July 27, 2001, 22:27
|
#1
|
Emperor
Local Time: 21:52
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
|
Presenting: 'The Cruel Sea'
Well, the scenario formally known as The Battle of the Atlantic is now finished. I sent it into Apolyton yesterday, so it should be up sometime in the next few days (fingers crossed )
Here's a few sceenshots
First, the map:
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
July 27, 2001, 22:30
|
#2
|
Emperor
Local Time: 21:52
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
|
A German Wolfpack assisted by a Condor prepares to attack Allied shipping:
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
July 27, 2001, 22:32
|
#3
|
Emperor
Local Time: 21:52
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
|
After breaking through the Allied fleets, the Kiegsmarine prepares to bombard New York City
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
July 27, 2001, 22:36
|
#4
|
Emperor
Local Time: 21:52
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
|
And finally, here are all the units used in the scenario:
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
July 27, 2001, 23:21
|
#5
|
Prince
Local Time: 19:52
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
|
You have some really really beautiful ship units. If this had come out earlier, I would have 'stolen' some of them for ZWK.
I don't think the FW Condor was ever silver, only the Americans would do something crazy like that.
|
|
|
|
July 28, 2001, 14:13
|
#6
|
Warlord
Local Time: 04:52
Local Date: October 31, 2010
Join Date: Apr 2001
Location: ~Psychopsilosbin~
Posts: 162
|
Well, Case, I never really gave you any feedback on your scenario there, and that was because of two reasons: number one, I was gone for a while, didn't get to play much Civ2, and two, the scenario kicked ass and I couldn't really think of any good constructive critizism. Anywooo, I am a huge fan of good art work and if you are planning on any other scenarios in the future, I would like to help with the artwork.
__________________
"It woulda been nice to have naked midgets serving us cocktails everyday." - Brandon Boyd of Incubus
"...gays who, because they just NEEDED their orgies..." -Mr. A. Speer
|
|
|
|
July 28, 2001, 20:52
|
#7
|
Emperor
Local Time: 21:52
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
|
Quote:
|
Originally posted by kobayashi
I don't think the FW Condor was ever silver, only the Americans would do something crazy like that.
|
*thumps head on desk*
I should have picked up on that
Still, its not that big a problem...
BTW, American bombers of WW2 were silver because paint slowed down the plane and the Americans wanted aircraft to attack thier bombers so the gunners and escort fighers could decimate the attackers (which is what happened to the Luftwaffe)
Hobbes, judging by your excelent starfighter, I may just take you up on that offer
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
July 30, 2001, 19:08
|
#8
|
Emperor
Local Time: 21:52
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
|
This scenario is now advailable to be downloaded from civfanatics.com
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
July 30, 2001, 21:11
|
#9
|
Local Time: 06:52
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
|
awesome! but i still keep hitting those darn invincible mines when another units stacked with it. guess i have to learn some patience...
|
|
|
|
July 30, 2001, 22:19
|
#10
|
Local Time: 06:52
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
|
Training ground
Um... i may be wrong but shouldn't the german naval training area in the northern baltic be called "German Training Range" instead of "English Training Range" is supposed to be English Targets for practice maybe
|
|
|
|
July 30, 2001, 22:31
|
#11
|
Emperor
Local Time: 21:52
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
|
Re: Training ground
Quote:
|
Originally posted by H Tower
shouldn't the german naval training area in the northern baltic be called "German Training Range" instead of "English Training Range"
|
The unit is actually called 'training range'. It shows up as 'English Training Range' becuase its owned by the English
BTW, what mines have you been having trouble with? As well as the ones off the major ports, there are a few off the US east coast which 'guard' spawn points to give new ships a chance to get away from lurking subs.
