February 25, 2000, 01:48
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#61
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King
Local Time: 17:47
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
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Luck? Sure, unless the game is reloaded after a bad hut...? I like the idea of removing huts for a better comparison. What I am saying, I don't even know how to play OCC. Sorry to intrude
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February 25, 2000, 09:30
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#62
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Prince
Local Time: 18:47
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Kingston, Ontario, Canada
Posts: 334
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To answer the river silk question. I did a little comparison during my game when I was trying to decide whether to convert the wheat over or not. I switched to 100% science, and then removed the worker from the already existing silk (in the top right corner). Something like 30 science lost. I then turned two scientists to two entertainers. Something like 40 science was lost. I therefore concluded that the extra food from the wheat contributed more science than the silk would. Why didn't I then immediately convert the top right silk to wheat? I didn't think of it.
I didn't think to convert the wheat over nearer the end of the game either. I had a 1 food deficit already, but I could have handled a larger deficit when I was making my run for space flight. Live and learn.
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February 25, 2000, 21:12
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#63
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Prince
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Dec 1999
Location: San Francisco
Posts: 428
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Hey Tom,
Thanks for that engineering. I guess with double irrigated wheat, there is no question that the food is better than the trade concerning Wheat vs Silk. I just did some similar tests and understand your take. Maybe Wine is better than wheat... if you speedsters have the time !
Early on, when population is limited by aqueduct, the silk is probably superior to the wheat...though quickly growing from size 1 to 2 is probably crucial in this one settler competition. The race to Monarchy and Trade might override food or city size--I've been assuming such.
AU--Hoss, so you're another Risk fan! Ever play World dominating Diplomacy? And what kind of railroad tycoon--not Railbaron.... See you in the posse!
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February 27, 2000, 19:28
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#64
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Guest
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Okay, finally got to it this weekend. It went real well until Space Flight, I was even 40 years earlier than Paul! And it was then that I found out I made a fatal mistake Because I build a factory etc too late I didn't have enough freights and shields. Not to mention gold So I missed a lot of turns after Space Flight.
On the upside, I was allied with everyone until the end
Well, since it seems the latest trend here, first the highlights:
3650 BC Empress Snow White founds 7 Dwarfs
2650 BC Gvt changed to Monarchy
1950 BC Colossus, Construction as trib from Mongols
1750 BC Trade
1350 BC First route, Hides to Trondheim
1050 BC Gvt changed to Republic
1000 BC WLTCD, size 4, 2nd route, Beads to Washington
950 BC 3rd route, Coal to Washington
850 BC End WLTCD, size 10
475 BC Cop's Observatory, Sanitation, WLTCD, size 10
400 BC End WLTCD, size 12
250 BC Gvt changed to Democracy
200 BC Shakes' Theatre
300 AD INC
440 AD Refrigeration
580 AD WLTPD, size 11
760 AD Darwins' Trip
800 AD Automobile
880 AD End WLTPD, size 24
1120 AD Computers
1380 AD Space Flight
1420 AD Apollo (one of many lost turns )
1750 AD Launch
1765 AD Arrival at AC! (edit: turn 215 if I'm not mistaken)
Still can't believe I made so many mistakes in the end, this was my chance to beat Paul...
[This message has been edited by Huey (edited February 27, 2000).]
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February 27, 2000, 19:55
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#65
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Emperor
Local Time: 00:47
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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Table updated with Huey's game.
[This message has been edited by Paul (edited May 06, 2000).]
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March 1, 2000, 11:14
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#66
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Prince
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Colorado Springs, CO, USA
Posts: 301
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Folks, I have prepared a map/scenario for the OCC Fortnight Competition #4.
Reading the top of page two of this thread, I believe this map will offer you what you are looking for.
This map has no huts, and I've engineered it so that contact with the other Civs will be sped up. There are a handful of decent starting sites not far away from your settlers.
If you would like to use it, let me know whom to give it to and how to give it.
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March 2, 2000, 01:59
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#67
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Emperor
Local Time: 00:47
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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Hi vik, you can mail the game to me. I will then make it available for download from my website.
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March 2, 2000, 09:03
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#68
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Emperor
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Hi vik, I thought you would be playing this time round - come on in - the more people playing the less chance I have of coming last - again
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
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March 2, 2000, 11:24
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#69
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Prince
Local Time: 17:47
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Texas
Posts: 433
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SG - no worry there, I'll be behind you no doubt. I thought I would have this game done last weekend but I was busy and only finished last night. I don't have any highlights prepared (sorry) but I did get a NON settler. The AI didn't encroach on my territory fro most of the game but unfortunately I had two huge barb uprisings on my west coast and they destroyed my mine on the coal and irrigation on the wheat several times. This messed up my structurals production as it took me below 80 shields. I finally got to AC on the eve of the 20th century, 1899. I know this has been asked before, but who else is using MGE?
