November 20, 2000, 19:26
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#1
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Warlord
Local Time: 17:47
Local Date: October 30, 2010
Join Date: Aug 2000
Location: St. Louis
Posts: 272
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Four Starting Techs?
I just started a Deity, Raging Hordes, jtworldh gigamap world as the Romans when it gave me four starting techs. Has anyone else seen this? It was really weird. The techs were Alphabet, Bronze Working, Currency, and Code of Laws. I've got the saved game as proof.
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What if the Hokey-Pokey is really what its all about?
Contact me at cpoland@mail.win.org
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November 20, 2000, 19:52
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#2
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King
Local Time: 00:47
Local Date: October 31, 2010
Join Date: Nov 1999
Location: NC, USA
Posts: 1,579
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Four starting techs is nothing. I've gotten over half a dozen, sometimes including Monarchy.
I play as the Americans, so I won't get the better starting places. The lower you rae on the list, the worse your starting location is and the more techs you get as compensation. Playing the purple civ will probably give you loads of techs, while white civs typically get very few.
You also get extra techs if you start really close to another civ. That could be the cause here.
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November 20, 2000, 20:04
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#3
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Warlord
Local Time: 17:47
Local Date: October 30, 2010
Join Date: Aug 2000
Location: St. Louis
Posts: 272
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Well, I have never seen four before. I play as the Mongols normally and usually only get 1 starting tech. The closest civ to me in this game is the French.
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November 20, 2000, 22:49
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#4
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Local Time: 23:47
Local Date: October 30, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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On emperor level, I was once gifted with
Irrigation, Mining, Alphabet, Bronzeworking, Ceremonial Burial, Code of Laws, Currency, Pottery, Trade, Roads and two settlers
So: 7 Techs (Proper)
2 Settlers
3 Given Techs.
(I know this because I was about to make a thread about this very same topic.)
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November 21, 2000, 05:58
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#5
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Emperor
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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It is currently very much 'under construction'. but if you go to our 'Deity Start Archive' under our Web page http://www.stusdomain.org.uk/Civilization/ you will find several 7 tech starts and an 8 tech start - SG2 is the expert, but I don't think we have ever seen more than 8 starting techs ...
Good civin'
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____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
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November 21, 2000, 09:17
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#6
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Just another peon
Local Time: 18:47
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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8 is the most that I've ever seen.
But it has been awhile since I played a straight up SP game.
RAH
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November 21, 2000, 10:25
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#7
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Prince
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Jun 2000
Location: London, United Kingdom
Posts: 814
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I'm not sure that I go with the "poor start position = more starting techs idea. If I'm remembering right I've had arctic/antarctic starts with no additional starting techs and the odd three special starts (with good surrounding terrain) plus extra techs on top.
But I must admit that since I read of the theory I have been on the lookout for a clear case where it didn't seem to fit and, so far, one has not come up.
Never had a monarchy start but read of it once before.
Someone posted that proximity to warlike AI civs (the Zulus were cited, I think) attracts compensation by extra tech/s. I could not support that one from impiric evidence either.
My own suspicion remains that it is largely random up to a maximum of 8 but that there is a cycle so that for a few games there will be none, then some games with one or two extras, then some with three or four, cycling up to 8 and then working back down to none. I say that because I recently tried out a starting tactic in which you build several settlers while having one city at size 1 and I had to reject a sequence of random starts because I wanted a river site for the capital. As each map was generated the above cycle seemed to operate.
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November 21, 2000, 12:14
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#8
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King
Local Time: 00:47
Local Date: October 31, 2010
Join Date: Nov 1999
Location: NC, USA
Posts: 1,579
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I can vouch for the reality of getting more techs when close to other civs. Once I got about half a dozen techs even though I started on a river in good terrain. It turned out that the Vikings were close by. Similar things have happened in other games.
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November 21, 2000, 15:05
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#9
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Settler
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Westcoast of Canada
Posts: 9
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I think it is pretty safe to say that civs close by, must be on the same continent in order to receive extra techs. I have started on two city islands with no neighbors , crappy land (an island) and two civs on landmasses next to mine, only one water space away, and received no tech on more than one occassion. Anyone else seen this. Leads me to believe that you need to be on the same land mass. Then again , it could all just be random , making me look like an idiot
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November 21, 2000, 15:57
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#10
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Emperor
Local Time: 19:47
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
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Mostly, in SP, I get more when on a small island, in barren terrain, or with a close neighbor. In fact, I regard four or more as a warning of an aggressive neighbor. Works out that way most of the time. One, two, even three can be random. Never seen more than six, never seen Monarchy. However, once ran into a neighbor two moves into the game who offered Monarchy in trade for one of mine. He must have had it from the start.
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November 21, 2000, 17:57
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#11
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Prince
Local Time: 18:47
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Neptune Beach,Florida,USA
Posts: 806
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I have had ten techs(7 plus the standard irrigation,mining, and roads). There is some randomness, but proximity to another civ and the initial terrain are factors.
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November 21, 2000, 20:47
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#12
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Local Time: 23:47
Local Date: October 30, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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The area I started in to get 7 techs had all 7 civs extremely close on a real world map
ex: I was Romans; Vikings, Babylonians, Persians, Egyptians, Indians, English
What is the color I omitted so I can figure which other civ started?
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November 21, 2000, 21:51
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#13
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Settler
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Westcoast of Canada
Posts: 9
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Dark Cloud you got them all. i agree with the theory that more techs generally means an agressive neighbor, but then early in the game , anyone can be agressive neighbor, even the babylonians, who historically conquered the weak until they too were considered weak by many other nations
I don't remember where i saw this post, i think it might have been in the ctp2 section , but someone commented how empires rise and fall, and lets face it, the ai rises and falls, but the human never does. Such a shame, like the poster stated, it makes it clear half way through the game who is going to win.
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November 29, 2000, 19:24
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#14
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Guest
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Once I got
Alpha
Bronze
Currency
Trade
Ceremonial
Code of Laws
Monarchy
What a start!!
I have never seen the rare mapmaking start, although I have heard of it
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Go Redskins!
Email me at
SilverDragon141@aol.com
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November 29, 2000, 20:38
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#15
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Settler
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Westcoast of Canada
Posts: 9
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i have never seen map making either , i think it is rumour
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November 30, 2000, 03:54
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#16
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Emperor
Local Time: 23:47
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Mercantile - see SG2's 'A is for Alphabet' thread ...
------------------
____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
[This message has been edited by Scouse Gits (edited November 30, 2000).]
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