September 12, 2000, 16:07
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#1
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Warlord
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Ratingen, Germany
Posts: 100
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Civ-Oddities
I donīt think Iīm not the only one who has seen odd things in this game (e.g. the AIīs weird behaviour  ). But this is a thing I havenīt seen before in my "career":
I searched the map for huts, and saw an irrigated square with roads WITH A HUT ON IT??!
How could that happen?
Has anyone seen such a thing, too? Or was it just too late at night?
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September 12, 2000, 17:52
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#2
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Emperor
Local Time: 15:45
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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yes I have seen it.Thats why I thought the MP hut trick might be an AI cheat that somehow how carried over to non host civs.
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September 12, 2000, 21:19
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#3
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Prince
Local Time: 17:45
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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This probably has to do with what Caesar found, that the AI irrigates without the use of a settler. They just plop the irrigation down where they need it....
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September 12, 2000, 21:24
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#4
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Queen
Local Time: 00:45
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
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Yes, and perhaps the AI city was destroyed later, leaving behind irrigation and roads in the middle of nowhere.
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If you have no feet, don't walk on fire
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September 12, 2000, 21:50
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#5
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Warlord
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Watertown, Mass USA
Posts: 125
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I've watched what Ribannah described happen as barbs destroyed a nearby civ. I was then able to re-colonize near there and use the pre-improved square.
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September 13, 2000, 10:38
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#6
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Warlord
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Ratingen, Germany
Posts: 100
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Hm. Sounds ... fine.
Is it true that a nuke partly destroys the improvements in it city radius? I think I have noticed something like that.
Is it random what is destroyed?
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September 13, 2000, 17:44
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#7
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Emperor
Local Time: 15:45
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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But if a square is roaded and/or irrigated,theoretically,there should be no hut.The hut would have been opened by the settler that did the irrigation.
The cheat menu shows me that the ai has to road snd irrigate manually.
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September 14, 2000, 04:30
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#8
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Emperor
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Smash - in the Great Library - List of AI cheats thread Lews Therin proposed that the AI could improve terrain without settlers/engineers and Caesar supported this with experimental trials. The perhaps more interesting aspect is, "Did the AI ever work this improved square?". Since, as we all know, if the human player works a hut it vanishes ...
Good civin'
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____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
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September 14, 2000, 05:01
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#9
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Emperor
Local Time: 15:45
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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Ok.I guess I didn't watch it long enough.  I just saw it.Irrigation and a road appeared for a civ that no settlers.
Typically.it appeared on a tundra square
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September 14, 2000, 15:03
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#10
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Chieftain
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Jun 2000
Location: Novi, MI, 48377
Posts: 50
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Chainsaw,
It has been my experience that a Nuke does indeed detroy terrain improvements around your city. I think the damage is random, but I wouldn't be suprised to find out that it isn't...
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September 14, 2000, 17:29
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#11
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Prince
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Jul 2000
Location: varies
Posts: 588
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Re the AI getting improvements free, huh??? Why on earth does it use settlers to work the land most of the time? And why doesn't it have decently worked city-radii, it never seems to get it right. Very wierd.
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September 17, 2000, 04:03
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#12
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Settler
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Springfield, Mo. USA
Posts: 18
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That AI habit of irrigating everything should go in the Dumb AI thread also--I never fail to surround AI cities that have lots of irrigation, so I can tear it up and starve them out and then buy them out.
As for oddities, I've seen the AI try to sneak units around the poles while I wasn't looking, and when I caught them at it, they would fortify themselves on the spot I caught them at, and even though I bribed the unit in the fortress and sent it back to one of my cities, the AI would send another one right to the same place and sit in the fortification. Then it would send more, and more, all the while they are trying to fend off my attack on their mainland. I've also gotten two or three barbs out of a goody hut on the poles, only to have the barbs disappear in the same turn. The poles must be some kind of Bermuda triangle in the game. Lots of strange things happen there.
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September 17, 2000, 09:03
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#13
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Warlord
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Ratingen, Germany
Posts: 100
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Oh yeah...I have seen a road...along the whole pole...
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September 18, 2000, 06:01
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#14
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Emperor
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Lfk, Barbs that move onto or are created on a Glacier square instantly vanish - thin boots I guess
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____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
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September 19, 2000, 00:19
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#15
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Guest
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I've seen it...
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October 18, 2000, 19:17
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#16
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Warlord
Local Time: 15:45
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Chico, CA USA
Posts: 109
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I wonder if anyone has popped the hut with the road and
irrigation and gotten an advanced tribe? My thought would be that the advanced tribe (option) could account for the irrigation and roads being there.... maybe??
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October 18, 2000, 21:48
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#17
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Warlord
Local Time: 17:45
Local Date: October 30, 2010
Join Date: Aug 2000
Location: St. Louis
Posts: 272
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For the nukes I think that it is just the pollution that takes up the space of an improvement.
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What if the Hokey-Pokey is really what its all about?
Contact me at cpoland@mail.win.org
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October 19, 2000, 20:43
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#18
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Prince
Local Time: 17:45
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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didn't i hear somewhere that you can't get an advanced tribe inside the city radii of another city? Assuming one of these huts was inside another cities radius, of course...
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October 24, 2000, 14:09
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#19
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Warlord
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Ratingen, Germany
Posts: 100
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October 24, 2000, 14:15
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#20
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Warlord
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Ratingen, Germany
Posts: 100
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Another odd thing (in two ways):
I often mentioned that I can't build any naval units in cities adjactant to a small lake consistinng of only one square. Now:
1) I have seen such lakes adjactant to AI cities filled with a bazillion ships (easy prey  ). Why is the AI able to do such things?
2) Why the heck does it do such things? not very clever... (Not really part of my question)
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October 25, 2000, 00:02
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#21
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Emperor
Local Time: 19:45
Local Date: October 30, 2010
Join Date: Sep 2000
Location: New Jersey
Posts: 3,402
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Has anyone else ever attacked AI armor and artillery stacked and not killed all in the
stack?
I did this and it only appeared to kill one of the armor. There wasnt a fortress or
anything, so I dont understand.
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