May 17, 2000, 19:51
|
#1
|
Deity
Local Time: 22:38
Local Date: October 30, 2010
Join Date: Apr 1999
Location: Oregon Coast, USA! or Bohol, Philippines!
Posts: 16,064
|
Paradise City
Do you have a city that stands out in your memory as, well, your most outstanding city? I'm not talking about something made by the hand of man, I'm talking about that perfect spot, generated by the random map generator, occupied by some o your boys, and turned into a true Rome. That's what I'm talking about...a most memorable city. Mine had gold, two rivers loaded with shields, coal and other hills, abundant shields and trade. It generated enough of both to be the ultimate science city. The shields built the sci improvements, caravans, the trade made them super powerful. This one city thrust me into the fore among civilizations, I never had to worry about meeting a superior technology it generated sci so fast...
Well enough about my perfect city, what was yours?
|
|
|
|
May 18, 2000, 02:38
|
#2
|
King
Local Time: 10:38
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Kaiser Wilhelm II In Training.
Posts: 2,919
|
Hmmm...London on the Europe map. In bombing range of Stlh. Bombers, nukes and coastal bombardments. Little resources, little trade, not much food...a real El Dorado...
------------------
Comrade Dan.
Director of the Pokehate Corporation and founding member of Soviet Industries.
Reichgeneral of the Anti-Demesos League.
Leader of the victorious Comrade Dan clones in the First Coffeeshop War under the name 'Kaiser Dan'.
(insert honorary title here).
Inventor of the spamachine gun.
Eternal tormentor of Geography Dan.
Remember Black Saturday.
|
|
|
|
May 18, 2000, 20:21
|
#3
|
King
Local Time: 16:38
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
|
My current capital in ToT is maybe my best ever:
Avernath
Size = 32
Pyramids
Mike's
Magellan's
Shakespeare's
Leonardo
Bach
Isaac Newton
Darwin's
Women's
Hoover
UN
Apollo
SETI
Cure for Cancer
Note that all of my wonders are in one city, I tend to not farm them out.
Venger
|
|
|
|
May 18, 2000, 21:28
|
#4
|
Guest
|
Hmm.... Sounds like a good nuke target to me.........
|
|
|
|
May 19, 2000, 00:07
|
#5
|
Emperor
Local Time: 22:38
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Michigan
Posts: 5,587
|
My best science city... 590 beakers. Of course this depends on trade routes, government type, science setting, improvements, wonders... but it was the best I've ever had.
|
|
|
|
May 20, 2000, 13:25
|
#6
|
King
Local Time: 14:38
Local Date: October 30, 2010
Join Date: Apr 2000
Location: boring hellhole full of close-minded fascists
Posts: 1,881
|
I remember when I was playing civ2 on my old macintosh, this must have been over a year ago. I had a huge city, Kansas City, that was size 30, had about 10 wonders, and was producing insanely high amounts of science and money.
------------------
-GeoDan, Apolyton Geography Expert
AKA GeoDude
Eternal tormentor and superior of Comrade Dan.
|
|
|
|
May 20, 2000, 13:37
|
#7
|
Emperor
Local Time: 14:38
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
|
I just had an OCC city producing 1632 beakers per turn and 87 sheilds.Sheild count is normal but thats the highest beaker count I have ever had in 1 city.
|
|
|
|
May 20, 2000, 15:09
|
#8
|
King
Local Time: 16:38
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
|
quote:

Originally posted by Lancer on 05-20-2000 12:11 PM
SilverDragon, still, Venger's got himslelf one heck of a city there. Venger, lose that city and what do you have left to fight back?
 |
Awful hard to take. Against the AI, there's ZERO chance of losing it...against another human, that's another story. But I have an enormous lead in technology etc. from that city, so...
Venger
|
|
|
|
May 21, 2000, 00:11
|
#9
|
Deity
Local Time: 22:38
Local Date: October 30, 2010
Join Date: Apr 1999
Location: Oregon Coast, USA! or Bohol, Philippines!
Posts: 16,064
|
CD, that sounds like a real drag...
MWHC, I'll have to make a note of my beaker totals from here on out. Thanks for the target...590
SilverDragon, still, Venger's got himslelf one heck of a city there. Venger, lose that city and what do you have left to fight back?
|
|
|
|
May 21, 2000, 19:49
|
#10
|
King
Local Time: 15:38
Local Date: October 30, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
|
I had an OCC city, and In 1800 or so it was size 28, with all the extra citizens turned to einsteins. 80% science along with the collossus (I discovered flight soon after), newtons and copernicus', I had 834 beakers per turn. I'm thinking of using the map editor and setting myself an ideal situation and turning it as high as I can
|
|
|
|
May 21, 2000, 20:52
|
#11
|
Emperor
Local Time: 22:38
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Michigan
Posts: 5,587
|
1632 beakers?! really???? I'd like to see that. Those must have been some GREAT trade routes. Even with science maxed at %100 in democracy thats still sounds higher than possible.
|
|
|
|
May 21, 2000, 21:46
|
#12
|
Emperor
Local Time: 14:38
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
|
it was OCC fortnight#9 available for download in the OCC9 discussion thread over in strategy forum.
It had 2 wheat(which became silk) whale,wine on a nice river.Collosus.Cope's,Sir Ike's and Shake's gets the high numbers.
after superhighway and before Flight trade routes were +28
size 26 with 100% science and 5 scientists.Coulda been higher as there was food for a few more citizens.
|
|
|
|
May 22, 2000, 14:54
|
#13
|
Warlord
Local Time: 00:38
Local Date: October 31, 2010
Join Date: May 1999
Location: Turku, Finland
Posts: 284
|
I usually have all the wonders crammed in one city...
