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Old October 5, 2001, 16:56   #91
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You mean no one reported the Mounted Warrior? I remember it being revealed months ago. If anyone wants it, it's on the old Civs Included thread.
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Old October 5, 2001, 19:05   #92
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I think you should put a big ol' question mark next to "Russian special unit." When asked (in the most recent Ask the Civ Team) if the Russian UU is the Cossack, they replied that they were keeping their lips shut, wihch probably means it's not the MiG they showed us earlier, and might not be the Cossack.
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Old October 5, 2001, 19:12   #93
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We knew about the Iroquois special unit from a long time ago, but we didn't know neither it's name nor it's stats. This is why it has been added now.
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Old October 5, 2001, 21:53   #94
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Hmm...there are no threads currently topped in this forum. I would like to suggest that this one be topped. Excellent thread, but it keeps falling to the bottom of the list until a new unit is revealed.
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Old October 5, 2001, 21:55   #95
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This and Ribannah's Wonders thread should be plastered at the top.
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Old October 6, 2001, 11:10   #96
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Helicopter Stats
Offensive: 0
Defensive: 4
Range: 4
Cost: 80
Capacity: 2 Foot Units
Has Radar
Immobile - What is it? - Can you not transport it with other units?
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Old October 6, 2001, 11:23   #97
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It looks to be like the Cargo Copter from CtP 2. Transports infantry, can't be transported itself.
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Old October 6, 2001, 11:28   #98
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Quote:
Originally posted by Solver
It looks to be like the Cargo Copter from CtP 2. Transports infantry, can't be transported itself.
Makes sense.

For a unit icon, it is shown on the Firaxis.com flash animation as a double-rotored transport helicopter (looks like the Civ2 helicopter)

Hopefully any units it's carrying are not damaged as the helicopter is if it's caught out of a city after its turn is finished
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Old October 6, 2001, 11:36   #99
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I wonder here. If an enemy kills your cargo copter with an interceptor, what happens? Do the carried units die, or fall to the ground?
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Old October 6, 2001, 12:54   #100
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Quote:
I think you should put a big ol' question mark next to "Russian special unit." When asked (in the most recent Ask the Civ Team) if the Russian UU is the Cossack, they replied that they were keeping their lips shut, wihch probably means it's not the MiG they showed us earlier, and might not be the Cossack.
In the dutch PC-Zone magazine (see also thread http://apolyton.net/forums/showthrea...213#post512499) it is confirmed that the russians have the cossack:

Quote:
PC Zone Okotober 2001, pag. 28
Elke beschaving kan een speciale eenheid bouwen, die uniek is voor die beschaving. Zo hebben de Zulu's een Impi, de Duitsers de Panzer, de Amerikanen de F15 en de Russen kozakken.
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Old October 6, 2001, 13:22   #101
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Quote:
Originally posted by Solver
I wonder here. If an enemy kills your cargo copter with an interceptor, what happens? Do the carried units die, or fall to the ground?
Same thing isn't it? If you fell to the ground out of a chopper, odds are you'd be dead too. I see no reason why they would change the transport rules (all units die if transport destroyed) just because it's no a helicopter transport.

I really like the idea of a helicopter transport. With the limiting movement speed and inability to use enemy roads, it makes infantry much more viable, unlike in Civ2, where after tanks, infantry sucked for anything but garrison duty or marines.
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Old October 7, 2001, 05:44   #102
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Stats for the Modern Armor: 24.14.3?
The movement on the pictures says 2/3 I’ve seen a picture of the battleship saying both 2/4 and 1/4, so it might be 2 or 3 left, which gives a total of 3.
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Old October 7, 2001, 06:06   #103
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good catch on that guys, i updated the list

as for total movement, the second number is for the total amount of movement points the unit has correct grampos?

what i am wondering, is why is the chinese rider unit and the cavalry unit as fast as modern armor?

please tell me that a german panzer tank (panther, tiger) won't be faster than a modern tank (m-1a2)
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Old October 7, 2001, 07:01   #104
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Quote:
Originally posted by korn469
as for total movement, the second number is for the total amount of movement points the unit has correct grampos?
That is how it appear to be, but it might as well be something that is moving on roads and consumes 1/3 of a point each movement, as in Civ2, but That wouldn’t explain why I've seen a battleship with 2/4 and 1/4. . Anyone else can update us on this?

Quote:
what i am wondering, is why is the chinese rider unit and the cavalry unit as fast as modern armor?
The rider should be faster in forests, hills and mountains, but not on roads, grassland, plains and other flat terrain.
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Old October 7, 2001, 10:57   #105
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I don't think the samurai would be considered a mounted unit
Its more swordsman then Knight. Though they did have an extremely strict code of honour.
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Old October 7, 2001, 11:01   #106
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Quote:
Originally posted by zoom200
I don't think the samurai would be considered a mounted unit
Its more swordsman then Knight. Though they did have an extremely strict code of honour.
I believe you are right.
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Old October 7, 2001, 14:20   #107
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Gramphos

notice the worker's stats in this screenshot

0.0.1/1

again it has the m/M configuration
where
m=movement points left
M=total movement points for the unit

so a battleship that has 1/4, means that the battleship has one movement point left out of four, because we know that battleships do not travel on roads nor railraods and therefore must use an entire movement point to move

zoom200

some samurai were mounted, but besides that, we know that a samurai will either be an upgraded swordman or an upgraded knight, however in one of the screenshots the symbol for chivalry was a samurai so this is why i went with the samurai being an upgraded knight
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Old October 7, 2001, 14:28   #108
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Quote:
Originally posted by korn469
Gramphos

notice the worker's stats in this screenshot

0.0.1/1

again it has the m/M configuration
where
m=movement points left
M=total movement points for the unit

so a battleship that has 1/4, means that the battleship has one movement point left out of four, because we know that battleships do not travel on roads nor railraods and therefore must use an entire movement point to move
If you told me I was right about my reasoning I must have misread your post, I thought you asked me whether what you said was correct (?).