Okay the highlights:
Monarchy 1650 BC
Republic 225 BC
Democracy 1020 AD
Size 8 150 BC
Size 12 50 BC
Size 17 600 AD (out of food)
Size 22 1774 AD
Colossus 1550 BC
Copes 180 AD
Shakes 360 AD
Isaac's 880 AD
Darwin 1600 AD
Apollo 1844 AD
AC 1899
Here is the log:
Tech(hut City
or trade) Imporvement Misc Diplomacy
0 -4000 50 g hut
2 -3900 Found Athens Chariot hut
4 -3800 Archers hut
6 -3700 Chariot hut
7 -3650 Alpha
10 -3500 Map(h)
15 -3250 Settlers, start Colossus Meet Vikes, they ignore my feeble threats
16 -3200 100 g hut
19 -3050 CoL, Writing(h) Meet Mongols, they ignore my feeble threats
20 -3000 Meet Romans, they ignore my feeble threats
21 -2950 Curr(h)
34 -2300 Pottery(t) Meet Americans, get Pot for Map, 50g
37 -2150 Capture barb leader, 150 g
42 -1900 Meet Zulus, get 50g
46 -1700 Monarchy Start rev
47 -1650 Monarchy
48 -1600 Find band of wandering nomads!
49 -1550 Colossus (finally!)
54 -1300 Feudalism(h)
60 -1000 Trade Romans: Masonry for Trade, get 100g; get 50g from Zulu; Vikes Horseback for Writing, get 100g; get 50g from Mongols
61 -975 Library
68 -800 Build hides caravan
70 -750 Cons
74 -650 Hides to Trond, 68g
76 -600 Literacy
77 -575 Beads Caravan
79 -525 Temple
84 -400 Return Settler to city
86 -350 Myst Marketplace Beads to NY, 72g
88 -300 Colossieum
89 -275 Phil, Repub Revolution Coal to NY, 72g
91 -225 Aqueduct Repub
92 -200 WLTCD
94 -150 Size 8
96 -100 Math Silk caravan Mongol Iron for Math, give Repub, Phil, share maps
98 -50 End WLTCD, 12
99 -25 Start wonder
102 40 Astro Vikes, Wheel for Repub
105 100 Capture barb leader, 150g
107 140 Meet Aztecs, get Seafaring for Repub, they demand Phil
108 160 Silk caravan to Tenochtitlan, 164g
109 180 Medicine Copes, start Shakes
115 300 Engineering Ally with Americans against Aztecs for Banking and 250g
118 360 Shakes, sell colossieum
121 420 Sanitation Bank
124 480 Start WLTCD Capture barb leader, 150g
125 500 Sewer
127 540 Univ Harbor
129 580 Gold Caravan, start KRC
130 600 End WLTCD, 17 Vikes destroy Mongols
132 640 ToG Switch to INC
135 700 Pollution
136 720 Econ 2nd poll, only 7 triangles
139 780 Amer request war with Vikes, comply; give San, Univ, share maps, get 25g
141 820 Chem
142 840 Gold caravan to Philly, 336g
144 880 Invention Issac's
146 920 StockEx
148 960 Demo Revolution!
149 980 Univ
151 1020 Demo
152 1040 Food caravan
154 1080 Gunpowder Wine caravan
156 1120 Gold caravan
157 1140 Explosives Americans: Nav for Demo, they demand Inv, request gift, get 50g
158 1160 Food Caravan Pollution
160 1200 Metallurgy Food Caravan Americans demand Iron
161 1220 Americans: Phys for Gun, demand Warrior Code
162 1240 Food Caravan
163 1260 Mag Gold caravan to Boston,201g
164 1280 Silk caravan
166 1320 Elec Food caravan
168 1360 Engineers
169 1380 Refrig
170 1400 Supermarket Amer: Bridge for Econ, Poly for Demo, request gift get 25g
171 1420 Barb uprising on w edge of cont, 11 Elephant, 9 Archers
172 1440 SteamEngine Food caravan Wine to Boston, 160g
173 1460 Silk to Bost, 228g
174 1480 RR
175 1500 Wine caravan Barbs destroy some mines & irrigation
178 1530 Industr Gold caravan
179 1540 Factory
180 1550 Start Darwin
181 1560 Corp
183 1580 Give Amer RR, get 50g, gold caravan to Philly, 116g
184 1590 Electronics
185 1600 Steel, Refining Darwin Wine caravan to NY,117g
187 1620 Hydroplant
188 1630 Comb
189 1640 Silk Caravan
191 1660 Gold Caravan
192 1670 Auto
193 1680 Superhighways
194 1690 Start WLTPD(16) Silk caravan to Wash, 444g
195 1700 Mass Prod Wine caravan
197 1720 Food Caravan
199 1740 Consc Food Caravan Give Amer Cons & Elec, get 50g
200 1750 Gold Caravan to Philly, 326 g
201 1752 Food Caravan
202 1754 Chivalry
203 1756 Food Caravan
205 1760 Leadership Food Caravan
207 1764 Food Caravan
208 1766 Tactics
209 1768 Food Caravan Lots of pollution
211 1772 MassTransit
212 1774 Machine Tools End WLTPD(22)
213 1776 Sell Sewer
214 1778 Sell Aqueduct
215 1780 Miniaturization Food Caravan
216 1782 Vikes declare war
217 1784 Food Caravan
218 1786 Computers
219 1788 Food Caravan Give Romans Gunpowder, get peace
220 1790 Resaerch Lab Give Vikes Metallurgy, get peace
221 1792 Mobile Warfare
222 1794 Food Caravan
224 1798 Robotics Armor
227 1804 Flight Wine caravan to Rome, 217g
228 1806 ManuPlant
229 1808 Food Caravan
230 1810 Radio Food Caravan
231 1812 Food Caravan
232 1814 Food Caravan
233 1816 Food Caravan
234 1818 AdvFlt Wine Caravan
235 1820 Food Caravan
236 1822 Food Caravan
237 1824 Rocketry Food Caravan
238 1826 Start wonder
240 1830 SpaceFlt
243 1836 Plastics Prod at 65
246 1842 AtomicTheory Prod at 75
247 1844 Apollo
248 1846 Component
249 1848 NuclearFission Component
250 1850 Component
251 1851 Component Wine caravan to Tenochtitlan, 262g
252 1852 NuclearPower Component
253 1853 Component Prod at 70
255 1855 Laser Structural Prod at 80
256 1856 Structural
257 1857 Structural
258 1858 Superconductor Structural
259 1859 Structural Ally with Romans against Vikes for 450g
260 1860 SolarPanel
261 1861 Structural
262 1862 Fusion Structural Barb uprising, 25 riflemen, 20 artillery
263 1863 Structural
264 1864 Structural Barbs on 2 squares, destroy mine
266 1866 Stealth Structural
