quote:
Originally posted by Scouse Gits on 12-05-2000 05:00 AM
up to x - first citizen content
x+1 to 2x - first citizen red (somewhere - not necessarily in the new city)
2x+1 to 3x - first citizen a pirate (somewhere)
3x+1 on first citizen a pirate everywhere
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Close, but not exactly right, from my experience. From x+1 to 2x, you will get an unhappy first citizen in two (random) cities for each new city you build. So at 2x, you'll have an unhappy first citizen in all cities. Same thing from 2x+1 to 4x, until the first citizen in every city wears a black hat. Building beyond 4x creates a second pirate in random cities. Note that two luxuries, Hanging Gardens, or an elvis will convert a pirate to a happy (rather than unhappy, or even merely content) citizen. Building beyond 8x cities will cause "super pirates" to start appearing. Super pirates are graphically indistinguishable from regular pirates, but need extra pacification. A temple and two garrison troops will change two pirates to content, but the city will revolt if one of them changes to a super pirate.
At Deity, x is 6 for Monarchy on a small (and, I think, medium) map, and 8 on a large map.
This neat mathematical formula applies only if all of your cities are smaller than size 3 - at some level of population, a single large city will count as two or more small cities. Thus the reports of population growth causing unrest, without any additional cities being built.
Edited to remove references to non-existant "super pirates". What was I thinking?
Edited again to restore super pirates. They do exist, but come later than I originally remembered.
quote:
Originally posted by Scouse Gits on 12-06-2000 05:55 AM
Thanks DaveV - I somehow knew you would have this one down pat
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Let's see how quickly the Scouser puts his faith in me next time!
[This message has been edited by DaveV (edited December 08, 2000).]