July 20, 2001, 14:18
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#1
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Warlord
Local Time: 03:41
Local Date: October 31, 2010
Join Date: Sep 2000
Location: La Habra CA
Posts: 151
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New shots on FGN...
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July 20, 2001, 14:25
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#2
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Warlord
Local Time: 06:41
Local Date: October 31, 2010
Join Date: May 2001
Posts: 145
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I've seen all these except for the last one. Two observations:
1) What are all the red colored units doing in German territory? Allies?
2) Are those aluminum cans next to Berlin and Munich? If so someone update the resources in thread.
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July 20, 2001, 15:16
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#3
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Warlord
Local Time: 11:41
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Manchester, England. Im 1/2 Polish and proud of it!
Posts: 144
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Never noticed that, same in "Plan your move" picture. Pink units near Nuremburg ?.
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July 20, 2001, 15:21
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#4
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Prince
Local Time: 05:41
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Caledonia, IL, USA
Posts: 388
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Who knows...
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July 20, 2001, 15:47
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#5
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Prince
Local Time: 11:41
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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why there are so many roads on the map? they are as dense as a spider web.
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July 20, 2001, 15:47
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#6
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King
Local Time: 06:41
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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Quote:
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Originally posted by senowen
I've seen all these except for the last one. Two observations:
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I think I have seen them all except maybe the last one, but I may be wrong.
Quote:
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1) What are all the red colored units doing in German territory? Allies?
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The title of the picture is "War!" so maybe they are the enemy fightiing the fight, but then they would be facing the wrong way and so that would have to be fixed.
Quote:
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2) Are those aluminum cans next to Berlin and Munich? If so someone update the resources in thread.
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Can't be aluminum. Cities are building basic musketman and if the things are resources they are obviously not that important. I say that because, they are within a border and have no road linked to them so they are not be harvested. So they are of little importance. Instead it could be a symbol that has to do with the city because everytime I have seen them they have been one tile south of a city. Possibly their water has been infected or something like that.
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July 20, 2001, 16:08
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#7
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Emperor
Local Time: 06:41
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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none of these shots are new.
good catch anyway.
I believe the trash cans are pollution of some sort... but its odd that they're both directly under the city.
and the units near other civ's cities are probably allies, or just free-passage signers. they both appear to make a united front against a common enemy.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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July 20, 2001, 16:09
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#8
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Emperor
Local Time: 06:41
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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http://viewer.fgnonline.com/fgn_medi...nthejungle.jpg
in this shot, the road between boston and washington is thicker than all the other roads. does this distinguish a "trade route" road?
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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July 20, 2001, 20:58
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#9
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King
Local Time: 06:41
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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From what I have seen , the thicker road appears anytime there is only one road that connects two cities. It atleast seems to be this way. Of course, whenever there are multiple routes between two cities then the stay smaller roads.
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July 21, 2001, 02:39
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#10
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Guest
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Roads; I hope they make the roads on mountain look like a road on a mountain, and if the road is behind the mountain we should not be able to see it.
All of the units are very dark. They look like the units in TOT, very dark. Please change the units, so we can see them.
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July 21, 2001, 03:39
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#11
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Deity
Local Time: 07:41
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
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I hope they scrap the ugly-ass mountains entirely. Did you guys see how ridiculous the unit looked when it stood on the mountain square?
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July 21, 2001, 15:25
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#12
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King
Local Time: 03:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
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I definitely don't think they're finished with the terrain yet. Even Civ2 had the same terrain have differences in it, and all from what we've seen of Civ3 has what looks like 1 icon for each terrain type. So hopefully this is just preliminary while they're still working on more important things
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July 21, 2001, 16:52
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#13
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Emperor
Local Time: 06:41
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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civ had multiple icons for each terrain type, for mountains and forests anyway...
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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July 22, 2001, 02:39
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#14
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Prince
Local Time: 21:41
Local Date: October 31, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
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It looks like roads connecting cities are trade routes
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Alex
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