267 1867 Lots of barbs
268 1868 StealthFtr
269 1869 LifeSupport
270 1870 CombinedArms
271 1871 Structural
272 1872 Pollution problems and barbs
274 1874 Recycling StealthBomber
276 1876 Structural
278 1878 Structural
279 1879 Sell ResearchLab
280 1880 Environmentalism Structural
283 1883 Vikes show up, I ask for peace they refuse
284 1884 Habitation LAUNCH! Arrival 1899
286 1886 RecyclingCenter
288 1888 Airport Gonna bomb the Vikes back to the stone age
291 1891 AmphWar StealthBomber
293 1893 StealthBomber
295 1895 StealthBomber
296 1896 Destroy 2 small Vike cities
299 1899 Arrival
Okay let me see how this looks. I had the wonders & important events bolded, I don't think they showed up.
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Will everyone stop bloody quoting everyone else in their signature damnit. - Graag
[This message has been edited by crowatbitemedotcom (edited March 02, 2000).]
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March 2, 2000, 12:34
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#70
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Emperor
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Glad you made it, Crow - Sorry about the barbs - they never came at my west coast (as far as I can remember) just from the North & East, but I did have many angry visits by Romans & Mongols
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
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March 2, 2000, 14:09
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#71
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Prince
Local Time: 17:47
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Texas
Posts: 433
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Sten - sounds tough. It's really funny to see how the AIs develop in different games. In mine there was no real dominant power, the Aztecs Americans and Vikings were all about equal in size and power. The Mongols were surprisingly weak, sandwiched between Romans and Vikes and the Aztecs occasionally harassed them too. The Zulus had one city and the Romans 4 (but 2 were tiny <4). The Americans & Aztecs shared 4 of the top 5 city spots. The AIs really didn't give me any trouble at all, and they only got up to RR and Metallurgy because I gave them away.
I joined quite a few wars for gold. I don't usually do this but I was isolated enough that being in a war with the Romans didn't mean much except that they hated me more than usual .
Why did you give up the 1000g instead of just wasting the spy?
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Will everyone stop bloody quoting everyone else in their signature damnit. - Graag
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March 2, 2000, 14:20
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#72
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Emperor
Local Time: 15:47
Local Date: October 30, 2010
Join Date: Mar 1999
Location: SF, CA don't call it frisco... Striker!!
Posts: 3,617
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I didn't waste the spy because the freaking bully Zulu battleship(s) had killed all of my military units. I tried to run her over with a camel but she dove out of the way!
The other thing I did that was interesting, but stupid, was I landed a horse next to a vik settler very early which was also next to Trondheim. They requested to trade for Bronze and I thought, hey! they might just be defended with a warrior. So I traded with them and then crushed them. They never reappeared and that let the Romans expand too much. The hit to my rep probably didn't help me get alliances.
IIRC when I made the first map I got killed off in 1000bc, now I squeek into AC in 1980... I think I'll let others do the maps from now on.
[This message has been edited by Sten Sture (edited March 02, 2000).]
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March 2, 2000, 17:05
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#73
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Prince
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Dec 1999
Location: San Francisco
Posts: 428
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Oh Sten,
The sun is shining today. You'll make another map for us. Maybe without a useless port :|
I don't know how you folks are making all these funny faces.
So the next competition begins!
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March 2, 2000, 17:23
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#74
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Emperor
Local Time: 15:47
Local Date: October 30, 2010
Join Date: Mar 1999
Location: SF, CA don't call it frisco... Striker!!
Posts: 3,617
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what sun??? not over here in Jerry Brown land. rain, rain, rain.
That useless port thing made me mad, that was certainly not my plan. I also thought that with the turn in it the AI would have difficulty getting ships in there - not so! Others have made comments about the open tech path... I am not sure what that is refering to, I didn't change anything about the techs...
