Thread Tools
Old July 17, 2001, 02:05   #1
Jeje2
Prince
 
Jeje2's Avatar
 
Local Time: 13:37
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Espoo, Finland
Posts: 672
MGON Preview - Comments
As statd on the Civ3 section MGON has a new preview of Civ3.

I just want to tell a couple of my comments now after reading this preview.

First the most important part, according to MGON Civ3 will be a 2002 release. Hiphip hurraa if this is true...

Second about the winning conditions (Space race, militical, diplomatic, monetary and cultural). IMHO Firaxis should make a end video for each of this winningconditions. In SMAC there wasn't videos and it was considered less good back then. Let's just hope that when FIRAXIS get's to do the videos,they will make also videos for different wining conditions...

Third about resources. How sparse are they really? In the screenshots sofar we have seen quite a lot of silk and iron...
I hope one can adjust the amounst of resources in the startup of a new game.

What if FIRAXIS planning for MP? Still no word, but something special on the way... (Since I don't play MP it doesn't matter somuch, but I'm curious FIRAXIS hype has affected me.)
Jeje2 is offline  
Old July 17, 2001, 02:09   #2
Alex 14
Prince
 
Alex 14's Avatar
 
Local Time: 21:37
Local Date: October 31, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
I believe the preview is speculating about some of the things they wrote, including the release date & winning conditions.
__________________
Alex
Alex 14 is offline  
Old July 17, 2001, 03:12   #3
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 19:37
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Unless Firaxis is having major problems with programming, it's entirely possible that they can get the game out for the Christmas season. Of course, Sid should keep the suits locked up, but that's another story.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old July 17, 2001, 03:12   #4
LaRusso
King
 
LaRusso's Avatar
 
Local Time: 13:37
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
Quote:
Although in CivIII you’ll be engaging in economic warfare as a ‘nation state’. This is something which hasn’t really worked that well in the real world if you look at the intertwined global economy and the fact that the few isolated nation states of any size (China and the former Soviet Union) have eventually wilted under the pressure and joined the multinational economy. That said it will still be a valid option in CivIII and this should prove interesting.
this guy is illiterate. what on earth did he want to say?
LaRusso is offline  
Old July 17, 2001, 03:18   #5
LaRusso
King
 
LaRusso's Avatar
 
Local Time: 13:37
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
Quote:
Great leaders like Hannibal, Atilla and Caesar are just a few of the legends from history you will be able to recruit to support your cause as you try and eke out a power base for your civilization.
does this mean that
a) we get cartagenians and huns are civs included, or
b) they are given to the 'closest civ' like spanish or mongols (i know this is kinda stupid assumption), or
c) they might lead barbarians, at least atilla...., or
d) you spend some kind of resources to pick any great leader, depending on your cultural or military or god knows what kind of rating?
LaRusso is offline  
Old July 17, 2001, 12:40   #6
JamesJKirk
Civilization II PBEM
King
 
JamesJKirk's Avatar
 
Local Time: 03:37
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
Quote:
Originally posted by LaRusso


this guy is illiterate. what on earth did he want to say?
A while back Firaxis said they were toying with the idea of having independent actors- Multinational Corporations show up at some point in the game, and the player would somehow use them in order to get an economic victory. (IMO unfortuately) these independent actors were scrapped. So when the writer's talking about nation-states being actors, he's saying economic control and victory is centralised, unlike in the real world
JamesJKirk is offline  
Old July 18, 2001, 02:31   #7
Warm Beer
Warlord
 
Warm Beer's Avatar
 
Local Time: 03:37
Local Date: October 31, 2010
Join Date: Jul 1999
Location: The Evergreen State
Posts: 134
Quote:
Originally posted by Alex 14
I believe the preview is speculating about some of the things they wrote, including the release date & winning conditions.
Exactly, question everything... unless, of course, it comes from the mouth of Firaxis itself (themselves??). I mean I am as hungry for info as the next guy, but have a hard time swallowing "unofficial sources'" information. On the other hand, I lurk this site nearly every day looking for every scrap of detal I can find... as far as "unofficial sources" go, this site is the tops (shameless plug).
__________________
"When you have to shoot, shoot, don't talk." -Tuco Benedicto Juan Ramirez
"I hate my hat, I hate my clubs, I hate my life" -Marcia
"I think it would be a good idea."
- Mahatma Ghandi, when asked what he thought of Western civilization
Warm Beer is offline  
Old July 18, 2001, 03:39   #8
LaRusso
King
 
LaRusso's Avatar
 
Local Time: 13:37
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
Quote:
Originally posted by JamesJKirk


A while back Firaxis said they were toying with the idea of having independent actors- Multinational Corporations show up at some point in the game, and the player would somehow use them in order to get an economic victory. (IMO unfortuately) these independent actors were scrapped. So when the writer's talking about nation-states being actors, he's saying economic control and victory is centralised, unlike in the real world
that much i gathered but the 'style' used would not get a D on a high school test. he simply lost the plot.

as for the centralised victory and its factor of reality, well, it depends whether you subscribe to sachs' 'capital has no flag' maxim. it seems to me that when push comes to shove, capital does tend to choose a flag and mostly it's the american one.
LaRusso is offline  
Old July 19, 2001, 15:03   #9
JellyDonut
Prince
 
JellyDonut's Avatar
 
Local Time: 12:37
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
Re: MGON Preview - Comments
Quote:
Originally posted by Jeje2


Second about the winning conditions (Space race, militical, diplomatic, monetary and cultural). IMHO Firaxis should make a end video for each of this winningconditions. In SMAC there wasn't videos and it was considered less good back then. Let's just hope that when FIRAXIS get's to do the videos,they will make also videos for different wining conditions...
A way to win for each Civ 2 council member...
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

