August 3, 2001, 06:40
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#1
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Prince
Local Time: 22:03
Local Date: October 31, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
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Editing the game text
Does altering any part of the game text cause the game to crash?
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Alex
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August 3, 2001, 06:50
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#2
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Warlord
Local Time: 13:03
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Stockholm, Sweden
Posts: 265
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Not that I've ever experienced. I changed all of the text to Polish (with eastern European symbols) once and didn't have any problems.
The problems can occur, I guess, when you edit the rules.txt file and change the numbers to something outrageous. I've changed them to fairly large number (up to 250 turns for some city improvements) but never experienced any problems. I wonder if the threat at the beginning of the file is based on reality...
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August 3, 2001, 09:10
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#3
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Deity
Local Time: 15:03
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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I believe it can crash if the game will have trouble diplaying some language specific characters you might have.
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August 3, 2001, 13:23
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#4
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Local Time: 07:03
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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i'm sure that if you delete one of the @ symbols the game would crash when you try to use that part of the file. otherwise, what's the point in having them
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August 4, 2001, 02:49
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#5
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Prince
Local Time: 22:03
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Join Date: May 2001
Location: Asia Pacific
Posts: 611
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Thanks.
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Alex
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August 4, 2001, 10:53
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#6
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King
Local Time: 06:03
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Yes, the @ symbols should all be left intact. Adding extra items to a list can cause the game to do silly things (e.g. popup message "Sewer System attack near Valladolid!"), as the game identifies text by its location in the file. Even this doesn't cause it to crash, tho.
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The gift of speech is given to many,
intelligence to few.
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August 5, 2001, 11:21
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#7
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Emperor
Local Time: 14:03
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 3,079
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You can actually delete loads of stuff from the game textfile...
I got just the MGE mapeditor from Cedric Greene´s MGE patch. To get rid of all unnneeded things, I deleted everything from the game textfile except about a dozen or so @ lines (with their following text) the map editor needs. The mapeditor runs just fine.
But well, without those vital lines the civ2 executable won´t run, will crash, or display silly things or nothing at all.
Generally speaking, nothing should upset the game as long as you don´t start deleting lines. Adding lines can sometimes be even "beneficial". You can, for instance, create extra difficulty levels above Deity (which will be effectively more difficult), add extra "barbarian activity" levels or add extra "world customisation" temperature/age etc. options.
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August 5, 2001, 14:00
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#8
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Prince
Local Time: 06:03
Local Date: October 31, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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you can also add to the levels with which the AI is happy/unhappy with you. For Example:
For an extremely mad person: Totally Insane can be put below Enraged. For someone who absolutely loves you (and how often does that really happen??), one to put above Worshipful could be: "Sucking Your (appropriate body part here)"
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August 5, 2001, 15:03
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#9
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Emperor
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Join Date: Dec 1969
Posts: 3,079
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Quote:
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Originally posted by SandMonkey For someone who absolutely loves you (and how often does that really happen??), one to put above Worshipful could be: "Sucking Your (appropriate body part here)"
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Not entirely. Adding a line at the bottom actually makes that line a more extreme version of the previous; adding a line at the top just shifts the others down, but doesn´t make a more lenient version above the others.
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August 5, 2001, 16:39
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#10
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Moderator
Local Time: 14:03
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Valladolid, CA
Posts: 11,884
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Quote:
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Originally posted by Marquis de Sodaq
Yes, the @ symbols should all be left intact. Adding extra items to a list can cause the game to do silly things (e.g. popup message "Sewer System attack near Valladolid!"), as the game identifies text by its location in the file. Even this doesn't cause it to crash, tho.
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I believe this is only caused by a MGE version bug. It doesn't happen with other versions and 'the name of the attacker' changes in a random pattern. Sometimes it's a city improvement, others a government form and yet others a leader's name.
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August 7, 2001, 10:42
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#11
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Emperor
Local Time: 14:03
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Join Date: Mar 2000
Posts: 8,491
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not only should you leave the @things there, but also the complete lines that start with @
oh, and you better not add any lines to a menu, especially not without changing the menu height
but hey, have you never played a scenario with "cheat mode disabled"? the bugger just removed the "yes" and "no" options and changed the box text from "do you really, really, blabla.." to "sorry pal, no cheat mode ;-)"
you can do a lot of things with the text files, you should just be careful of what you do. better make a backup of your files before
Allard Höfelt once posted some nice possibilities to alter the game text files, maybe you should search for that thread... can't remember the title though
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August 7, 2001, 12:53
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#12
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Moderator
Local Time: 14:03
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Valladolid, CA
Posts: 11,884
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Quote:
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Originally posted by Ecthelion
but hey, have you never played a scenario with "cheat mode disabled"? the bugger just removed the "yes" and "no" options and changed the box text from "do you really, really, blabla.." to "sorry pal, no cheat mode ;-)"
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Hmmm... no. What kind of twisted mind could have done that?
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August 7, 2001, 12:57
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#13
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Emperor
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August 7, 2001, 13:04
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#14
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Moderator
Local Time: 14:03
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Valladolid, CA
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August 7, 2001, 13:14
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#15
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Moderator
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Location: Valladolid, CA
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dp
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August 8, 2001, 15:14
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#16
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Emperor
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huh? there's been 10 minutes between those posts? that's supposed to be a double post?
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August 8, 2001, 16:01
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#17
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Emperor
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double post
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August 8, 2001, 16:04
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#18
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Emperor
Local Time: 14:03
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Posts: 8,491
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triple post
getting silly and spammy now, I know...
anyway, I did major changes in my own game text files and unit graphics... there's a complete any modpack stored on my machine
and it's way more historically accurate than the original rules
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August 8, 2001, 22:59
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#19
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Warlord
Local Time: 08:03
Local Date: October 31, 2010
Join Date: May 2000
Location: Taipei, Taiwan
Posts: 137
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My favorite change was from:
Civil Disorder in %STRING0. Mayor
flees in panic!
to
Civil Disorder in %STRING0. Mayor
wets pants in panic!
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August 9, 2001, 13:42
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#20
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Emperor
Local Time: 14:03
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Join Date: Mar 2000
Posts: 8,491
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damn, what a nerd you are!
there rreally are people out there who have no life
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August 10, 2001, 06:30
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#21
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Warlord
Local Time: 13:03
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Stockholm, Sweden
Posts: 265
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Re: damn, what a nerd you are!
Quote:
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Originally posted by Ecthelion
there rreally are people out there who have no life
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Straight from the horse's mouth
Have you ever offered anything of consequence to this forum, Herr Ecthelion???
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August 10, 2001, 16:26
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#22
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Emperor
Local Time: 14:03
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Join Date: Mar 2000
Posts: 8,491
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dp (+1  )
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August 10, 2001, 16:27
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#23
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Emperor
Local Time: 14:03
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Join Date: Mar 2000
Posts: 8,491
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fittstim... or whatever your name is:
mean? only to persons who deserve it... do tell, why are you giving people such crap hints?
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August 11, 2001, 01:23
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#24
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Warlord
Local Time: 08:03
Local Date: October 31, 2010
Join Date: May 2000
Location: Taipei, Taiwan
Posts: 137
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Ecthelion, I had actually never made that change to the text file and meant it as a joke. Sorry for any misunderstanding.
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August 13, 2001, 15:07
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#25
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Emperor
Local Time: 08:03
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Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
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Fittstim, why do you continually provoke him? It makes his contribution go from mildly amusing, if irritating, to nasty and negative.
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"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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