How about this: The SUBURB Tile Improvement!
We've talked about how to make a city really "Grow" so that it would be bigger than a single tile. It hit me a littler earlier - maybe we should have a Suburb tile. That way, when you start seeing that negative red overcrowding line, you could move it down by placing suburb tiles outside your city. How effective they are (how much effect they have) is based on how many specialists are assigned (this makes sense - speciallists represent people assigned to specific city functions. By their very nature, they would work in the city, so the more specialists you have, the less effectvie the 'burbs are).
This would be really cool, since you would be vying for that precious close-in territory with farms and mines, which might mean that the farms would eventually be pushed further out. Or you might adapt a bedroom community stratagy, with some small communities placed further out.
The only question is if the AI could be programmed to do this.
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Bluevoss-
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