But then, thats on Chieftain, so...
|
|
|
|
May 24, 2000, 04:31
|
#14
|
Settler
Local Time: 22:38
Local Date: October 30, 2010
Join Date: May 2000
Location: Nijmegen, Gelderland, The Netherlands
Posts: 3
|
My larges city so far is 41 (8,700,000 inhabitants or something like that), the largest production rate I reached was 101.
The science rate of into 1600 beakers sounds unbelievable! Can't imagine how to reach that.
|
|
|
|
May 24, 2000, 07:06
|
#15
|
Emperor
Local Time: 22:38
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
|
Not that Smash needs the support, but he is a lonesome voice here - Yes 1600 beakers is very good, but not truly exceptional in OCC terms. Don't forget that when playing OCC science is EVERYTHING and every possible nuance of the game that leads to more beakers is exploited. Several of us have now enjoyed a tech advance a turn from our single city without the support of new trade routes to boost the earnings (of course we have all three trade routes in place as early as possible - in a recent game I was raking in 80 arrows/turn from each of my three trade routes - now that was awesome)
Good civin'
------------------
____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
|
|
|
|
May 24, 2000, 14:11
|
#16
|
Emperor
Local Time: 14:38
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
|
yep.1700,1800 beakers is not out of the question.The combo of Collosus,Cope's and Sir Ike's is awesome.Throw in Shakes and OCCers run 0 luxuries.You get alot of beakers out of that last 10%.
Thats at the end before flight.City has library,university,research lab,market,bank,stock exchange and superhighway and trade routes.Mega trade arrows happening.
|
|
|
|
May 24, 2000, 14:22
|
#17
|
King
Local Time: 16:38
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
|
It doesn't have to be OCC either. Just build a wet city with 3-4 trade specials, follow the wonders and improvements Smash mentioned, set up 3 good trade routes, feed in caravans from other cities to build wonders, and viola, you have a super science city capable of 800-1000+ beakers. Fairly easy to do actually, just download the 4 whales scenario and play it normally.
|
|
|
|
May 24, 2000, 15:27
|
#18
|
Prince
Local Time: 17:38
Local Date: October 30, 2010
Join Date: Nov 1999
Location: of Space
Posts: 342
|
The SSC and the possibility of seeing 1000+ beakers are two reasons why I keep civing. There is as much strategy behind getting a high science output in your SCC as there is in taking over the world by force. The art of war in this game is exciting, but can drag on and become a bore after a while. Maxing science output continues to remain exciting for me in both MP and SP.
------------------
Proud Warrior of the O.W.L. Alliance
[This message has been edited by Bohlen (edited May 24, 2000).]
|
|
|
|
May 25, 2000, 15:28
|
#19
|
Deity
Local Time: 22:38
Local Date: October 30, 2010
Join Date: Apr 1999
Location: Oregon Coast, USA! or Bohol, Philippines!
Posts: 16,064
|
OCC,SSC?
|
|
|
|
May 25, 2000, 19:40
|
#20
|
Emperor
Local Time: 14:38
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
|
One City Challenge
Super Science City
|
|
|
|
May 26, 2000, 00:47
|
#21
|
King
Local Time: 10:38
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Kaiser Wilhelm II In Training.
Posts: 2,919
|
What I once did.
I choosed a landlocked piece of land on a river delta, bascially all grassland. So I transformed all terrain to grassland, farmed and railroaded all the grassland-shield squares, and turned all the non shield grasslands into hills, which I mined and airbased.
Amazingly, the four resources in there were covered by hills! 3 wines and a coal! I railroaded and mined and airbased them all!
But after my massive investment, it was too late to have any decent wonders, so it became the largest military base in the world - SDI, City Wall, SAM...home to about 30 howitzer divisions and several tank armies...
|
|
|
|
May 26, 2000, 19:37
|
#22
|
Deity
Local Time: 22:38
Local Date: October 30, 2010
Join Date: Apr 1999
Location: Oregon Coast, USA! or Bohol, Philippines!
Posts: 16,064
|
Smash, thanks!
CD, that is lucky w/ the wine & coal. I never have the patience w/ pure grassland because the engineers take so long. So it's interesting to hear what can be done.
|
|
|
|
May 28, 2000, 15:54
|
#23
|
Deity
Local Time: 22:38
Local Date: October 30, 2010
Join Date: Apr 1999
Location: Oregon Coast, USA! or Bohol, Philippines!
Posts: 16,064
|
Smash, great city. Were your defenses enough though?
|
|
|
|
May 28, 2000, 16:13
|
#24
|
Emperor
Local Time: 14:38
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
|
not really but ok for this particular game.In OCC you always go light on defenses and heavy on tech gifting so you can form alliances.
This one was on a large map and there were no other civs close by
|
|
|
|
May 29, 2000, 00:29
|
#25
|
Emperor
Local Time: 14:38
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
|
here is an OCC city doing over 1700 beakers per turn
http://www.angelfire.com/wa2/smashda...icture_204.jpg
[This message has been edited by Smash (edited May 29, 2000).]
|
|
|
|
May 31, 2000, 14:01
|
#26
|
King
Local Time: 00:38
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Belgium, land of plenty (corruption)
Posts: 2,647
|
i've seen a few here that find 30+ cities a lot apparently...strange, at the end most of my cities are 30+!!!provided there are no mountains of course, heh
------------------
ThermiteB(that's me!) RLZ like HELL!!!!!!!!!!
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 18:38.
|
|