Aurelius - you can check out how someone wrote something by acting like you are going to edit their post... it will show you what they really typed, you just can't change it.
...later: okay there is the sun!!!
[This message has been edited by Sten Sture (edited March 02, 2000).]
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March 2, 2000, 19:14
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#75
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Prince
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Dec 1999
Location: San Francisco
Posts: 428
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I can actually see Oakland from my window. There are puffy, non-threatening clouds overhead. I don't have the Haight Street Camcorder working right now, but it looks nice enough given the weeks of rain we've endured.
Oh, I think the open tech path refers to being able to research any tech given the supporting prerequisite techs....ie you get CoL and CB and Alpha you will always have the choice of Monarchy in your next advance choices. Sometimes it doesn't happen that way.....but I'm just guessing.
Seeing Vet Battleship off the shore of One City:
Hindsight at killing off the Vikings:
UK Government Agents
Sten, thanks for the last scenario
Later
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March 2, 2000, 19:33
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#76
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Guest
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Okay you two, stop about SF. I'm jealous, the only time my town played a lead role in a movie they filmed it somewhere else
Seriously, why kill off the Vikings early in the game? It only will get you less trib/gifts later on.
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March 3, 2000, 01:32
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#77
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Emperor
Local Time: 15:47
Local Date: October 30, 2010
Join Date: Mar 1999
Location: SF, CA don't call it frisco... Striker!!
Posts: 3,617
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I hate when I do that!!! I just wrote a long explanation of why I didn't land until 1980 and instead of hitting send I closed my internet connection.
Okay so now the abbreviated version... I wanted to see how many huts I could get and how tough I could make getting Monarchy even while following the regular direct research path to it. The answer is really tough. I popped some huts and got some techs and some units (which made me supreme) and ran around contacting the AI. This was in MGE, but I made the map for crying out loud, and even though I waited a good while, I still had a basic idea of how it was laid out. So there I am trying to trade techs to get an alliance with hostile AIs and I keep running out of techs before I get them up to worshipful. Long story short - by being supreme you really hurt your abiltiy in MGE to get alliances, that in turn allows the AI to attack you without the repurcussion of another AI coming to your aid. I ended up fighting everyone the entire game. I lost track of how may settlers/engineers got killed, but I think it was more than 15. With all of those techs from huts, I didn't get Monarchy until 600bc and Republic in around 1000ad. I lost a couple hundred j/k city defenders to Zulu Battleships. The Zulu's and the Romans ended up as the dominant civs, only the Americans survived at all. The Zulu's had a spy show up on my doorstep while they were building their ship and they demanded 1000g which I gave to them to get a ceasefire and block their spy from getting fusion, they launched a minimal ship the next turn, but without fusion. I launched three turns later and beat them to AC. The Romans were losing cities left and right to the Zulus by this time and couldn't get their ship completed in time...
More to follow.
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March 3, 2000, 08:48
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#78
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Emperor
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Huey - you are of course completely correct about the Vikings - but it was fun!!! and the Vikings are one of my bętte noire civs.
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
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September 18, 2000, 09:28
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#79
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King
Local Time: 18:47
Local Date: October 30, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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amazing what school will do to your time. Took me over 3 weeks to finish this one. Still haven't even looked at OCC #17 yet and #18 is due to make a showing soon. Anyway, This one was frustrating not having a second settler. Since we had 4 usable as is specials, I kept delaying and delaying building a settler too. Never did build it until i was in Republic and size 4... Looking back, that was probably way too late - Once the colossus was built I should have built one since i was already size 3 and could have grown back to 3 fairly quickly since i would have had 2 wheat to work with... Tom got a nomad?!?!? no wonder he was so far ahead of everyone else. Having the starting trireme was a mixed blessing. I could explore and deliver trade more efficiently, but i also put off building better ships (never did build one, although bribed a transport during the SS construction - of course i was out of freights to deliver by then) and i missed out on a couple demanded trade routes due to the slowness of the trireme. Was kind of funny having a nuclear powered trireme though As usual, I took too much time building extra engineers post refrigeration and it cost me famines when i had to abandon producing grasslands from hills too soon to get production up to 80+... Wound up with nearly 90 production and 4 of 6 engineers dead of famine and less trade than i could have had with all the farmland hills instead of farmland grasslands. I was 1 round too late to save the 3rd and could have saved the 4th by teraforming a plains instead of a hill early on. Having those 2 engineers would have saved me at least 2 turns on the spaceship, if nothing else than just to disband towards them, and i could have had a slightly higher income as well. I had to delay 1 structural by 1 turn simply because i needed something like 5 more gold. I suppose the long time it took to play the game also factored in, since even with the log, i didn't keep track of my thought processes as to when i wanted to do which things. Two interesting things i never really figured out were: why did we have that visible city-sized open area off to the north and why were we unable to build our own naval units? Anyway, maybe I'll get to start #17 or #18 this week. To the log:
Diety 2.42 and 1.07
AC 1827 AD
Monarchy: -3050
Republic: -1050
Democracy: 460
Colossus: -1950
Copes: -175
Shakes: 80
Ike's: 820
Darwin's: 1120
Apollo: 1754
Trade Routes: -675, -500, -400
Trade: -950
Cons: -650
San: 140
Refr: 1120
Auto: 1480
Comp: 1640
SF: 1752
size 12: -350
size 21: 1280
hehe, love the name - even kept it disappointed in just 1 settler...well means I'll have more engineers at some point - coal? guess I'll leave it - a lot more shields than buffalo - hmmm - an extra visible spot? probably not a mistake
-4000 hut (archer), Home founded
-3900 hut (50 gp)
-3850 Alphabet
-3800 warriors, hut (barb horseman) maybe i'll get a vet warrior?
