Thread Tools
Old July 28, 2001, 15:17   #1
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 11:54
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
The Pikeman Problem
In Civ II there were a few 'useless' units such as the Pikeman.
In Civ III hopefully we won't have to deal with these units.

An indepth look at the Pikeman

+Bonuses versus mounted foes
However, it is weaker than the Phalanx against other foes in cities.

You can also skip over the Pikeman's tech, Feudalism in the tech tree and research Musketeers instead of Pikemen to guard your cities after Phalanxes.

--
There are 2 problems here to realize

1. In civ you shouldn't be able to bypass a unit to a unit that does the same thing, but better and replaces the bypassed unit.

2. A unit upgrade should be better than the unit is replacing or else it shouldn't replace a unit.
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
DarkCloud is offline  
Old July 28, 2001, 16:10   #2
Civ Pi(3.14)Fan
Settler
 
Local Time: 05:54
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Houston, TX
Posts: 25
The pikeman has the same defensive value as a phalnx (2),& has the 50% bonus vs. movement factor of two. In other word the pikeman is better than the phalnx, just not in every stat
Civ Pi(3.14)Fan is offline  
Old July 28, 2001, 17:13   #3
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 06:54
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
i've said this way too much.

IN ORDER TO ADVANCE TO THE NEXT AGE YOU MUST COMPLETE MOST OF THE CURRENT AGE'S TECH TREE.

so you might actually be forced to use pikemen for a while.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old July 28, 2001, 18:03   #4
Dauphin
Civilization IV PBEMPolyCast Team
Deity
 
Dauphin's Avatar
 
Local Time: 12:54
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
Another problem of this kind is that some units become obsolete before you can build and use them.
__________________
"Everybody knows you never go full retard. You went full retard man. Never go full retard"
Dauphin is offline  
Old July 28, 2001, 18:24   #5
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 11:54
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
i.e. the Pikeman... Yes, but who here has used the Pikeman's movement bonus?

I didn't know that about the defense, it seemed as if the Pikemen were horrible on defense, however.
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
DarkCloud is offline  
Old July 28, 2001, 18:27   #6
Theben
Deity
 
Theben's Avatar
 
Local Time: 07:54
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
Re: The Pikeman Problem
Quote:
Originally posted by DarkCloud
There are 2 problems here to realize

1. In civ you shouldn't be able to bypass a unit to a unit that does the same thing, but better and replaces the bypassed unit.

2. A unit upgrade should be better than the unit is replacing or else it shouldn't replace a unit.

1. Why not? Is it so important that one unit must be used before advancing to the next age? Most nations didn't even deploy pikemen, but almost all had an army equipped with firearms of a sort.

2. Pikeman is stronger than both the warrior unit and the phalanx. In addition, the feudalism tech offers STWA, a very useful wonder to warmongers.

My beef with the pikeman and the phalanx is that they should have had a Attack rating of 2, not 1. Easily fixed in the rules.txt.
__________________
I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
Theben is offline  
Old July 28, 2001, 20:26   #7
ChrisShaffer
Prince
 
ChrisShaffer's Avatar
 
Local Time: 05:54
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Iowa City, Iowa, United States of America
Posts: 359
Pikemen are the units that solved the Civ1 chariot rush. They are great units.
ChrisShaffer is offline  
Old July 28, 2001, 20:54   #8
DrFell
Civilization II Multiplayer
King
 
Local Time: 12:54
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
Pikemen are very good units, far better than warriors or phalanxes. In 2x2x duels feudalism is the first tech I go for after monarchy, you simply can't afford to miss out on the far better defence offered (plus the chance to build Sun Tzu's).
DrFell is offline  
Old July 29, 2001, 00:11   #9
Sabre2th
King
 
Sabre2th's Avatar
 
Local Time: 07:54
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
While I rarely used them, I don't see a problem. (I usually used archers early on and went straight to musketeers)
Sabre2th is offline  
Old July 29, 2001, 02:21   #10
JellyDonut
Prince
 