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
July 30, 2001, 22:35
|
#12
|
Local Time: 06:52
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
|
the ones off of halifax gave me a suprise, i didn't expect there to be those invincibles so far from the coast and i keep mixing up which mines are mine(no pun intended) and which are british in the english channel. next time i play i'll know better. Live and learn
|
|
|
|
July 31, 2001, 00:48
|
#13
|
Prince
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Feb 2000
Location: West Memphis , Arkansas , USA
Posts: 566
|
yes www.civfanatics.com no has The Cruel Sea to download, while apolyton doesn't.........hmmmmmmmm choke on that poly
|
|
|
|
July 31, 2001, 02:12
|
#14
|
Emperor
Local Time: 21:52
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
|
well, Apolyton was a lot quicker to put 'Raging Dragon' up
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
July 31, 2001, 02:18
|
#15
|
Prince
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Feb 2000
Location: West Memphis , Arkansas , USA
Posts: 566
|
well we were having Technical Difficulties.hmmmmm yeah thats rights
|
|
|
|
July 31, 2001, 21:56
|
#16
|
Emperor
Local Time: 06:52
Local Date: October 31, 2010
Join Date: May 1999
Location: topeka, kansas,USA
Posts: 8,164
|
Four points:
1) The objective is to sink allied ships, yet there is no scoring system related to this objective. Perhaps the PG or civ "score" could be designed to account for the objective. Maybe just a total of allied ships sunk given at the end of the scenario.
2) The tax/discovery rate has no effect and the elektro subs cannot be discovered before the game is over. Plus, city improvements are very limited.
3) Even with money in the bank, the Germans ended up losing key city improvements like docks/shipyards among coastal cities due a sudden to lack of finances during the production part of the turn.
4) Hitler's decisions interfere. His decision to stop building major ships of war was an unfortunate surprise leaving me with only one port still putting out BB's. I suppose this can be avoided by making sure some cities are still pumping out Bismarks when Nov 1941 rolls around.
|
|
|
|
July 31, 2001, 23:10
|
#17
|
Emperor
Local Time: 21:52
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
|
Berzerker thanks for those comments, here are my responces:
Quote:
|
Originally posted by Berzerker
1) The objective is to sink allied ships, yet there is no scoring system related to this objective. Perhaps the PG or civ "score" could be designed to account for the objective. Maybe just a total of allied ships sunk given at the end of the scenario.
|
Berzerker, please have a look at the readme. The scoring system is explained in it. I also included a works spreadshet to partially automate the scoring system
Quote:
|
Originally posted by Berzerker
2) The tax/discovery rate has no effect and the elektro subs cannot be discovered before the game is over. Plus, city improvements are very limited.
|
This scenario covers the Battle of the Atlantic with the player playing the head of the German Navy. As such I thought that city improvements were unessesary, and would distort the scenario. Eleckro Boats didn't enter service till 1945, so I made them difficult to reach. If you play on past the end of the scenario you can develop them.
Quote:
|
Originally posted by Berzerker
3) Even with money in the bank, the Germans ended up losing key city improvements like docks/shipyards among coastal cities due a sudden to lack of finances during the production part of the turn.
|
Damn, I though that I fixed this
This is caused by the Germans being financially penalised for losing ships, If this keeps causing problems just edit the events.txt file
Quote:
|
Originally posted by Berzerker
4) Hitler's decisions interfere. His decision to stop building major ships of war was an unfortunate surprise leaving me with only one port still putting out BB's. I suppose this can be avoided by making sure some cities are still pumping out Bismarks when Nov 1941 rolls around.
|
Again, this is explained in the readme. As this is historically accruate I ask as a 'house rule' that you stop building major warships when this happens (remember, Hitler's your boss )
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
August 1, 2001, 05:43
|
#18
|
Emperor
Local Time: 06:52
Local Date: October 31, 2010
Join Date: May 1999
Location: topeka, kansas,USA
Posts: 8,164
|
Quote:
|
remember, Hitler's your boss
|
But if I follow his orders I'll lose
Ok, how do I edit the event files to prevent the loss of city improvements? I'm a real novice at doing stuff like this.
Oh, btw, thx for the scenario
ps - the problem with the scoring system I believe is that using the defense minister - a good way for tabulating a score - will include ships sunk by other nations.
Last edited by Berzerker; August 1, 2001 at 05:53.
|
|
|
|
August 1, 2001, 16:34
|
#19
|
Prince
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Feb 2000
Location: West Memphis , Arkansas , USA
Posts: 566
|
case why don't you fix the problem and re-release your scenario with the updated fixes. It'll be much easier instead of having the scenario players do it. And if you do this it'll give you a better review over at CFC
|
|
|
|
August 1, 2001, 17:03
|
#20
|
Prince
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of Cartographers
Posts: 752
|
Case is 1985 points by october 42 a good score on emperor difficulty?
__________________
Maps, Maps, MORE MAPS!!!!
