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Old August 3, 2001, 09:39   #1
DaveB
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CTP2 PBEM problems
Has anyone had any success in getting PBEM to work? I've edited the one file to display the PBEM multiplayer button, however the turn numbers do not increment in the saved game files, and game play does not seem to work properly in that past a player's first turn, they do not appear to have any movement options for their units and the game just flashes the "end turn" button.

I've seen lots of discussion here about MP, but it all seems to focus on Internet play. Anybody doing PBEM successfully?
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Old August 12, 2001, 20:52   #2
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Hellloooo.... Anyone? Anyone at all?

Nobody's using PBEM?
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Old August 16, 2001, 08:21   #3
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pbem is not working for CTP2 ... take a look on old thread (begin of this year)
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Old August 16, 2001, 09:32   #4
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Thanks for the message. I'm not sure what you mean by "not working", though. Certainly if you hack the appropriate ldl file, it *seems* to work. In fact, mechanically, it fires up just fine. What it doesn't seem to do, however, are the things I mentioned in my original message - so I'm curious if anyone is successfully using PBEM at all or if the problems I'm seeing are the Well Documented Reasons Nobody Is Using CTP2 PBEM.
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Old August 16, 2001, 10:31   #5
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DaveB, if I remember correctly, earlier this year the Apolyton forum (in general) was trying to get the PBEM option of CTP2 to work, but they ran into a brick wall - I believe it had to deal with not having access to the proper code for CTP2. So because of this, PBEM does not work in CTP2 (no one was ever able to overcome the problem - what ever it was). Sorry for the bad news but there you have it.
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Old August 16, 2001, 23:03   #6
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Was't Locutus(?) working on some mods to make PBEM diplomacy work in CtP2. I believe that was the main problem with it.
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Old August 16, 2001, 23:07   #7
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I found the thread where he mentions it, although it was last posted in in March!

http://apolyton.net/forums/showthrea...threadid=18548

Oh...here's another one:

http://apolyton.net/forums/showthrea...threadid=17345

I wonder what the current status is, or whether he's given up?
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Old August 19, 2001, 08:54   #8
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AFAIK, Locutus still hopes to make it. CtP 2 is a great single player game, with the mods installed, if it could also be a great multiplayer game.
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Old August 25, 2001, 09:59   #9
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La la
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BlackStone supporting our troops
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Old August 30, 2001, 07:41   #10
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Yep, I still hope to finish it some day but I have a chronical(sp?) lack of time...
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Old September 5, 2001, 08:25   #11
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Just out of interest
What are the limitations of CTP2 to make it into a open-civ.

What are the areas that cannot be changed at all trough slic, texts and editing other files?

What is actually hardcoded into .exe


I presume 1 is AI,

what about graphics, thay cen be changed too it seems.

Is there anything else?

Activisiopn could just release the code, and give the power to the people once they have abandoned the project?
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Old September 5, 2001, 10:47   #12
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Activision wont release the code...tho flooding there Web site requests never hurt anyone ...

i think we can still do it through slic Can we!?
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Old September 13, 2001, 20:34   #13
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Quote:
Originally posted by phoenixcager
Was't Locutus(?) working on some mods to make PBEM diplomacy work in CtP2. I believe that was the main problem with it.
Perhaps diplomacy also doesn't work, but the game seems to suffer from more fundamental PBEM problems than that. See my original post.
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Old September 14, 2001, 11:09   #14
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Locutus. out of curoisity, would it be possible to use some of the PBEM codes from CTP to fill in the CTP2 gaps. I know its a long shot, but doing it through SLIC doesnt look like a reality. Besides, Ive seen stranger things made for CTP work for CTP2. tile improvements, Graphics, and among other things. The barbarian file.

(all with a tad of modification )


thanks in advnace
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Old October 3, 2001, 11:20   #15
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Locutus, what kind of help do you need ?

We could open a project on sourceforge
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