July 27, 2001, 16:58
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#1
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Prince
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Tory Party of 'Poly
Posts: 523
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'we Love The Babe/lovely Bloke In Charge Day'
erm, its always nice to have a whole empire worshiping you like this, but i dont really know what the ultimate benifits are. if some one could enlighten me plz....
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eimi men anthropos pollon logon, mikras de sophias
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July 27, 2001, 17:06
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#2
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King
Local Time: 05:52
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Two huge benefits to start.
One, an extra trade arrow in every celbrating city worker square with an arrow. That means almost doubling trade arrows in monarchy or communism, half again in republic or democracy.
Two, if your city celebrates, and there is at least a one sheaf food surplus, it gains one free population the next turn. You can bop right up to a huge size (provided acqueduct and sewer are built in time) in little time at all.
You can figure out how much this can help you as the game goes on! It's definitely worth doing. Read the Great Library thread entry, too. (I'm pretty sure there is one...)
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The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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July 27, 2001, 17:17
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#3
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Emperor
Local Time: 12:52
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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That's not entirely correct. Under despotism, monarchy, communism and fundamentalism you get one extra trade arrow on every square that already produces one or more trade arrows. Under republic and democracy your city will grow by one population unit per turn, provided that you have a food surplus. And of course you must have aqueduct and sewer to grow past sizes 8 and 12.
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July 27, 2001, 19:23
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#4
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Emperor
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Yes there is a Git (or two) on duty - sorry Paul - you too are not entirely correct - in Despotism a celebrating city enjoys the full benefits of the resources of a Monarchy.
____________
The duty gits (well sozzled)
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July 28, 2001, 01:46
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#5
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Emperor
Local Time: 12:52
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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Of course. I shouldn't answer people's questions when I've been sleeping badly and really in need of some more sleep. Thank you for pointing out my mistake.
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July 28, 2001, 04:14
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#6
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King
Local Time: 04:52
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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What are the benefits of a "we love the mister day" in anarchy? I've never done one. I'm not sure.
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Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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July 28, 2001, 08:37
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#7
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King
Local Time: 07:52
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Toronto, UnAmerica
Posts: 2,806
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Quote:
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Originally posted by Father Beast
What are the benefits of a "we love the mister day" in anarchy? I've never done one. I'm not sure.
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Anarchy: No benifit
Despotism: Your cities utilize tiles as though you were a Monarchy (ie: you loose the -1 penalty from tiles producing 3 or more food/arrows/sheilds)
Monarchy, Comunism, Fundy: Your cities produce trade as if you were a Republic.
Republic, Democracy: Your cities will grow at 1 person per turn so long as you have a food surplus and the appropriate improvements (Aqueduct/ Sewer system).
It also appears that corruption rates for Monarchy are reduced (to that of Rebublic?) for celebrating cities.
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July 28, 2001, 14:50
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#8
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Prince
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Tory Party of 'Poly
Posts: 523
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is that why then, that when i am a democracy (and as i like war i always have extreamly high luxuries to cover up discontent) My cities always get to 25 population and then starve because they grew quicker then i could get supermarkets?
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eimi men anthropos pollon logon, mikras de sophias
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July 28, 2001, 16:01
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#9
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Emperor
Local Time: 12:52
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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If your city produces an odd amount of food, you will get a one-food shortage when the city has reached its maximum size. If your foodbox was nearly empty this can lead to starvation. A possible solution is to convert a plains square to a grassland. That will increase the city's food production by one and end the starvation.
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July 28, 2001, 16:09
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#10
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Chieftain
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Jan 2001
Location: of S Yorkshire, UK
Posts: 65
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Quote:
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A possible solution is to convert a plains square to a grassland...
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Or air-base a mined hill...
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July 28, 2001, 16:20
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#11
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Prince
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Tory Party of 'Poly
Posts: 523
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but i find that i cant be bothered to make more engineers because it will just thrunst me further into starvation, in transforming terrain is a problem, because i get lost of pollution now to (even before factories!)
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eimi men anthropos pollon logon, mikras de sophias
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July 28, 2001, 18:16
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#12
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Emperor
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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To solve the starving SSC - use food freights. Initially, make sure the city has a granary. Each new food route will provide an extra sheaf of food. If your food is already below the midway line of the granary it will fill on delivery of the caravan.
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SG(2)
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July 29, 2001, 10:32
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#13
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Warlord
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Oxford
Posts: 130
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Quote:
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Originally posted by The Andy-Man
but i find that i cant be bothered to make more engineers because it will just thrunst me further into starvation, in transforming terrain is a problem, because i get lost of pollution now to (even before factories!)
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If a cities greater than size 20 then all the extra citizens are using two food and not producing any, so the food situation is no worse if you build an engineer.
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July 29, 2001, 11:03
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#14
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Prince
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Tory Party of 'Poly
Posts: 523
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good point
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