-3750 hut (NON horseman) someone is nearby...
-3700 Vikings (horseback riding, peace)
-3600 Code of Laws
-3550 warriors
-3350 barb horseman finally attacks - no vet warrior
-3300 hut, barb horseman (archer vet)
-3250 barbs land...
-3050 Monarcy, revolt Monarchy founded, ack, warrior dies attacking barb leader!, other warrior becomes vet, barb leader captured (150 gp)
-3000 hut (Polytheism)
-2900 Americans (Writing, Map Making, peace, alliance, share maps), Vikings (Iron working, no alliance)
-2700 Zulu (peace)
-2500 Americans (25 gp), other 2 AI rebuff alliances yet again
-2300 size 3, hut (Pottery), Vikings (Alliance, 50 gp)
-2250 5 turns to colossus with max taxes and no more gifts
-2150 Aztecs (peace, share maps, intrigued by alliance but no)
-2000 hut (50 gp), Americans (50 gp)
-1950 Colossus, Romans (Masonry, share maps)
-1900 WL, Aztecs (Alliance)
-1850 Currency
-1800 Americans (Literacy, no gift), hut (Sparta*2=>barb horseman - killed it), Vikings (), Zulus (), Romans () - () indicates gifted 1-3 techs to get to worshipful, asked for alliance or gift if already allied, and was told no
-1650 library
-1550 Romans (), Zulus (), Vikings (), Aztecs (), Americans (50 gp)
-1400 romans kill vikings..., Aztecs (offer 100 gp for war with Zulu, decide to decline), Mystism
-1350 landed on visible wheat from start of game, guess that was a mistake with the initially visible area?, Romans (Share maps, deny alliance), Aztecs (ended talks)
-1100 Aztecs (Republic, 50 gp), revolt
-1050 Republic founded
-1000 marketplace, disband warrior
-975 temple, WL
-950 Philosophy ( Trade), Romans (Alliance, 150 gp), Zulu (Wheel), Aztecs (50 gp), Americans (50 gp) - first decent round from the AI this game *glances back at all the ()s*
-925 caravan
-900 settlers (finally!)
-875 hut (Seafaring)
-825 size 7 (cancel WL, no construction/colosseum), hut (3 barb horsemen) - killed 1, still not vet - byebye chariot, Zulu (), Roman (), Aztec (50 gp), Americans () - whose idea was it for this scenario? uncooperative AI, more barbs than usual, only 1 settler?
-700 caravan
-675 hides (demanded, 148) to Trondheim
-650 caravan, Construction
-625 doh, forgot to switch production to aquaduct..., Zulu (Alliance, 150 gp), Romans (75 gp), Aztecs (50 gp), Americans (50 gp)
-600 diplomat
-550 aquaduct
-500 colosseum, WL, silk (undemanded, 104) to Cumae
-450 harbor, Romans (), Aztecs (50 gp), Americans(50 gp) - no new techs to offer Zulus so hold off
-400 mathematics, hides (undemanded, 136) to Cumae
-375 caravan
-350 size 12, cancel WL, sell temple
-300 caravan, Zulus (50 gp), Romans (75 gp), Aztecs (50 gp), Americans (50 gp), still have yet to meet Mongols...
-275 caravan
-250 Astronomy
-225 caravan, gold (demanded, 352) to Cumae
-200 Romans (100 gp), Zulus (100 gp), Aztecs (Monotheism, 50 gp), Americans (50 gp)
-175 Copernicus' Observatory, Medicine
-150 barb leader (150 gp)
-125 caravan
-75 caravan
-50 University, Romans (100 gp), Zulus (100 gp), Aztecs (50 gp), Americans (50 gp)
-25 caravan, heh, barb legion dies attacking aztec caravan, Zulu (share maps), Romans (Banking, share maps), Aztecs (share maps), Americans (share maps)
20 caravan
60 caravan, Engineering, sell colosseum
80 Shakespeare's Theater, Aztecs (), Romans (), Zulus (), Americans ()
140 Sanitation, hmm, beads no longer in demand at bapedi - only 2 turns to make next city that demands it - hope they don't change as well
180 beads (demanded, 328) to Texcoco
200 Sewer System, Theory of Gravity
220 WL
240 Bank
280 Aztecs (), Romans (), Zulu (75 gp), Americans () they did so beautifully for about 600 years, and now that the Aztecs have built the great library, they all turn their noses up at me
300 Invention, size 16, cancel WL
380 university, darn, just missed Demo, even with a 5 food deficit...
