September 19, 2001, 14:10
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#61
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Super Moderator
Local Time: 13:39
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by Immortal Wombat
The 14 in that line is the "reason" behind the unhappiness. In this case, 14 is conquest, because unsurprisingly, there is no unused "Natural disaster" reason. I have a list of them somewhere if you want the other "reasons", but none of them show up in the city manager, so there isn't much point.
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Ben, where you got this list. I would like to know the other reasons.
-Martin
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Civ2 military advisor: "No complaints, Sir!"
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September 19, 2001, 14:24
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#62
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Prince
Local Time: 12:39
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Quote:
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Originally posted by Martin Gühmann
Ben, where you got this list. I would like to know the other reasons.
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Used one of your techniques - Open CtP2.exe in notepad  Search for conquest or something, its quite obvious once you find the right place.
I don't see they have any different effect though
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Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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September 20, 2001, 06:00
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#63
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Emperor
Local Time: 06:39
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
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Small problem with the messages...
When I get a disaster, I will get a sample message like this
"Luckily it was nowhere any of our cities, but in Rome, the city of {city[0].name} suffered the effects of a force 3 earthquake."
The link to the city name is not working. What should I change it to?
Haven't seen any Tsunamis - I hadn't changed the chance to get them though. Otherwise the coding is working good.
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Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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September 20, 2001, 10:22
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#64
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Prince
Local Time: 12:39
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Quote:
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Originally posted by hexagonian
When I get a disaster, I will get a sample message like this
"Luckily it was nowhere any of our cities, but in Rome, the city of {city[0].name} suffered the effects of a force 3 earthquake."
The link to the city name is not working. What should I change it to?
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I don't know why this isn't working, maybe Peter will drop by and shed some light on it. Try changing the bit in ND_str.txt to:
Code:
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{theNearestCity.name} |
Quote:
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Haven't seen any Tsunamis - I hadn't changed the chance to get them though. Otherwise the coding is working good.
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**bites nails**
I still think its buggy, but if it works, I'll leave it.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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