July 16, 2001, 10:47
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#1
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Warlord
Local Time: 12:36
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Stockholm, Sweden
Posts: 265
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max. shields?!?
Yesterday I was bored and played around in cheat mode. I created a city on a grass square completely surrounded by hills. I then gave the city King Richard's and mined and airbased all of the hills. The city had 252 shields. Impressive!!!
The weird thing was that it took 5 turns to create a Wonder (252 X 5 = 1260!?!). I figure it should have only taken 3 turns.
It was the same with spaceships parts and some military items (battleship, stealth bomber). The amount of turns listed was longer than expected given a rate of 252 shields per turn. So my question is whether there is some built-in maximum shield allowance. Say something like 128. I know that many limitations in the game are bit-related (gold (16-bit), # of cities (8-bit), # of future techs (8-bit)), so maybe this is another one. Any comments?
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July 16, 2001, 21:12
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#2
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Emperor
Local Time: 03:36
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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I don't why but 120 seems to pop into my mind.Probably from scenarios.
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July 17, 2001, 03:34
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#3
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Warlord
Local Time: 12:36
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Stockholm, Sweden
Posts: 265
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I actually double checked and it seems that 7 is the magic number. It doesn't matter how many shields your city actually produces, the number of turns listed for "capitalization" or a Wonder (for example) is never initially below seven.
It doesn't matter whether the city produces 120 shields or 262 (my new high for a city). So the 128 (or 120 - but 7-bit related in any case) rule doesn't make much sense.
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July 17, 2001, 04:04
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#4
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Emperor
Local Time: 03:36
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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I seem to remember that in Red Front there was a unit that was 130 sheilds but I could not finish it in 1 turn without buying some sheilds despite having enough production.Something like that.
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July 23, 2001, 03:19
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#5
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Prince
Local Time: 21:36
Local Date: October 31, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
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Thats a lot of shields!
__________________
Alex
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July 23, 2001, 05:21
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#6
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Warlord
Local Time: 12:36
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Stockholm, Sweden
Posts: 265
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Not so many shields
Well, 262 is a lot of shields but it's possible if you have a city located in a heavily hilled area (with coal or iron if possible). Then just build mines and airbases. Poof!!! You can have a city of size 30 with over 250 shields (not much trade though but who cares???). This can be quite a "tide turner" in a close game...
:banned:
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July 23, 2001, 06:51
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#7
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Settler
Local Time: 20:36
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 29
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That's what you get for playing around in cheat mode.
__________________
My warrior beat a fortified musketeer behind city walls in a city located on a mountain!!! W00t! If only the other 32 warriors had the same luck...
Last edited by Meeko; July 25, 2001 at 08:38.
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July 23, 2001, 09:04
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#8
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Warlord
Local Time: 11:36
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Oxford
Posts: 130
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Quote:
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Originally posted by Meeko
What seven turn limit? Is that what it lists as the building time, or is that how long that you've noticed it takes? I once had a city registering that it can build a WoW in 3 turns, and I believe it did.
I also had cities building bombers and battleships in 3 turns (my main production city with Shakespeare's)...hmm...
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Was that a 600 shield wonder, since building bombers and battleships in 3 (or 2) turns is nothing special?
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July 23, 2001, 09:04
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#9
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Warlord
Local Time: 12:36
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Hannover, Germany
Posts: 227
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I remember that only 100 shields were collected in the shield box every turn, even the surplus production is higher than 100 shields.
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July 23, 2001, 09:24
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#10
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Warlord
Local Time: 12:36
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Stockholm, Sweden
Posts: 265
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I think it's a glitch depending on which patch one is using.
I'm sure that I can get more than 100 shields in one turn.
I am also sure that the minimum time listed for Corporation and Wonders is 7 (at least in my game). This is the case whether your city is producing 85 shields or 262 shields.
And finally, I am sure that I can't produce a 600 shield wonder in my 262 shield city in 3 turns. Although I can't say for sure if it took 5 turns or 7 turns.
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July 25, 2001, 08:43
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#11
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Settler
Local Time: 20:36
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 29
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bombers and battleships
Hmm...I posted that originally because (and it may have been my imagination, though that I doubt) someone posted about how bombers and battleships had the same problem as the wonders, or something.
I guess they deleted it or edited it out.
__________________
My warrior beat a fortified musketeer behind city walls in a city located on a mountain!!! W00t! If only the other 32 warriors had the same luck...
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