JellyDonut's Avatar
 
Local Time: 12:54
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
They may seem to be worse at defense because they come later in the game and are thus attacked by more advanced units.
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

Proud member of the Pink Knights of the Roundtable!
JellyDonut is offline  
Old July 29, 2001, 04:13   #11
Alex 14
Prince
 
Alex 14's Avatar
 
Local Time: 21:54
Local Date: October 31, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
When your enemies strike your cities with horsemen, pikemen make their atacks completely useless.
__________________
Alex
Alex 14 is offline  
Old July 29, 2001, 06:52   #12
Sean
Prince
 
Local Time: 11:54
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
Personally I do not believe that there is a "pikeman problem". And that the these sort of units, even if you skip them, add more depth to the game.

I also found the pikeman unit rather functional.
__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
Sean is offline  
Old July 29, 2001, 18:30   #13
Civ Pi(3.14)Fan
Settler
 
Local Time: 05:54
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Houston, TX
Posts: 25
Quote:
Originally posted by Sean
Personally I do not believe that there is a "pikeman problem". And that the these sort of units, even if you skip them, add more depth to the game.

I also found the pikeman unit rather functional.

I agree, if you don't like them, don't use them, but they are quite effective against ponies
Civ Pi(3.14)Fan is offline  
Old July 29, 2001, 19:14   #14
S. Kroeze
Prince
 
S. Kroeze's Avatar
 
Local Time: 11:54
Local Date: October 31, 2010
Join Date: Dec 1999
Location: the Hague, the Netherlands, Old Europe
Posts: 370
Re: The Pikeman Problem
Quote:
Originally posted by DarkCloud
In Civ II there were a few 'useless' units such as the Pikeman.
In Civ III hopefully we won't have to deal with these units.

An indepth look at the Pikeman

+Bonuses versus mounted foes
However, it is weaker than the Phalanx against other foes in cities.

You can also skip over the Pikeman's tech, Feudalism in the tech tree and research Musketeers instead of Pikemen to guard your cities after Phalanxes.
Are you kidding? I couldn't disagree more!
Against non-mounted units Pikemen and Phalanx are equal in all respects.

Historically pikemen do not make sense at all. Essentially they were identical to a phalanx, I'll have to admit that.

But in the game they were excellent units for defense, in my opinion equal to musketeers, AND cheaper!
I always was angry when Leonardo changed my bold veteran Pikemen to silly non-veteran Musketeers. It always made border cities more vulnerable to attack and is the main reason I will not bother to build this generally overrated Wonder. The main advantage was that you could disband units and get more shields in return than they did cost in producing.

But how would one defend unwalled (and walled) cities effectively in Medieval times without those excellent Pikemen?
S. Kroeze is offline  
Old July 30, 2001, 00:32   #15
Civ Pi(3.14)Fan
Settler
 
Local Time: 05:54
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Houston, TX
Posts: 25
Actually I think the pikeman in the game represents new tactics and greater flexibility
Civ Pi(3.14)Fan is offline  
Old July 30, 2001, 02:21   #16
Alex 14
Prince
 
Alex 14's Avatar
 
Local Time: 21:54
Local Date: October 31, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
Pikemen should be slightly modified.

Side Note: New things should be avalible with the Fuedalism Advance.
__________________
Alex
Alex 14 is offline  
Old July 30, 2001, 12:36   #17
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 19:54
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Re: Re: The Pikeman Problem
Quote:
Originally posted by S. Kroeze
It always made border cities more vulnerable to attack and is the main reason I will not bother to build this generally overrated Wonder.
It's good for upgrading your phalanxes to musketters
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old July 30, 2001, 12:52   #18
Sabre2th
King
 
Sabre2th's Avatar
 
Local Time: 07:54
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
Re: Re: The Pikeman Problem
Quote:
Originally posted by S. Kroeze
Against non-mounted units Pikemen and Phalanx are equal in all respects.
True.