Also, why didn't you add the Resources to the Helicopter (Rubber and Oil)?
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Old October 7, 2001, 14:45   #109
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no attack copter?
Regarding the helicopter, one of my favorite Civ2 strategies was to use attack helicopters. While I like aerial troop transports (awesome idea!), it would be very nice to have something akin to the Apache Blackhawk.... especially for removing infantry and taking cities.
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Old October 7, 2001, 15:16   #110
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Gramphos

it was really late and i just over looked them, sorry!

i fixed it though

so my responce probably wasn't too coherent last night, but i really think that the two numbers for movment mean movement points left and total movement points for the unit
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Old October 12, 2001, 12:58   #111
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Transport 1.4.5

http://www.computerandvideogames.com..._pic_28095.jpg
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Old October 12, 2001, 13:29   #112
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Correction to Cavalry, should be 6.3.3

New: Cossack 6.4.3

Link:
http://www.civ3.com/civoftheweek.cfm
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Old October 12, 2001, 13:35   #113
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Also, cavalry and cossacks require horses and saltpeter.
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Old October 12, 2001, 15:41   #114
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Great Leader Unit stats:

0.0.3

per Dan's comments:

http://forums.civfanatics.com/showth...&threadid=6361

(on that other forum.......)
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Old October 12, 2001, 17:13   #115
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No leader unit
I guess that 0.0.3 are explorer stats.

Check this screenshot:

http://www.civfanatics.com/cgi-bin/a...litaryadv3.jpg

I think that Leader hasn´t its own unit image (in that screenshot we can see them as explorers, really strange). As leaders appear in elite units, they have not a diferent graphic from that of the "host" unit.

If that were true, Leader could be seem as a "superelite" status of an unit, that gives it the chance of creating and army of boost wonder of the world production.
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Old October 12, 2001, 17:42   #116
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I post a quote from the latest interview.
Quote:
Which Wonders have been removed, which remain and why?

Jeff: We altered the effect of some wonders to ensure the spirit of the wonder took advantage of the new rules we added to the game. The Lighthouse is a good example of that, since we now have 3 types of ocean. Galleys still can travel the coasts safely and are at risk on seas (the second water type), but now Caravels can travel coasts and seas safely and are at risk on oceans(the third type). The Lighthouse now bumps up their safety net. So the Galleys are only in danger on Oceans, and Caravels can travel unhindered. Another thing we did was break up some of the major wonders into small wonders. The Manhattan Project is one such wonder. Instead of one civilization doing all the hard work for everyone, each civilization now would need to develop the small wonder independently to use nukes.
Now, why did I post this in this thread?

The main reason is to get some help placing the units named in the quote (Galley and Caravels) into the tech tree.

When that is done I hope that you can add the rules for them to the list.
Galley - only safe at coast
Caravel - in danger on Oceans
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Old October 12, 2001, 19:57   #117
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Re: No leader unit
Quote:
Originally posted by Alfonsus72
I guess that 0.0.3 are explorer stats.

Check this screenshot:

http://www.civfanatics.com/cgi-bin/a...litaryadv3.jpg
Huh? I don't see any stats for an Explorer in that screenshot. Every screenshot with an Explorer that I've seen has shown the stats to be 0.0.2. Perhaps they were using the Explorer graphic for leaders at that point, but I get the feeling the image will have changed in the final release.
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Old October 13, 2001, 04:43   #118
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Re: No leader unit
Quote:
Originally posted by Alfonsus72
I guess that 0.0.3 are explorer stats.

Check this screenshot:

http://www.civfanatics.com/cgi-bin/a...litaryadv3.jpg

I think that Leader hasn´t its own unit image (in that screenshot we can see them as explorers, really strange). As leaders appear in elite units, they have not a diferent graphic from that of the "host" unit.

If that were true, Leader could be seem as a "superelite" status of an unit, that gives it the chance of creating and army of boost wonder of the world production.
That page says nothing about ant stats. It just says that it exists three explorers.
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Old October 13, 2001, 09:24   #119
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Re: Re: No leader unit
Quote:
Originally posted by Gramphos

That page says nothing about ant stats. It just says that it exists three explorers.
But it shows that leaders are not separate units (it shows 4 leaders with explorer unit graphics), or at least, as Stuie suggested, they could be using the explorer graphic instead.
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Old October 13, 2001, 11:51   #120
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Re: Re: Re: No leader unit
Quote:
Originally posted by Alfonsus72
But it shows that leaders are not separate units (it shows 4 leaders with explorer unit graphics), or at least, as Stuie suggested, they could be using the explorer graphic instead.
It might be an old screen and the explored graphics is just placeholedes
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