"You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"
|
|
|
|
August 1, 2001, 19:43
|
#21
|
Emperor
Local Time: 21:52
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
|
Grothgar, as long as you've remembered to subtract points for the ships you've lost, any score over 0 is good
SunTzu, good idea. I'll snd an updated version to Civfanatics in a minute. In the meanwhile I'll attach the updated files to this post and a post on the Civfantics board.
To keep the difficulty levels up, I've tweaked some of the events and the scoring system
To install the update, just copy the new files over the old ones.
However, you may need to restart the scenario to get the new events to work.
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
Last edited by Case; August 1, 2001 at 19:52.
|
|
|
|
August 3, 2001, 00:58
|
#22
|
Prince
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Hermosa Beach, California, USA
Posts: 523
|
I have a problem, I can't get my spreadsheet to work.
Otherwise, it's a great scenario, reminds me of Shay Roberts pirate scenario.
__________________
The strategically impaired,
-Cal
|
|
|
|
August 3, 2001, 06:18
|
#23
|
Prince
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Hermosa Beach, California, USA
Posts: 523
|
...a game bug?
Hey... wait a sec.
In June, 1941, when Germany declares war on the Soviet Union, the alliance with them is broken and all of the units are moved out of each others territory and such. Quite a few of the german and soviet invincible mines are moved, is this intentional, or is this a bug?
__________________
The strategically impaired,
-Cal
|
|
|
|
August 5, 2001, 06:27
|
#24
|
Emperor
Local Time: 21:52
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
|
Cal that is intentional. By removing the mines the Germans have to worry about the Soviet Fleet.
However, in future versions I'm planning to modify this a bit
BTW, what problems are you having with the spreadsheet?
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
August 5, 2001, 13:32
|
#25
|
Apolyton CS Co-Founder
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
|
|
|
|
|
August 5, 2001, 19:40
|
#26
|
Prince
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Hermosa Beach, California, USA
Posts: 523
|
Well, then I have just a few more questions...
1. Is it illegal to disband invincible mines in cities to help towards the purchase of a costly warship?
2. Is it illegal to disband submarines and warcraft (especially bismarck's) before the Allies can sink them to avoid the score penalties?
__________________
The strategically impaired,
-Cal
|
|
|
|
August 5, 2001, 20:39
|
#27
|
Emperor
Local Time: 06:52
Local Date: October 31, 2010
Join Date: May 1999
Location: topeka, kansas,USA
Posts: 8,164
|
How does this spreadsheet work? Do I have to keep a written record of ships I sink? If I use the defense minister's tabulation of casualties, the score will include allied ships sunk by other powers...
|
|
|
|
August 5, 2001, 22:20
|
#28
|
Emperor
Local Time: 21:52
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
|
Mark, thanks for posting the scenario
Cal, I'd consider those two actions to be 'cheating'. I'll add them to the 'house rules' in future updates.
(Anyway, I don't think that you'd get many shields from disbanding mines or fortresses )
Berzerker, the easiest thing to do is use the defence ministers report and include ships sunk by the Italians as they're your ally
Then just enter the numbers of ships which have been sunk, and your score will appear at the bottom of the spreadsheet.
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
August 5, 2001, 22:59
|
#29
|
Emperor
Local Time: 21:52
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
|
To help me in creating updates of this scenario and implimenting the great spreadsheet Boco has created for me, could everyone who's played this scenario please post your final score below?
BTW, If anyone is playing the French version of Civ2, Julian has translated the scenario into French. The transalation is advailable here: http://forums.civfanatics.com/Forum4...000300.html#22
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
August 6, 2001, 00:13
|
#30
|
Prince
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Hermosa Beach, California, USA
Posts: 523
|
Each invisible mine disbanded can almost build one bismarck... and can definitely build one scharnhorst.
Also, the victory for attacking New York doesn't seem that great, couldn't you make it more worthwhile somehow? Maybe by making an American Wonder obsolete?
edit: Final suggestion: Blockade runners don't appear very often, I only had two appear in a game I played until late 1943. Can't you make them appear more often? Say, once a year, at least?
Otherwise, it's a wonderful and fun scenario.
edit2: Final gameplay question:
Does sinking a RCN corvette also count as sinking a regular corvette? Should the sum of RCN corvettes and regular corvettes be used when determining the score, or just the normal corvettes sunk?
__________________
The strategically impaired,
-Cal
Last edited by Cal; August 6, 2001 at 17:30.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 07:52.
|
|