July 28, 2001, 05:09
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#1
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Chieftain
Local Time: 11:53
Local Date: October 31, 2010
Join Date: Jun 2001
Location: The Black Country
Posts: 83
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Nomadic Tribes
We all know Barbarians are about as hard as the average boy band.
In addition, how about the appearance of nomadic tribes such as the Huns, who would suddenly "turn-up" at your doorstep in hoardes, cause mayhem for a few years and then disappear. They would appear maybe 2-3 times in an entire game.
That way you wouldn't be allowed to build up your cities without considering defence. I know most people would say "leave this for a scenario", but Earth history should be represented better in the main game.
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July 28, 2001, 06:28
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#2
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King
Local Time: 04:53
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Quote:
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In addition, how about the appearance of nomadic tribes such as the Huns, who would suddenly "turn-up" at your doorstep in hoardes, cause mayhem for a few years and then disappear. They would appear maybe 2-3 times in an entire game.
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Ah... something like this is already used. They are called barbarians. Maybe you should set the barbarian level at the highest level, restless tribes I believe for Civ2.
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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July 28, 2001, 07:46
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#3
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Prince
Local Time: 21:53
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Posts: 611
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Barbarians are too boring, i like Recurve's idea, if its put in properly.
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Alex
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July 28, 2001, 12:29
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#4
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Local Time: 11:53
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You could make the people in the cities with riots spawn a Militia unit every turn they are rioting and cause trouble that way?
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July 28, 2001, 17:19
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#5
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Emperor
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the barbarians in civ 3 have "encampments", which are basically like size 1 cities.
multiple units pop out of them every so often.
when you destroy one, another forms somewhere where you cant see (fog of war).
this encourages you to continually explore the land around you.
i rememebr reading this somewhere.
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July 28, 2001, 23:39
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#6
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King
Local Time: 07:53
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Uber is right, they do have encampments.
Recurve is also right about barbarians being pathetic. Even on the highest level, tech.
Also -- the highest barb setting is Raging Hordes in civ.
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July 28, 2001, 23:40
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#7
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King
Local Time: 07:53
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Join Date: Nov 2000
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Quote:
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You could make the people in the cities with riots spawn a Militia unit every turn they are rioting and cause trouble that way?
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Good idea. This would also encourage people to keep their people happier.
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July 29, 2001, 01:27
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#8
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Settler
Local Time: 05:53
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Madison, Wisconsin
Posts: 16
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I wouldn't mind seeing some changes made to barbarians in Civ3.
In Civ2 they were either too predictable or became a nuisance. They tended to appear in the same place with the same units with the same number of units at times pretty regular intervals. I think the game would be much better if their appearance was a bit more random. At time being a minor nuisance to be put down by your legions, at others time acting as a major threat to an empire. For realism, they could react to events in parts of the world yet unexplored. Many of the tribes that plagued Rome were driven West by events in their Central Asian homeland.
Barbarians on the other hand became a nuisance in late games, particularly when the appeared in the same place in the middle of your empire every five turns or so. In one game my civ had orginally been located on island big enough for about four cities, and once placed occupied all the land except for one square....Sure enough every five years. I can understand the occasional uprising, but by the end game suppressing the same group over and over again became quite a chore in an area I had ruled for 6000 years. Perhaps the new culture/border system will be a solution.
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A on, miatezhnyi, prosit buri,
Kak budto v buriakh est' pokoi!
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July 29, 2001, 01:30
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#9
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King
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Quote:
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Originally posted by UberKruX
the barbarians in civ 3 have "encampments", which are basically like size 1 cities.
multiple units pop out of them every so often.
when you destroy one, another forms somewhere where you cant see (fog of war).
this encourages you to continually explore the land around you.
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This is actually very close to Firaxis's wording. I imagine that the barbarians will be quite a bit smarter in civ3.
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July 30, 2001, 07:47
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#10
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King
Local Time: 11:53
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Join Date: Nov 2000
Location: Kuzelj
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Historically you had such hordes coming all the time. Only now in the modern world this dissapeared. Therefore in Civ III as long as there is unclaimed 9by any civ) a large portion of map you could have barbarrian hordes generated there after some time. biggest hordes could be generated in medieval times if the terrain is unexplored. This could be a good reason to expand (if ICS is dead )
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July 30, 2001, 07:57
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#11
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Deity
Local Time: 14:53
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Posts: 18,355
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Over time, I turned them off in Civ 2, for they were just boring, and not a real threat.
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July 30, 2001, 13:18
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#12
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Chieftain
Local Time: 11:53
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Can barbarian cities be captured? And would they be susceptable to the influence of culture?
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July 30, 2001, 16:42
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#13
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Emperor
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Quote:
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Originally posted by OneFootInTheGrave
Historically you had such hordes coming all the time. Only now in the modern world this dissapeared.
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Well, and in modern times you have guerillas, terrorists et al.
I would like barbarian "terrorist" diplomats who come sometimes destroying a random "non priority" building (I mean not the city walls or SDI or something). Culturally not assimilated cities could cause such terrorists or create partisan units.
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July 30, 2001, 18:16
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#14
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Emperor
Local Time: 06:53
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Quote:
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Originally posted by One More Turn!
Can barbarian cities be captured? And would they be susceptable to the influence of culture?
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no. if u noticed, i said they were like size 1 cities, or even COLONIES, whereas if u attack them and win they die and respawn somewhere else.
and i doubt enroaching culture would subvert a barbarian city, but perhaps it would KILL it.
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