October 26, 2000, 16:47
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#1
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King
Local Time: 23:48
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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Giga random maps !
My modification of the civ2 multiplayer program is now in the Apolyton database. It is called no-limits and allows the program to create giga random maps up to 32'767 squares. It's definitely worth trying and leads to more AI efficiency (I dare not to say intelligence). Please excuse me for making my own publicity, but I think it is something that might interest all civers.
(and I will soon propose a ToT version).
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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October 26, 2000, 17:32
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#2
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Queen
Local Time: 00:48
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
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Thanks Julius, should be fun to try out. Hmmm, a 20 x 1600 map with Bloodlust  ?
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If you have no feet, don't walk on fire
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October 26, 2000, 20:20
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#3
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Settler
Local Time: 23:48
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Westcoast of Canada
Posts: 9
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so i downloaded this mod and yet i cannot customize the map larger than the 10000 tiles  i am not sure why
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October 26, 2000, 20:48
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#4
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Warlord
Local Time: 23:48
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Melbourne, Victoria, Australia
Posts: 204
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Looking forward to the ToT version.
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October 27, 2000, 17:00
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#5
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King
Local Time: 23:48
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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quote:

Originally posted by Kestrel on 10-26-2000 08:48 PM
Looking forward to the ToT version.
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It's coming soon, at least I hope so.
I've finished it and posted it to Apolyton.
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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October 27, 2000, 17:04
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#6
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King
Local Time: 23:48
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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quote:

Originally posted by Mercantile on 10-26-2000 08:20 PM
so i downloaded this mod and yet i cannot customize the map larger than the 10000 tiles i am not sure why
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What version of civ2 do you have ?
I'm surprised ! it has been tested and should work fine. Go to new game/custom mapsize, and try something like 143x229, does it not work ?
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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October 27, 2000, 19:23
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#7
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Guest
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Works fine for me... those random maps are HUGE, 'nuff said...
Mercantile, did you try map sizes with dimensions larger than 250 on a side?
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October 28, 2000, 11:32
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#8
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King
Local Time: 23:48
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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November 27, 2000, 09:38
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#9
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King
Local Time: 17:48
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Kansas City, MO USA
Posts: 1,460
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I downloaded this yesterday. The maps are huge, n'est-ce pas?
But, I now have a slight hitch in my controlling commands. When I pull down the list for Saving, Quitting, etc., I seem to be missing one near the top of the list and everything else is moved up. Unfortunately, while the .exe is moved up, the label still shows the one above. For instance, when I try to "Exit", I'm actually choosing "Music".
I can get around this by choosing the correct slot in the list but it was a bit confusing at first. Anybody else run into this?
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Frodo lives!
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November 27, 2000, 14:13
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#10
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King
Local Time: 23:48
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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Don’t worry Kcbob, your favorite game isn’t going mad. You have guessed the problem. It’s with the menu.txt The problem is that you haven’t installed patch 1.3 and my no-limits add-on includes the improvement of 1.3 One of the improvements is a new option on the menu, hence the fact some of the commands are wrong. If you want, I can send you the correct menu.txt or you can change it all by yourself, comme un grand garçon. All you need to do is to make it look like that. Sorry for the little inconvenience.
@GAME
&Game
Game &Options|Ctrl+O
Graphic O&ptions|Ctrl+P
&City Report Options|Ctrl+E
Multiplayer Options|Ctrl+Y
Profile of the game
Pick &Music
&Save Game|Ctrl+S
&Load Game|Ctrl+L
&Join Game|Ctrl+J
Set Pass&word|Ctrl+W
Change &Timer|Ctrl+T
&Retire|Ctrl+R
&Quit|Ctrl+Q
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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November 27, 2000, 16:01
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#11
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King
Local Time: 17:48
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Kansas City, MO USA
Posts: 1,460
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Merci, Julius. I'll give it a shot tonight.
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Frodo lives!
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November 28, 2000, 16:57
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#12
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King
Local Time: 23:48
Local Date: October 30, 2010
Join Date: Jun 2000
Location: Melbourne, Australia
Posts: 1,597
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A quick question: do you need MGE to load and play the giga maps?
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November 28, 2000, 17:37
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#13
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King
Local Time: 23:48
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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quote:

Originally posted by tonic on 11-28-2000 03:57 PM
A quick question: do you need MGE to load and play the giga maps?
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Yes, MGE or ToT. At least to my knowledge. You wouldn't risk much by trying to load a map ...
I've heard any version of civ II on the Mac would work, but I'm not sure ...
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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December 7, 2000, 17:22
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#14
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Guest
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I tried to load the GIGA world map in FW and only the northern hemisphere worked ok, the southern was covered with desert tiles
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December 7, 2000, 19:58
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#15
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Emperor
Local Time: 18:48
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Yongsan-Gu, Seoul
Posts: 3,647
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That's because it doesn't work in FW.
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December 7, 2000, 20:15
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#16
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Prince
Local Time: 15:48
Local Date: October 30, 2010
Join Date: Dec 2000
Posts: 679
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Gigamaps are great, but I have a concern. Bigger maps will mean more cities are created. With 255 cities being the max this limit will be hit FAR more often & drastically alter a game's outcome.
What can be done to prevent this? I'm thinking an increase in production cost for a settler/engineer might be the only solution. Suggestions?
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December 13, 2000, 14:33
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#17
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Warlord
Local Time: 18:48
Local Date: October 30, 2010
Join Date: Apr 2000
Posts: 267
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quote:

Gigamaps are great, but I have a concern. Bigger maps will mean more cities are created. With 255 cities being the max this limit will be hit FAR more often & drastically alter a game's outcome.
What can be done to prevent this? I'm thinking an increase in production cost for a settler/engineer might be the only solution. Suggestions?
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That or a mostly water world with VAST oceans. However, even with unsinkable tierimes (sp?), the AI would have a problem island hopping.
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