Guidelines for Gameplay – landing on AC
1.Don’t waste science beakers. Adjust the science rate “all the time”.
2.Use caravans/freight from the SCC for trade with other civs (don’t waste science beakers). Match demand/supply only for those commodities that give you a trade bonus. (You might wanna use the caravan/freight hopping technique to get your unit hopping from one ship to another to cross the an ocean).Your other cities build caravans/freight for wonder building.
3.Get all the tribute you can.
4.Rushbuild terrain improvements. Always have a 1 square (available for the extra worker) roaded or irrigated before your city grows. You might want to build roads to other civ(s) inbetween terrain improvment and city growth, especially in OCC).
5.Use settlers/engineers to build airbases on mined hills to get extra food.
6.You might want to build a lot of settlers/engineers in a city next to an enemy city to get a lot of NON settlers/engineers.
7.Rushbuy units, improvements, and wonders.
8.If you need to revolt, only do so the year before SOO.
9.Watch out for unhappiness due to “Max Cities” factor.
10.Don’t waste shields in cities.
11.Give all your techs to the ai’s before railroad.
12.I try to avoid discovering Warrior Code before Monarchy.
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Using a ruler (tnx SG) and a spreadsheet (tnx for the tip, tonic) helps me do this.
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There might be times when you want to deviate from this.
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You don’t always wanna do this. You might need your settler(s) doing other kinds of stuff, like building cities.
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Still not sure about Navigation.
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When I play I try to keep these guidelines/principles in mind (when playing OCC I use Paul’s guide, of course). I also use a Word document with tables for easy reference:
http://home.online.no/~lar-oeve/civ2...0reference.doc
The 1st table is Inca911’s (http://apolyton.net/forums/Forum3/HTML/000880.html) just twisted a little. I try to be “vigilant and weary” when for example I build my city #7 in Monarchy. The table has some assumptions (only 1 size cities), but can be used as a kinda “rule of thumb”, IMHO.
In the 2nd table I have just put in the year before the Oedo year. This makes it easy for me to know when to revolt.
The 3rd table is taken from Scrolls of Wisdom, and so is the 4th, I just elaborated on that one.
The 5th table (Oedo’s Techs) is not yet there, but I will put it up when all the techs have been assigned proper values..
I am posting all this because I want to know what you ppl use as guidelines/principles when playing. I also would like to know what you keep as a reference during play.
If there’s any doubt: I found all of this stuff at Apolyton (civ2 strategy).
[This message has been edited by Lars-E (edited January 30, 2001).]