Thread Tools
Old August 5, 2001, 18:27   #1
Shadowstrike
Emperor
 
Shadowstrike's Avatar
 
Local Time: 07:09
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
Happiness Affecting Production?
I always thought that it was odd thathaving happy citizens brought little returns, unless you pumped your economy for WLTxD. Maybe a simple system could be made where:

% of happy citizens - % of unhappy citizens = % of production bonus

To make this fair, this would only apply to cities of size 5 or up. Now this would create a true incentive for players to boost happiness. In addition to this, keep the WLTxD effects, but at least give the players some reason to create happy peope other then keeping cities out of civil disorder. And give civil disorder dire consequences, not the mear ones found in other Civ games.
__________________
*grumbles about work*
Shadowstrike is offline  
Old August 5, 2001, 18:45   #2
Footie Mad
Prince
 
Footie Mad's Avatar
 
Local Time: 13:09
Local Date: October 31, 2010
Join Date: May 2001
Location: Lund Sweden
Posts: 664
Does happines bring productivity in real life, I dont think people produce more if they are happy, more likely they produce less. When you are poor you work even harder for what you get and
well being has never been a great motivation for hard work unless you are doing something you really enjoy. What I could imagine is a science bonus based on happines.
__________________
It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars
Footie Mad is offline  
Old August 5, 2001, 19:46   #3
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 12:09
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
Quote:
Originally posted by Wille
Does happines bring productivity in real life, I dont think people produce more if they are happy, more likely they produce less. When you are poor you work even harder for what you get and
well being has never been a great motivation for hard work unless you are doing something you really enjoy. What I could imagine is a science bonus based on happines.
But Civ is an abstract game and happiness has to be rewarded some how...

I fail to see how a science bonus is better than a productivity bonus? Could you please explain further?
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
DarkCloud is offline  
Old August 5, 2001, 20:02   #4
Footie Mad
Prince
 
Footie Mad's Avatar
 
Local Time: 13:09
Local Date: October 31, 2010
Join Date: May 2001
Location: Lund Sweden
Posts: 664
Quote:
Originally posted by DarkCloud


I fail to see how a science bonus is better than a productivity bonus? Could you please explain further?
Happines increases the free thinking and creativity of the people.
And of course there are a thousand flaws to this and any other solution to rewarding happiness but for me this is a more plausible way of rewarding happiness than raising productivity.
__________________
It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars
Footie Mad is offline  
Old August 5, 2001, 23:07   #5
Simpleton
Prince
 
Simpleton's Avatar
 
Local Time: 05:09
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Edmonton, Canada
Posts: 390
Re: Happiness Affecting Production?
Quote:
Originally posted by Shadowstrike
And give civil disorder dire consequences, not the mear ones found in other Civ games.
Yah!! I agree. I never worried about civil disorder in Civ2 you just clicked workers to make an entertainer and that was it. It would be nice if you let your population get more unhappy there would be greater risks (ie greater chance of Civil war).
It was always neat in Civ2 when the computers nation would sometimes break out in civil war if you took over their capitol (not so neat if it happened to you).
__________________
"To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
"One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.
Simpleton is offline  
Old August 6, 2001, 11:52   #6
loinburger
Apolytoners Hall of Fame
Emperor
 
Local Time: 08:09
Local Date: October 31, 2010
Join Date: Jul 1999
Posts: 5,605
MOO had a system where happiness led to production. However, it also did not have a system where an unhappy colony would go into civil unrest, nor did it have "We Love [insert title here]" days. Happiness should have a positive effect on an empire, but I don't think that it should have both effects (production as well as civil unrest/"we love" days).
__________________
"For just twenty cents a day, we'll moisten your dreams with man urine." -Space Ghost
loinburger is offline  
Old August 6, 2001, 13:15   #7
Solver
lifer
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueThe Courts of Candle'BreC4WDG Team Apolyton
Deity
 
Solver's Avatar
 
Local Time: 15:09
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
I also think that if your people are happy, you should be rewarded somehow. Otherwise, the only deal about happiness is when they're rioting, or not rioting. It doesn't matter whether they're close to rioting, or all very happy. I think that high happiness should help your culture - people who are generally happy attend museums, listen to operas, perhaps write something, thus increasing the culture.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Solver is offline  
Old August 6, 2001, 13:44   #8
Shadowstrike
Emperor
 
Shadowstrike's Avatar
 
Local Time: 07:09
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
This would of course fit with my Revolutions idea, though it may be a bit late to implement it.
__________________
*grumbles about work*
Shadowstrike is offline  
Old August 7, 2001, 05:56   #9
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 20:09
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
I agree that production should be directly linked to happiness.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:09.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team