420 caravan
440 revolt
460 caravan, Democracy founded
480 Romans (Economics, 200 gp), Aztecs (50 gp), Zulus (Navigation, cancel talks), Americans (50 gp)
500 caravan
520 Gunpowder
540 stock exchange
580 caravan
600 Chemistry, Aztecs (100 gp), Romans (), Zulus (150 gp), Americans (50 gp)
620 caravan
660 caravan
680 Explosives, WL
700 engineers, Aztecs (Feudalism, 100 gp),
740 engineers, wine (demanded, 217) to Texcoco, disband settlers
760 engineers (3 enough?), gold (demanded, 213) to Hlobane
780 Physics
800 caravan, cancel WL (back to 16), Aztecs (), Romans (200), Zulu (75), Americans (50)
820 Isaac Newton's College
860 caravan, Magnetism
900 caravan
920 Steam Engine, Aztecs (50 gp), Romans (Bridge Building, 200 gp), Zulus (75 gp), Americans ()
940 caravan
960 copper (demanded, 184) to New York
980 caravan, Railroad
1020 caravan
1040 Metalurgy
1060 caravan
1100 caravan, Electricity, Aztecs (50 gp), Romans (200 gp), Zulus (), Americans (50 gp)
1120 Darwin's Voyage ( Refrigeration, Industrialization)
1160 Corporation, gold (demanded, 216) to hlobane
1180 supermarket, WL
1240 Electronics
1280 wine (demanded, 234) to tenochtitlan, size 21
1300 factory, Refining
1320 barb leader (150 gp), Romans (200 gp), Zulus (75 gp), Aztecs (), Americans (100 gp)
1340 hydro plant
1380 freight, Combustion, size 26
1420 freight, size 27 (cancel WL).
1440 Steel
1460 freight
1480 Automobile, Romans (), Zulus (100 gp), Aztecs (), Americans (50 gp)
1510 Mass Production
1520 superhighways, Romans (share maps)
1530 Conscription
1540 freight
1550 Chivalry
1560 freight
1570 Leadership, coal (undemanded, 235) to bapedi - darn barb frigate rerouted my trireme costing me several turns and a demanded coomodity and i only needed 5 more beakers to get a 1 turn advance
1580 freight
1590 Tactics (Aztecs discover chivalry 4 turns too late...), cloth (demanded, 540) to Pisae
1600 freight, Machine Tools
1620 freight, Miniaturization
1640 freight, Computers
1650 barb leader (150 gp) heh - trireme vet now
1660 research lab, Mobile Warfare
1670 offshore platform, Robotics, still not 40 prod
1680 engineers, Flight (size 26)
1690 manufacturing plant, WL
1700 engineers, coal (demanded, 227 ) to Zimbabwe
1710 Freight, size 27
1720 engineers, Advanced Flight, cancel WL (6 engineers and not enough ;p)
1740 Rocketry, Romans (100 gp), Aztecs () other 2 are uncooperative, and i have too much gold on hand atm - afraid they will cancel
1752 Space Flight
1754 Apollo Program
1756 struct #1, Romans (100 gp), Aztecs (), down to 2 freights (really hurts only having 49 production, 6 engineers working as fast as they can...)
1758 comp #1, Zulus (50 gp), out of freights (other than a delivery)
1760 comp #2, Atomic Theory
1764 struct #2, Nuclear Fission, wine (demanded, 350) to Texcoco, production over 60
1766 struct #3
1768 struct #4, Nuclear Power (heh, nuclear powered trireme ), Romans (100 gp)
1770 struct #5
1772 Romans (100 gp for Space Flight), disband trireme
1774 comp #3, production over 70
1776 struct #6
1778 struct #7, bribe roman diplomat
1782 Superconductor
1784 production = 81
1786 mod #1
1788 struct #8
1790 struct #9, bribe roman diplomat
1792 struct #10
1794 struct #11
1796 struct #12
1798 struct #13
1800 struct #14, so, can i teraform quick enough to keep my 3rd engineer?
1802 struct #15, bribe 2 roman diplos (should be enough now)
1804 comp #4, romans cancel alliance
1806 comp #5, Fusion Power
1808 comp #6 (nope, down to 2 engineers but have a food surplus...)
1810 mod #2, disband archer and 2 diplomats, sell research lab, Aztecs (Genetic Engineering for computers, no gift...)
1812 mod #3, launch (AC 1827 AD)
1814 Romans steal Fusion Power
yada yada yada
1827 [b]Alpha Centari[b], Rue Paul Forkbeard, 48%
[This message has been edited by SCG (edited September 18, 2000).]
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November 26, 2000, 16:19
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#80
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Queen
Local Time: 00:47
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
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OCC #03
Deity
MGE
No less than 13 advances came to us in a single turn each, around the discoveries of Automobile and Computers. A unicum, to which the AI tribes contributed by researching Polytheism, Monotheism, Theology and Genetic Engineering, thus giving us a technology bonus. (But not much money in the form of gifts, as we were afraid of getting those horrible techs ).
With the good start, too (early N-Settlers, I love forests ), we could hardly miss a fine landing date.