Proud member of the Pink Knights of the Roundtable!
JellyDonut is offline  
Old July 19, 2001, 17:31   #10
TVA22
Chieftain
 
Local Time: 11:37
Local Date: October 31, 2010
Join Date: Apr 2001
Posts: 62
about the leaders...
So, the military leaders mentioned... Do we get to name them ourselves or are they pre-programmed in as specific people? What does everyone think? I mean, Patton (I think) has also been mentioned as a possible leader to be in the game... so, wouldn't it seem kind of stupid if you were playing as the germans, and you got a great tank commander, but because this is a game made by Americans, you get *Patton*, rather than just getting a generic guy with special abilities that you could name *Rommel*. Has anything been said on this?
TVA22 is offline  
Old July 19, 2001, 19:10   #11
Warm Beer
Warlord
 
Warm Beer's Avatar
 
Local Time: 03:37
Local Date: October 31, 2010
Join Date: Jul 1999
Location: The Evergreen State
Posts: 134
Quote:
So, the military leaders mentioned... Do we get to name them ourselves or are they pre-programmed in as specific people?
I have heard both: the MGON Preview mentions the "Historic" leaders and on this board, I believe, that units that serve well in battle will get promoted to leader status.... Can't think of the thread, tho, so take it for what it's worth.
__________________
"When you have to shoot, shoot, don't talk." -Tuco Benedicto Juan Ramirez
"I hate my hat, I hate my clubs, I hate my life" -Marcia
"I think it would be a good idea."
- Mahatma Ghandi, when asked what he thought of Western civilization
Warm Beer is offline  
Old July 19, 2001, 19:29   #12
KrazyHorse
Deity
 
KrazyHorse's Avatar
 
Local Time: 07:37
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
TVA, they almost certainly have programmed in sufficient numbers of leaders from each civ so that you'll have Russian commanders for Russian forces. I'm sure it'll work according to the same method that city-naming works; each civ gets a list, but you can change the name if you want to. You will probably also be able to change the lists (a la cities.txt) for scenarios/mods.
__________________
04-06-04 Killdozer NEVER FORGET
Stadtluft Macht Frei
In Memoriam Adam Smith: a brilliant man, taken too soon
Get Rich or Die Tryin'
KrazyHorse is offline  
Old July 19, 2001, 20:42   #13
Swissy
Civilization III MultiplayerTrade Wars / BlackNova TradersCivilization III PBEMRise of Nations MultiplayerIron CiversCivilization IV: MultiplayerBtS Tri-League
 
Swissy's Avatar
 
Local Time: 06:37
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 2,436
Re: MGON Preview - Comments
Quote:
Originally posted by Jeje2

I just want to tell a couple of my comments now after reading this preview.

First the most important part, according to MGON Civ3 will be a 2002 release. Hiphip hurraa if this is true...
This is an article that should have been written months ago. So all we have here is the opinions of a writer who couldn't get his stuff posted when it would have been revelent. I trust more the marketing department at Infogrames than this article, and all indications from Infogrames is an Oct 2001 launch.

Anoher question that arises from this article and all the others that hint at a 2002 release is this:

Firaxis used the private E3 demos to do a litle pre-release CYA. They would have certainly known that Infogrames was shooting for 4Q 2001. So why not cover themselves by not puttng on full game demos and in private saying they were shooting for early 2002 release. That way if we, the civ community, don't like the product, they can point to the articles saying they wanted more time.
__________________
"The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
Swissy is offline  
Old July 20, 2001, 00:15   #14
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 19:37
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Infogrames?
I am aware of Infrogrames' purchase of MicroProse, but not Firaxis. Don't seem to be on their list of news, either.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old July 20, 2001, 01:19   #15
tniem
King
 
Local Time: 06:37
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
Re: Infogrames?
Quote:
Originally posted by Urban Ranger
I am aware of Infrogrames' purchase of MicroProse, but not Firaxis. Don't seem to be on their list of news, either.
They didn't, Infrogames is the publisher. They control the money flow, advertising, and everything other than game developement. If they say, "We don't care how bad the game is right now, we want to sell it this quarter to protect our earnings report ," they can. I hope they don't.
tniem is offline  
Old July 20, 2001, 01:39   #16
Swissy
Civilization III MultiplayerTrade Wars / BlackNova TradersCivilization III PBEMRise of Nations MultiplayerIron CiversCivilization IV: MultiplayerBtS Tri-League
 
Swissy's Avatar
 
Local Time: 06:37
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 2,436
Re: Infogrames?
Quote:
Originally posted by Urban Ranger
I am aware of Infrogrames' purchase of MicroProse, but not Firaxis. Don't seem to be on their list of news, either.
More importantly, Infogrames bought Hasbro Interactive. Hasbro Interactive owns the "Civilization" name for computer games. They got that when Hasbro bought The Avalon Hill game Company. The Avalon Hill Game company owns the rights for the "Civilization" name in all games. Hasbro Interactive contracted Firaxis to develope Civ3, Infogrames inherited the contract. Firaxis has never published a game, most of their work has been published by EA. Which is why you aren't seeing much in the way of updates on Civ3 site at Firaxis. Infogrames is gearing up for the release, thus has taken full marketing control of "their" product.

The "Civilization" name is a very hot property in the computer game industry. I am most certain Hasbro Interactive wrote some very tight restrictive language into the Firaxis contract, and Infogrames is most likely holding Firaxis to that contract. Thus the dribbling of info we are now getting.
__________________
"The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
Swissy is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:37.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team