Quote:
overrated Wonder. The main advantage was that you could disband units and get more shields in return than they did cost in producing.
I disagree. Leo's Workshop could save you a lot of building time, especially if you have a large military.
Sabre2th is offline  
Old July 30, 2001, 23:11   #19
Jonny
Civilization III Democracy GameNationStatesNever Ending StoriesGalCiv Apolyton EmpireC3C IDG: Apolyton TeamC3CDG The Lost Boys
 
Jonny's Avatar
 
Local Time: 06:54
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
Pikemen are just fine the way they are. They are great for defending against those pesky elephants until you get musketeers. I say leave them alone.

Also, Leonardo's Workshop is a great wonder. By the time it expires, your phalanxes, pikeman, and other ancient infantry become riflemen. Your knights become cavalry, your catapults become artillery, and your settlers become engineers. How could you dislike it?
Jonny is offline  
Old July 31, 2001, 00:18   #20
Rommel393
Warlord
 
Rommel393's Avatar
 
Local Time: 05:54
Local Date: October 31, 2010
Join Date: Jul 2001
Location: USA
Posts: 107
I personally rarely used the pikeman. Although, several times I have put them to very effective use against mainly cavalry enemies. Normally, I just use musketeers, but I think its all a matter of personal preference.
Rommel393 is offline  
Old July 31, 2001, 07:18   #21
fittstim
Warlord
 
fittstim's Avatar
 
Local Time: 12:54
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Stockholm, Sweden
Posts: 265
Re: Re: The Pikeman Problem
Quote:
Originally posted by S. Kroeze
I always was angry when Leonardo changed my bold veteran Pikemen to silly non-veteran Musketeers. It always made border cities more vulnerable to attack and is the main reason I will not bother to build this generally overrated Wonder.
I disagree. A veteran pikeman (1.5a/3d) is surely worse than a non-vet musketeer (3a/3d) against everything except the horseman and/or chariot. BUT...the point is that a musketeer in a city will always beat a horseman and almost always beat a chariot. And through this combat, there is a good chance that the musketeer becomes a veteran, thus becoming (4.5a/4.5d).

AND the missing ingredient here is that sometimes you actually want to attack from your city. How many times has that lone pikeman been killed trying to attack a catapult or canon that just plopped itself down next to your city (or any other unit that used it's moves to position itself next to the city). A musketeer will have no trouble dispatching that lame threat.
fittstim is offline  
Old July 31, 2001, 08:04   #22
Kropotkin
Emperor
 
Kropotkin's Avatar
 
Local Time: 13:54
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Ivory tower
Posts: 3,511
I think that there's more or less useless units in civ2.

Chariot: Sure, nice but you'll have elephants after a short while.

Horseman: One for scouting early on is nice but...

Frigate: Almost forgot what those look like (would have if the enemies didn't build them once and a while).

Cannon: A nice unit between the Cavalry and the Tanks but I hardly builds more than a handful before mobile Warfare.
__________________
"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." - Schopenhauer
In GAIS we trust!
Kropotkin is offline  
Old July 31, 2001, 08:10   #23
Buck Birdseed
Emperor
 
Buck Birdseed's Avatar
 
Local Time: 11:54
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Khoon Ki Pyasi Dayan (1988)
Posts: 3,951
The Phalanx will probably be the Greek special unit with the Spearman being its standard replacement. I'm guessing. And essentially front-line infantry of the pikeman type will be more useful here due to the addition of Armies.
__________________
Världsstad - Dom lokala genrenas vän
Mick102, 102,3 Umeå, Måndagar 20-21
Buck Birdseed is offline  
Old July 31, 2001, 15:41   #24
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 06:54
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
maybe its just me, but 2 cannons and a riflemen in a caravel is a standard attack force for me mid game.

the units i find useless in civ 2 were the Frigates / Galleons.

i just had ironclads and transports before i work on magnetism.

another useless unit, the eelephant.

when u get polythesim, monotheism is the next step... for me anyway.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old July 31, 2001, 16:20   #25
loinburger
Apolytoners Hall of Fame
Emperor
 
Local Time: 07:54
Local Date: October 31, 2010
Join Date: Jul 1999
Posts: 5,605
Historically, pikemen were not immediately phased out by musketeers. The development of musketeers caused the pike square to be replaced by a combined army of pikemen and musketeers; the pikemen would stand in front of the musketeers in order to slow down any horsemen or foot soldiers who managed to avoid being gunned down by muskets. It wasn't until the musketeers were able to put bayonets on their guns that the pikemen were phased out.

