October 19, 2000, 20:07
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#1
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Guest
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Omygodomygodomygod
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October 19, 2000, 20:18
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#2
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Settler
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Westcoast of Canada
Posts: 9
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i have seen three in a pattern that wasnt' the norm... never five though
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October 19, 2000, 20:33
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#3
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Emperor
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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I got four in a non-standard pattern something like
oxoxo
ooooo
oocoo
xoooo
oooxo
where c is the city, x the specials - you can see it in the Arthur Scenario I set up 6 months ago - I think smash revisited it recently....
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
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October 20, 2000, 07:25
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#4
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Queen
Local Time: 00:45
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
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A few times I've had random maps where the specialties didn't follow the usual (1,4)-jump pattern over the entire map. No 5-specialties sites though, in fact even 4-specialties sites were impossible with that alternative pattern.
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If you have no feet, don't walk on fire
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October 20, 2000, 08:19
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#5
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Retired
Local Time: 18:45
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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The "0" axis can cause some strange things... especially if you are using a "smaller than small" custom size map. I play on those alot, but have never seen a 5 special. But, is it impossible... who knows
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October 20, 2000, 08:27
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#6
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Just another peon
Local Time: 18:45
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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And don't forget about the 0 axis bonus. If cities are on different sides of the axis, they can share resourse spaces.
RAH
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October 20, 2000, 09:14
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#7
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King
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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The mythical 5 ressources pattern !
I had posted such a topic in the help forum a few months ago. You might want to take a look at it : http://apolyton.net/forums/Forum5/HT...tml?date=14:13
Quite frankly, I don't believe it to be possible.
Strange 4r patterns yes, as has just been said, but 5r no ! and believe me that I have tried.
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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October 20, 2000, 13:22
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#8
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Guest
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October 20, 2000, 13:37
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#9
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Settler
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Westcoast of Canada
Posts: 9
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i am unaware as to what the "0" axix is
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Do you shovel snow in your birkenstocks?
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October 20, 2000, 14:00
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#10
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King
Local Time: 18:45
Local Date: October 30, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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quote:
Originally posted by Mercantile on 10-20-2000 01:37 PM
i am unaware as to what the "0" axix is
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Think of it as the International Date Line of the round map (flat maps naturally don't wrap around). Codewise, if you have a 50x50 map, its where columm 50 meets column 1.
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Sleep is a luxury and I don't have Shakespeare's Theatre in my back yard.
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October 20, 2000, 14:03
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#11
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Settler
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Westcoast of Canada
Posts: 9
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Thanks Scouse Gits, i would have had no clue otherwise
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October 20, 2000, 14:20
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#12
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Retired
Local Time: 18:45
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Merc... In the duel we are playing (and one which I think you hinted you wanted to conceed so that we can start a new one), open up the full map and look at the two cities I have on either side of the 0 axis. You will see that both of them are using the same whale.
Most maps usually don't have land crossing the 0 axis, but with the small maps we usually use, it happens more often. It's a good trick to know
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October 20, 2000, 17:34
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#13
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Settler
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Westcoast of Canada
Posts: 9
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isn't this a cheat Ming
I had no idea at all that one could do this. So am i too assume that the date line so to speak allows for multiple resources then between cities. In all the games we play, is this option available? Or do i have to go looking for it
BTW Ming , i was merely hinting that my end is near, the prophets have told me so
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Do you shovel snow in your birkenstocks?
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October 20, 2000, 17:56
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#14
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Retired
Local Time: 18:45
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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It's not cheating if you conceed
Cities built on either side of the 0 axis can both use any square they can reach on the other side.
Whenever you start a game... flick through the map so you KNOW where the 0 axis is. This will also give you a clue on which way might be the best way to expand
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October 20, 2000, 17:58
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#15
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Settler
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Westcoast of Canada
Posts: 9
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Pah concession isn't a word in my vocabulary. However if your troops don't want to play with us anymore then say so
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October 20, 2000, 20:29
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#16
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Emperor
Local Time: 18:45
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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I've always wondered about that "Zero Line" business, so I looked for it on an old game file. The first thing I discovered was that my Cap city was on the Zero line (how's *that* for a unlikely random pick of an old file?). Second, when I built cities on opposite sides of it, sure enough, they could both use the same coal resource.
I had never really understood about that before. I can't wait to see if I have the opportunity to use that in any ongoing games...
Question: If an enemy unit pillages a shared resource square, do both cities lose the use of it?
Still, the map knows enough not to let me build cities on adjacent squares even in that situation (as in 1,20 and 99,20).
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Proud participant in GameLeague...
Proud Warrior of the O.W.L. Alliance...
[This message has been edited by cavebear (edited October 20, 2000).]
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October 20, 2000, 20:53
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#17
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Just another peon
Local Time: 18:45
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Not sure, someone should check, but i would think only the city that is on the same side of the 0 line as the troop would lose it.
RAH
Another big guess since i've never let the ai get that close in that situation.
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