View Poll Results: How do you want to see messages?
Like CTP (a button for each message, placed on screen) 9 45.00%
Like CTP2 (list of messages located in a window somewhere) 6 30.00%
Neither 3 15.00%
Don't Care 2 10.00%
Voters: 20. You may not vote on this poll

 
 
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Old July 27, 2001, 10:12   #1
Rhuarc
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How do you want to see messages?
Would you prefer to see the style of messages as was in CTP (pop up buttons on the screen somewhere providing easy access to the messages) or the CTP2 style (a list of messages somewhere) I myself would prefer the CTP style. In my opinion the buttons on the side made it very easy to see what was going on and what needed to be done each turn. With just a glance at the button icon you could tell what was most important, whether anything had been built that turn, pollution warnings, etc...
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Old July 27, 2001, 12:44   #2
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I like the CTP 2 style...I just think it's easier to manage
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Old July 27, 2001, 12:58   #3
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I like the CTP1 system. The messages are all there in plain sight, easy to identify and sort, but small enough to not hide anything.
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Old July 27, 2001, 13:01   #4
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I already did this, but maybe if other people support it too we could talk to Wes about having an option in the Medpack2 for displaying messages the old way. I'm not sure if it is possible to do or not. Unfortunatley it looks like Civ3 is going to do it in a similar fashion to the CTP2 since I have not seen any screen shots that show information buttons on the screen anywhere.
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Old July 27, 2001, 13:12   #5
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I remember supporting that idea a while back in the CTP2 forum, but it kind of died before anybody did anything about it. I don't have enough time to do mods like that, but I'd love to go back to the old way. I might even start playing CTP2 again.
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Old July 27, 2001, 13:41   #6
down th' pub
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I have to agree with death head, the messages in CTP2 were are easy to manage. Click to read, click to close, right click to delete, highlighted red for new ones, greyed out for already read. After going back to civ2 recently for a couple of games, all those pop-ups drove me nuts.
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Old July 27, 2001, 13:55   #7
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I hated the civ2 popups too, Pub, but what about the CTP1 method?
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Old July 27, 2001, 13:59   #8
down th' pub
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The main difficulty I had with the CTP messages was that I found myself clicking them by accident, they tended to leave the screen a little cluttered, but then I was working at lower resolution. Thanks for asking!
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Old July 27, 2001, 14:01   #9
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I guess I can see having problems on a low resolution, but I had a lot of trouble adjusting to CTP2 and back to civ2 after using the CTP1 system that I loved so much. (On high res)
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Old July 27, 2001, 17:30   #10
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I want to see the msg as in civ1
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Old July 27, 2001, 17:37   #11
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I think along the lines of CTP2 was better.

However, the thing I disliked was in multiplayer CTP2 was that it never told you satisfactorily when it was your turn, with a message, or noticeable beep. At least with civ2 it came up with a big bold box and a fanfair.
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Old July 27, 2001, 18:11   #12
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the ctp2 msgs was the worst way to show msg I have ever seen, it was so **** annoying
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Old July 28, 2001, 08:17   #13
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I want to see a horizontal scrolling text bar at the bottom of the screen giving you updates, but thats never gonna happen.
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Old July 28, 2001, 08:27   #14
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Like in CTP2. But without the annoying bugs.
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Old July 28, 2001, 12:01   #15
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voted for ctp1 way

btw, smac had the same way as ctp2

why wasnt there a civ2 choice?
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Old July 28, 2001, 23:42   #16
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Quote:
Originally posted by ADG
the ctp2 msgs was the worst way to show msg I have ever seen, it was so **** annoying
I couldn't agree more.

Quote:
why wasnt there a civ2 choice?
I think everyone hated the civ2 method too much

Last edited by Sabre2th; July 29, 2001 at 16:35.
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Old July 29, 2001, 16:37   #17
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It's close, but it seems like most people like the CTP1 way. Now would be a great time to hear from Firaxis about this. HINT HINT

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Old July 29, 2001, 16:48   #18
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The nifty thing about the CTP buttons was you could attend to them whenever you wanted to during the turn. Unlike Civ2 messages which demand a response at the beginning of the turn, you could move your units first and then go 'read the mail'. This was especially helpful when you saw a stop tresspassing icon and could move your unit a bit before agreeing to the treaty.
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Old July 29, 2001, 17:23   #19
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I absolutely detested the CtP2 method. I never ever want to have to ferret around in a subwindow again to find out that three nations declared war on me last turn

The perfect answer is for message settings to be configurable by message type. Each player can choose for themselves which messages come up in a banner, beep, chime, flash an icon or just go quietly into a hidden list and never bother to advertise their presence. No one need know or care which settings anyone else prefers. Another innovative idea brought to you by Paradox, the developers of Europa Universalis
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