In Civ terms, non-vet musketeers would do 3/3 while non-vet pikemen would do 1/2, double against Move 2 (upping it to 1/4). Musketeers would be better all-around, pikemen would be better against horses/chariots/etc until the Rifleman. Easy enough to change in the game files (although Leo's still gets rid of the pikemen), and suddenly pikemen are a non-useless unit (until riflemen, of course).

Point is, "useless" units should still be included. They make the game easier to customize (I'd rather change a text file than have to make my own sprites), and they also allow for different styles of gameplay (i.e. the "skip feudalism" style versus the "do not skip feudalism" style).
__________________
"For just twenty cents a day, we'll moisten your dreams with man urine." -Space Ghost
loinburger is offline  
Old July 31, 2001, 16:35   #26
kittenOFchaos
Prince
 
kittenOFchaos's Avatar
 
Local Time: 12:54
Local Date: October 31, 2010
Join Date: May 2001
Location: Gidea Park, Essex
Posts: 678
Those who consider the frigate useless are fools...plain and simple.

Those that don´t use pikemen...oh dear is what I´d say unless they eschew defensive units for attack units that attack vs enemies at the gate (as it were).

The frigate is VERY powerful as it can appear LONG BEFORE gunpowder and WILL crush pikies and phalanx unless the city is on hills (on a river or forest the frigate will suffer, BUT win...especially if vetted with the lighthouse.)

Quite simply those that ignore the frigate, ignore a most devastating unit in most games.
kittenOFchaos is offline  
Old July 31, 2001, 16:53   #27
KrazyHorse
Deity
 
KrazyHorse's Avatar
 
Local Time: 07:54
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
I agree. I love frigates for their fighting/transport ability too. If I'm feeling aggressive, Magnetism spells the end of any enemy coastal cities.
__________________
04-06-04 Killdozer NEVER FORGET
Stadtluft Macht Frei
In Memoriam Adam Smith: a brilliant man, taken too soon
Get Rich or Die Tryin'
KrazyHorse is offline  
Old July 31, 2001, 16:56   #28
Sabre2th
King
 
Sabre2th's Avatar
 
Local Time: 07:54
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
Not really kitten. The ironclad, which is quite a bit stronger than the frigate, is available at right about the same time. The only advantage a frigate has is its ability to carry units, which the galleon can do better.

Sidenote: Gunpowder actually comes before magnetism in the tech tree.
Sabre2th is offline  
Old July 31, 2001, 17:03   #29
Recurve
Chieftain
 
Recurve's Avatar
 
Local Time: 11:54
Local Date: October 31, 2010
Join Date: Jun 2001
Location: The Black Country
Posts: 83
Quote:
Originally posted by kittenOFchaos
Those who consider the frigate useless are fools...plain and simple.
Whenever I launch a frigate it's immediately surrounded by enemy ironclads (why is that)?! Anyway, I find pikemen very effective against diplomats, caravans and explorers.
__________________
Art is a science having more than seven variables.
Recurve is offline  
Old August 1, 2001, 03:11   #30
TechWins
King
 
TechWins's Avatar
 
Local Time: 04:54
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
I'll tell you how useful I find pikeman, I have never even built one. I think this will all change with the fact that UberKrux pointed out, "IN ORDER TO ADVANCE TO THE NEXT AGE YOU MUST COMPLETE MOST OF THE CURRENT AGE'S TECH TREE.". Although, this will take out my whole strategy of tech finding, I think it will add more fun to the game. I actually find many units in Civ2 useless for me but that will all change with Civ3.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
TechWins is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:54.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team