================================================== ==============
AC: 1476
Monarchy: -3050
Republic: -1450
Democracy: -125
Colossus: -2200
Copernicus: -425
Shakespeare: -1050
Newton: 140
Darwin: 700
Apollo: 1040
Trade routes: -1600, -1400, -1200
Size 12: -900
Size 21: 500
Size 29: 1475
Trade: -2500
Construction: -2800
Sanitation: -400
Refrigeration: 220
Automobile: 540
Computers: 720
Space Flight: 1020
============================================
-4000 Bronze Working, Ceremonial Burial, Warrior Code
----- N-Archers(h), put in boat, see the hut-pattern
----- Seven Chimneys founded by Karigan
-3950 N-Settlers(h)
-3850 50(h), Archers(h)
-3750 Alphabet
-3700 N-Horsemen(h), Vikings, Peace (we refuse to trade for Masonry)
-3650 Wheat/r irrigated
-3500 S2 (wheat/r+silk/r)
-3450 50(h)
-3400 Code of Laws, 4 techs->V, no Ally , 100(h)
-3250 N-Archers(h), N-Chariot(h)
-3200 Romans, Peace, 4 techs->R, Ally
-3150 50(h)
-3050 Monarchy, MONARCHY
-3000 50(h), Americans, traded for Writing, 3 techs->Am, no Ally
-2950 N-Archers(h), tarded for Masonry(V)
-2900 S3, Barb Archers
-2850 25(h), Currency(h), Barb Leader (150)
-2800 Construction(h)
-2700 Mongols, Peace, 9 techs->M, no Ally
-2550 Barb Archers
-2500 Mysticism, Trade(h)
-2450 Zulus, traded for Horseback Riding, Peace, 8 techs->Z, no Ally, 50 , Barb Archers
-2400 The Wheel(h)
-2350 S4, 50(h)
-2250 Traded for Map Making(V), 6,7 techs->V,Am, Maps, no Allies
-2200 COLOSSUS, 100(h)
-2150 Engineering(h)
-2100 Library
-2050 6 techs->M, Maps, no Ally
-2000 Marketplace, Aztecs, traded for Pottery, 12 techs->Az,R, Maps, Ally(Az), 50,25
-1950 Barb Archers, 4 techs->Z, Maps, Ally
-1900 Barb Archers
-1850 Barb Leader (150)
-1800 Beads, Literacy, Barb Chariot
-1700 Gold
-1650 di Archers
-1600 Silk, 50(h), Beads to Zimbabwe (56)
-1500 Food
-1450 Philosophy -> The Republic, REPUBLIC, 5 techs->V,Am, Maps, Barb Archers
-1400 Food, We Love , Gold to Zimbabwe (72), 3 techs->R,Az, Maps, 50,25
-1350 S6, 4,3 techs->M,Z, Maps(Z), 25
-1300 S7, Food, Coal mined
-1250 Medicine, We Love ends , Barb Archers
-1200 Barb Leader (150), Silk to Zimbabwe (88)
-1100 Food, Mathematics, Barb Archers
-1050 SHAKESPEARE'S THEATRE, Astronomy(h)
-1000 S8
-975 Aqueduct, S9, 3 techs->V,Am
-950 S10, 3 techs->R,Az, no gift
-925 S11, Barb Archers
-900 S12, Barb leader (150), 3 techs->M,Z, 150<-Z
-875 Coal, We Love ends
-850 University
-825 University
-750 Banking, Americans take Ulundi
-725 Food, 2 techs->V,Am
-700 2 techs->R,Az,Z, 25,50,50
-675 Bank, Barb Archers
-650 Seafaring
-625 Food, Coal to Tenochtitlan (232)
-600 Iron Working
-575 Beads
-550 Barb Leader (150)
-525 Food
-475 Food, Bridge Building
-450 Food, 3 techs->V,Am, Maps, no Ally
-425 COPERNICUS' OBSERVATORY, 3,5 techs->R,M, Maps, 50<-R
-400 Sanitation, traded for Invention(Az), 3,5 techs->Az,Z, Maps, 25<-Az
-375 Sewer System, We Love , Beads to Washington (d,182)
-350 Chemistry, S14
-325 Harbor, S15
-300 S16, Barb Horsemen
-275 Economics, S17
-250 Food, We Love ends , Barb Leader (150)
