August 1, 2001, 08:55
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#1
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Chieftain
Local Time: 12:00
Local Date: October 31, 2010
Join Date: Jan 2001
Location: USA
Posts: 53
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Air-to-air vs. unarmed units
How does an unarmed air unit, such as a Gravship Former, Transport, or Supply perform when attacked? Are the odds maxed out, such as 65535:1? Can they disengage if they have a movement advantage?
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August 1, 2001, 09:37
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#2
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Emperor
Local Time: 07:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: San Antonio TX USA
Posts: 3,815
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The defense is based on the armor class, 1 thru 12. In addition, a class 1 (no armor) that is unarmed (no offensive weapon) is reduce to a value of 1/2. I have never seen an air unit disengaged, I do not believe that they do so.
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Gaius Mucius Scaevola Sinistra
Japher: "crap, did I just post in this thread?"
"Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"
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August 1, 2001, 18:43
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#3
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Warlord
Local Time: 14:00
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Finland
Posts: 143
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They don't stand a chance. Period.
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August 1, 2001, 19:39
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#4
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Chieftain
Local Time: 12:00
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Minnesota
Posts: 82
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Ive had a former defeat a needlejet once when attacked. But my formaer had Elite Morale and Armor 4. I admit though, it is rare for me to see this happen.
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I have seen the truth, and it makes no sense.
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August 1, 2001, 19:42
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#5
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Prince
Local Time: 22:00
Local Date: October 31, 2010
Join Date: May 2001
Location: Pekka Fan Club
Posts: 634
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Do elite formers get an extra move?
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- Pekka
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August 1, 2001, 19:46
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#6
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Chieftain
Local Time: 12:00
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Minnesota
Posts: 82
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Not that ive noticed. I believe the moves depends on your chasis. If you got the marine SP you get 2 extra moves however.
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I have seen the truth, and it makes no sense.
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August 2, 2001, 09:35
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#7
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Emperor
Local Time: 07:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: San Antonio TX USA
Posts: 3,815
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My elite super fusion rover formers (Santiago, command nexus, cyborg factory) had 3 movement rather than 2.
__________________
Gaius Mucius Scaevola Sinistra
Japher: "crap, did I just post in this thread?"
"Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"
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August 2, 2001, 09:41
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#8
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Emperor
Local Time: 07:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: San Antonio TX USA
Posts: 3,815
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My former and other non combat units do not get a morale boost from monoliths, nor can the get the trained special charateristic. Thus ii is difficult for the other factions to get elite formers.
__________________
Gaius Mucius Scaevola Sinistra
Japher: "crap, did I just post in this thread?"
"Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"
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August 2, 2001, 12:30
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#9
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King
Local Time: 07:00
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Capitol Hill, Colony of DC
Posts: 2,108
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Quote:
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Originally posted by Lefty Scaevola
My former and other non combat units do not get a morale boost from monoliths, nor can the get the trained special charateristic. Thus ii is difficult for the other factions to get elite formers.
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There are Fundy (+1) and Power (+2) to boost the morale in addition to the Command Center/Nexus and the Bioenhancement Centers/Cyborg Factory. Power, at least would equal the Spartans +2 morale bonus.
Despite a recent thread, I don't quite understand them, but I believe that Childrens Creches may also give morale boosts, at least under some circumstances. Regarding non-combatants, they might be boosted while in the sphere of influence of the Creche at least, and maybe additionally if built and/or homed there.
Navy Yards/Maritime and Aero/Cloudbase also boost civilian craft morale in their respective domains in the same fashion as Command & Bioenhancement facilities do for the land units.
AFAIK, any elite unit gets the extra movement.
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August 2, 2001, 12:33
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#10
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Prince
Local Time: 07:00
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Ohio
Posts: 721
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Elite formers are very handy --this is a significant faction advantage for the Spartans. Also, any faciton can get this by running Power/Thought Control (which can be done without penalty after getting Cloning Vats!).
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August 2, 2001, 12:44
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#11
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Emperor
Local Time: 07:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: San Antonio TX USA
Posts: 3,815
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For defense, note that a fusion sea former can have plasma steel armor for no extra cost.
__________________
Gaius Mucius Scaevola Sinistra
Japher: "crap, did I just post in this thread?"
"Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"
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