800 Magnetism, 22 techs->Civ4, Maps, 3 techs->Civ1, Maps, 150<-
820 Wool
840 Electricity, Barb Leader (150)
860 Engineers -> S23
880
Refrigeration
900 Supermarket
920 Steam Engine
940 Food
960 Railroad
980 Food, di Trireme, 10 techs->Civ6, Maps
1000 Food, Industrialization
14 techs->Civ3, Peace, Maps, Ally<-War(Civ2, 50<-
1 tech->Civ1, 250<-
1040 Factory, The Corporation, 3 techs->Civ2, Cease Fire, Maps
3 techs->Civ5, Maps, Cease Fire, 1 tech->Civ1, 200<-
(STATUE OF LIBERTY - Civ6)
1080 Food, Refining, 1 tech->Civ1, 250<-
1100 DARWIN'S VOYAGE -> Steel, Combustion
1120 S24
1140 Enigineers -> S23,
Automobile
1160 250<-Civ3 for War(Civ5)
1180 Superhighways, Electronics, 1 tech->Civ1, 200<-
1200 5 techs->Civ6, 1 tech->Civ1, 250<-
1220 Hydroplant, Mass Production, We Love
17 techs->Civ2, Maps
1240 S24, 1 tech->Civ1, 150<-
, 6 techs->Civ3, Maps, 25<-
2 techs->Civ5, Cease Fire
1260 Mass Transit, Feudalism, S25
1280 S26
1300 Oil, Chivalry, S27
1320 S28
1340 Wool, Leadership, S29
1360 S30
1380 Transport, Conscription, S31, di Engineers
1400 Food, S32, di Engineers
1420 Food, Tactics,
S33, sold Sewer System
1440 We Love ends
, sold Aquaduct
1460 Food, Machine Tools, sold Temple,
1480 Traded for Communism and Atomic Theory(Civ1), 3 techs->Civ1, 200<-
1500 Food, Miniaturization, Oil to City 1c (d,1050)
1510 Offshore Platform,
Computers
1520 Research Lab
1530 Flight
1540 Wool to City 3f (d,222)
(WOMEN'S SUFFRAGE - Civ2)
1550 Radio
(SUN TZU'S WAR ACADEMY - Civ1)
1570 Advanced Flight
(HOOVER DAM - Civ6)
1590 Rocketry
1600 Barb Leader (150), 1 tech->Civ2, Maps, 1 tech->Civ5, Maps
1610
Space Flight
1620
APOLLO PROGRAM - We have 2639 gold, no Freights, and make 36 shields
Barb Leader (150)
1630 S01, Plastics, Civ1 ends Alliance
1640 S02
1650 S03, Nuclear Fission, di Transport
1660 S04
(ADAM SMITH'S TRADING CO. - Civ2)
1670 S05, Nuclear Power
1680 S06
1690 S07, The Laser
(EIFFEL TOWER - Civ4)
1700 S08
1710 S09, Superconductor, mountain mined -> 40 shields (money is gone)
(MAGELLAN'S EXPEDITION - Civ6)
1730 S10
1740 Fusion Power
1750 S11
1752 S12
1754 S13, Civ2 Sneak attack kill N-Warrior, Civ3 declares War(Civ2), 550<-Civ3 for War(Civ5)
1756 S14, 2-Crusaders
1758 S15
1760 M01
1764 C01
1768 C02
1770 M02
1774 C03
1776 M03
1780 C04,
LAUNCH the "SEVEN OF NINE" 15-2-2-1-1-1
1781 Mobile Warfare
1782 City Walls
1783 Barracks
1784 Robotics
1785 Armor
1787 SDI Defence, Stealth
1789 SAM Missile Battery
1790 Espionage, 2-Crusaders
1791 Airport
1793 Recycling, Stealth Fighter, 2-Diplomat, Crusaders, Cannon, Riflemen, di N-Warriors
1794 3 2-units
1795 Stealth Fighter, Environmentalism, 2-Riflemen
1796 2 2-units, sold Hydroplant
1797 Solar Plant, Genetic Engineering, 2-Riflemen
1798 2-Riflemen
1799 2-Riflemen, Cease Fire(Civ5)
1800 THE ORACLE, 2 2-units
1801 The "SEVEN OF NINE" lands on
ALPHA CENTAURI
Score: 312 (40%)
------------------
If you have no feet, don't walk on fire