-200 Stock Exchange, Gunpowder, 5 techs->R,M, Maps, 50<-R
-175 3,5 techs->Az,Am, Maps, 200<-Az , Barb Horsemen
-150 Beads, Barb Leader (150), 3,5 techs->Z,V, Maps
-125 Democracy, DEMOCRACY
-100 Food, Famine->S16
-75 Explosives
-50 Engineers->S15, Barb Horsemen
-25 Theory of Gravity
1 Food
20 Metallurgy, 4 techs->R,M, Maps, 50<-R
40 Food, 4 techs->Az,Am, Maps, 150<-Az
60 Navigation, 4,5 techs->Z,V (we won't ask the Zulus for a gift as they have Polytheism!)
80 Food
100 Physics, Beads to Washington (111)
120 Food
140 ISAAC NEWTON'S COLLEGE, Magnetism
160 We Love
180 Engineers, Electricity, 4 techs->R,M, Maps, 50<-R
200 S16, 4 techs->Az,Am, Maps, 100<-Az
220 Wine, Refrigeration, We Love ends , traded for Conscription(Z), 3,5 techs->Z,V, Maps, Ally(V), 250<-V
260 Supermarket, Steam Engine
300 Food, Railroad
340 Food, Industrialization
380 Factory, The Corporation, 6,6,6,6,4,4 techs->R,M,Az,Am,Z,V, Maps, 50,-50,-,-,25
400 We Love
420 Food, Refining, S17, Wine to Tenochtitlan (d,244)
440 Barb Elephant, S18
460 Food, Steel, S19, 1 tech->R,V, 50,25
480 S20
500 Coal, Combustion, S21, Barb Musketeers
520 S22
540 Food, Automobile, S23, di N-Chariot, 3,4,4,4,4,3 techs->R,M,Az,Am,Z,V, 50<-R,V
560 Superhighways, S24, Barb Cannon
580 Electronics, S25, Barb Musketeers
600 Mass Production, We Love ends
620 Diplomat, Feudalism, 3 techs->R,M,Az,Am,Z,V, Maps, 50<-R
640 Chivalry
660 Leadership, Barb Leader (150), Coal to New York (d,502)
680 Tactics
700 DARWIN'S VOYAGE -> Machine Tools, Miniaturization, Barb Elephant, Americans: LEONARDO'S WORKSHOP
720 Coal, Computers, di N-Chariot, Aztecs: MARCO POLO'S EMBASSY
740 Research Lab, Mobile Warfare, Br Barb Musketeers
760 Robotics, Hills into Plains, 8 techs->R,M,Az,Am,Z,V, Maps, 50<-V , Barb Musketeers
780 Offshore Platform, Atomic Theory, Barb Leader (150)
800 Nuclear Fission, Coal to Washington (d,595)
820 Manufacturing Plant, Nuclear Power, sold Sewer System
840 Mass Transit, The Laser, sold Aqueduct
860 Flight
900 Radio, sold Temple
920 6 techs->R,M,Az,Am,Z,V, Maps, 50<-R,V
940 Advanced Flight
980 Rocketry
1020 Spaceflight
1040 APOLLO PROGRAM - 77 shields, no freight, 1034 gold, di N-Horsemen
1060 S#01, Plastics, now 85 shields
1080 S#02
1100 S#03, Superconductor
1120 S#04
1140 S#05, Fusion Power
1160 S#06, 87 shields, 1738 gold
1180 S#07
1200 S#08
1220 S#09, 1 tech->R, 100
1240 S#10
1260 S#11, Hills into Plains
1280 M#01, traded for Communism, Polytheism and Monotheism (M), Americans: UNITED NATIONS
1300 M#02, traded for Genetic Engineering(R), 3 techs->R, Maps, no gift
----- traded for Amphibious Warfare(Z), 3 techs->Z,V, Maps, 200,100
----- traded for Recycling(Az), 3 techs->Az, Maps, worshipful Aztecs cancel alliance
1320 M#03
1340 C#01, 2 techs->Am, traded for Guerilla Warfare and Theology
1360 C#02
1380 S#12, Stealth
1400 S#13
1420 S#14, Environmentalism
1440 S#15, LAUNCH the OSS Karigan (15-1-1-1-1-1)
1441 City Walls, M: S#01
1442 Spy, di N-Archers, N-Trireme, Diplomat
1443 Solar Plant, sold Hydroplant
1444 Airport
1445 Stealth Fighter, M: C#01, Am: SETI PROGRAM, C#01
1446 SAM Missile Battery, Labor Union, Z: C#01
1447 Barracks
1448 Mech.Inf., V: S#01, Am: MICHELANGELO'S CHAPEL
1449 R: C#01, Az: C#01 ....
1451 Am: MAGELLAN'S EXPEDITION
1453 ADAM SMITH'S TRADING CO., Am: J.S. BACH'S CATHEDRAL
1455 Am: STATUE OF LIBERTY
1457 EIFFEL TOWER, Barbs take Trondheim -> Vikings destroyed
----- American Trireme sneak attacks Mech.Inf. , Zulus come to our aid
1458 Traded for Combined Arms (Z), 1 tech->Z, 550
1459 HANGING GARDENS
1460 Zulus liberate Ulundi
1461 LIGHTHOUSE, Americans take Unlundi
1462 Plains into Grassland(s), M: M#01
1463 CURE FOR CANCER, Am: M#01
1464 Aqueduct
1465 Am: HOOVER DAM
1467 GREAT LIBRARY, Az: M#01
1470 ORACLE
1471 Sewer System, We Love
1472 S26, Plains into Grasland(s), Am: M#02
1473 Future Tech #009, S27
1474 S28, 650<-R for War(M), Aztecs declare war
1475 GREAT WALL, S29
1476 The OSS Karigan lands on ALPHA CENTAURI
Score=498 (64%)
------------------
If you have no feet, don't walk on fire
[This message has been edited by Ribannah (edited November 26, 2000).]
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