November 12, 2000, 17:01
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#1
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Warlord
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Sep 1999
Location: Saskatoon, Saskatchewan, Canada
Posts: 245
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How can I miss?
Well, my capital city has three whales, plus a mountain or two. The year is 2850 BC, SP, (as usual) 5 civs, wandering bands.
Not to mention that, but most of the huts I've knocked over have contained friendly bands of mercenaries. One was a dead village, one brought me the tech I was just researching, and one brought me 50 gold.
Can I mess this up?
Well, if it don't work right, I'll blame it on the fact I've got a cold, which is playing hob with my brain.
Jim W
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November 13, 2000, 02:17
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#2
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Settler
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Nov 2000
Location: Damn Leonardo hasn't worked yet
Posts: 13
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I'm puzzled(:confused , do you want to WIN or to LOSE?? (I actually think you will want to win, but I'm not quite sure. Please tell me!!)
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STEALTH FIGHTERS RULE!!!
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November 13, 2000, 07:55
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#3
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Prince
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Jun 2000
Location: London, United Kingdom
Posts: 814
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Second city goes down.
Hut units off exploring.
"Barbarians land near Jimsville. Citizens are alarmed."
Run away, run away tactic fails.
Thousands of years later the archaeologists find ...
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November 13, 2000, 08:39
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#4
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Settler
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Nov 2000
Location: Damn Leonardo hasn't worked yet
Posts: 13
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November 13, 2000, 11:29
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#5
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Emperor
Local Time: 19:47
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
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What is a "dead" village? I always get something from villages, even if it's red "nasties."
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November 13, 2000, 11:31
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#6
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Emperor
Local Time: 19:47
Local Date: October 30, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
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dead village = empty village
you always get something?
what level are you playing on?
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November 13, 2000, 12:16
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#7
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King
Local Time: 19:47
Local Date: October 30, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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I think it's the barbarian activity level, not the game difficulty level, that's important. On Raging Hordes, no hut is ever empty.
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November 13, 2000, 12:24
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#8
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King
Local Time: 17:47
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Kansas City, MO USA
Posts: 1,460
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quote:
<font size=1>Originally posted by East Street Trader on 11-13-2000 06:55 AM</font>
Thousands of years later the archaeologists find ...
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LOL!
And why can't I click the mouse, the keyboard, do something to exit this scene? I know I lost. The computer knows I lost. Let's just get on with it! But, nooooo, I have to watch the goofy searching flashlight until it tells the world... I'm dead!!!
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Frodo lives!
[This message has been edited by kcbob (edited November 13, 2000).]
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November 13, 2000, 12:57
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#9
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King
Local Time: 19:47
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
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quote:
I think it's the barbarian activity level, not the game difficulty level, that's important. On Raging Hordes, no hut is ever empty.
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I beg to differ with this- I'm currently playing a game with raging hordes and I have gotten several "weed covered" villages already .
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November 13, 2000, 18:26
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#10
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Warlord
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Sep 1999
Location: Saskatoon, Saskatchewan, Canada
Posts: 245
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quote:
Originally posted by kcbob on 11-13-2000 12:31 PM
While I prefer mountains outside of the city perimeter, I'll take one, maybe two, inside if there're plenty of specials along with them. Nothing beats a fortress on a mountain. Love 'em.
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One of the things I've discovered is that every hill or mountain, when mined, is worth three shields(three shields and a grain if it's a hill). So while you can eventually build up quite a population in a city containing only prairie/grassland/swamp squares, you can do a lot more building of important things if you have a hill or two to mine.
My take on the situation, anyway.
Jim W
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November 14, 2000, 01:28
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#11
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Prince
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Jun 2000
Location: London, United Kingdom
Posts: 814
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Interesting.
I always play with raging hordes and am another who has never experienced an empty hut.
Maybe it's a different version or pc/mac thing. I play 2.42 on pc.
kcbob - yep, been there, done that. Escape, exit, F1 - nothing short of switching off the computer stops the damn thing.
And I'm not about to switch the computer off, cause [bold]next[/bold] time ...
By the way, Jim W, you mention the mountains as tho' they are a plus feature. Can't say I seek out mountain squares for my capital's home turf. Is it that you consider the tactical defensive opportunities outweigh the loss of productive squares?
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November 14, 2000, 01:31
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#12
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King
Local Time: 17:47
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Kansas City, MO USA
Posts: 1,460
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quote:
Originally posted by East Street Trader on 11-13-2000 12:28 PM
By the way, Jim W, you mention the mountains as tho' they are a plus feature. Can't say I seek out mountain squares for my capital's home turf. Is it that you consider the tactical defensive opportunities outweigh the loss of productive squares?
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While I prefer mountains outside of the city perimeter, I'll take one, maybe two, inside if there're plenty of specials along with them. Nothing beats a fortress on a mountain. Love 'em.
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Frodo lives!
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November 14, 2000, 23:45
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#13
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Prince
Local Time: 15:47
Local Date: October 30, 2010
Join Date: May 2000
Posts: 717
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I would almost swear that I've gotten weed-overgrown villages from raging-hordes huts. But since I used to play less barbaric games, I may be confused by memories of those games. Anybody know for sure? William Keenan?
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November 15, 2000, 18:40
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#14
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Warlord
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Watertown, Mass USA
Posts: 125
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I always play Deity, raging hordes (on Mac) and have never gotten an empty hut.
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November 15, 2000, 21:20
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#15
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Guest
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November 15, 2000, 21:26
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#16
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King
Local Time: 00:47
Local Date: October 31, 2010
Join Date: Nov 1999
Location: NC, USA
Posts: 1,579
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quote:
Originally posted by Jim W on 11-13-2000 05:26 PM
One of the things I've discovered is that every hill or mountain, when mined, is worth three shields(three shields and a grain if it's a hill).
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In my version (MGE 1.3) mined mountains only give two shields (one initially and one extra when mined).
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November 15, 2000, 22:08
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#17
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Warlord
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Sep 1999
Location: Saskatoon, Saskatchewan, Canada
Posts: 245
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quote:
Originally posted by Richard Bruns on 11-15-2000 08:26 PM
In my version (MGE 1.3) mined mountains only give two shields (one initially and one extra when mined).
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Naughty, naughty! You actually got away from the weed-covered villages and back to the original point of the post! ( )
Now, I could be wrong, but it seems to me that the mountain gives three shields.
I'm using MGE, but right now I can't seem to find anything that will admit to any particular version. It sseems to me that when I found this info before, it was something like 2.42.
Jim W
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November 16, 2000, 20:06
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#18
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Warlord
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Dec 1969
Location: WA
Posts: 270
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Mined mountain yields 3 shields with a railroad, 2 otherwise.
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November 20, 2000, 12:54
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#19
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Warlord
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Sep 1999
Location: Saskatoon, Saskatchewan, Canada
Posts: 245
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Finished off the game yesterday. With all the initial advantages, I'd have thought I'd improve my score. However, I posted the lowest score on my Hall of Fame.
I think it was because I messed up a few things, which slowed me down.
Or maybe I took it a little too casually, because of the good start.
Jim W
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November 24, 2000, 01:41
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#20
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Guest
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November 25, 2000, 00:12
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#21
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Emperor
Local Time: 19:47
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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Never get the weeds with the raging hoards...
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