October 13, 2001, 14:56
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#121
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King
Local Time: 08:10
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Stealth Bomber
Offensive Power: 0
Defensive Power: 2
Operational Range: 8
Bombard Power: 8
Bombard Range: 0
Rate of Fire: 4
Cost 140 shields
Requires Stealth (tech), Aluminum (resource), and Oil (resource).
Link:
http://www.multiplayer.it/show.php3?...00/s_img15.jpg
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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October 13, 2001, 15:24
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#122
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Warlord
Local Time: 07:10
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
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Stuie you beat me to it.
David
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"War: A by-product of the arts of peace." Bierce
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October 13, 2001, 17:13
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#123
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King
Local Time: 08:10
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Join Date: Sep 2001
Location: Philly
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I seem to live for this stuff.
My wife thinks I'm a great big geek because of it. Enraptured, I explain to her the minutia of all the options/units/civs/etc. available, and she rolls her eyes and goes back to watching the playoffs (that's baseball - she likes baseball!).
She'll come around when the game is released.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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October 13, 2001, 22:02
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#124
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Guest
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Re: List of Units in Civ3 based on screen shots
Quote:
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Originally posted by korn469
special thanks to everyone who contributed to this thread and helped build this list i couldn't have made it without your help!
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You guys are doing a great job.
Last edited by ; October 14, 2001 at 14:52.
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October 14, 2001, 00:17
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#125
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Emperor
Local Time: 07:10
Local Date: October 31, 2010
Join Date: Apr 1999
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stuie you are the man
i couldn't ever get the pic of the transport to open, so i will take your word for the stats
well i updated the list to include all of the changes
and as for the cavalry stats they have changed them around some, because cavalry used to be 6.2.3 instead of 6.3.3
also the strategic resource list should be about complete
Iron
Horses
Saltpeter
Rubber
Oil
Aluminum
Uranium
so if it is true there are 8 strategic resources their should be one more
another thing is aircombat
we are begining to see how the new air combat model will work
somehow a player parks a plane in either a city or an airbase, and then the unit remains in the same square but it has the ability to bombard land and sea units, and fighters have the ability to intercept other air units...Rate of Fire determines how many attacks an air unit can carry out per turn
but an operational range of 8 for a stealth bomber?? shouldn't it be more than that? i mean a stealth bomber has a greater range than a cruise missle, and such sort range might make waging an air campaign hard
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October 14, 2001, 01:04
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#126
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Emperor
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I'm not sure that Air units really go anywhere. I think they will be in one place, and then be in the place that they have orders in. Looks like air combat is going to be a lot of fun. Especially since SAM's attack
I want to compare the stats of a bomber type unit to that of a fighter type unit, to get a better idea of what those stats mean.
And yes an operational range of 8 seems short... B2's took off from Kansas to drop bombs in Afghanistan. Though mid-air fueling was required.
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October 14, 2001, 01:46
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#127
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Emperor
Local Time: 07:10
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Lorizael
ok here is the situation
As the Roman Emperor You have a stealth bomber in Rome, the closest city/airbase is Antioch which is nine squares away. Five squares from antioch is the Greek city of Athens which has a single Jet fighter, there is a fort with a Greek army in it two squares from athens, and a greek naval force three squares below Athens
Now if the Stealth bomber was in Antioch, i feel that it could launch four attacks up to 8 squares away (its operational range) and it would have a small percentage of being intercepted by the Jet Fighter...so this means if the Stealth Bomber was in Antioch it could attack the Greek fort (7 squares away), the Greek fleet (5 squares away), and the Greek city of Athens (five squares away)
if it attacks enough it, the interceptor will finally intercept it
each attack will be a bombard attack (ala SMAC), and this attack will certainly be effective against all land and sea units, and may have a chance of damaging air units (catching them on the ground) at the end of the attacks the stealth bomber will still be in Antioch
my question is this, how exactly would an air unit be able to transverse from one place to another? Will the stealth bomber be unable to fly to Antioch since it is out of its operational range? How will this work?
most likely interceptors (fighter, jet fighter, stealth fighter) will actually have an offensive stat which would only work against other air units, they will probably also have a bombard stat (land and sea units), a defensive stat an operational range and Rate of Fire
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October 14, 2001, 02:24
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#128
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Emperor
Local Time: 08:10
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Join Date: Sep 2001
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That's the best theory I've heard so far. But yah I'm not sure how air units will simply "move". Guess we'll have to wait till the release! Or maybe an Ask the Civ Team
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October 14, 2001, 04:06
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#129
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Prince
Local Time: 12:10
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 700
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I guess (not confirmed) you will probably have some commands for air units, something like:
MOVE = change base/city. Movement range = operational range X 2. You can move an stealth bomber to a base 16 squares far away.
BOMBARD = specially for bomber, but probably fighter could "straff" with few firepower, against any target within the operational range.
ALERT= only fighters, they could protect any attack within range, or even "scort" your bombers attacks within range.
What I´m not sure (in fact I´m not sure about anything), its about the posibility of starting a mission in one airbase and end it in another one (a-la Doolittle), like in Korn´s example.
Another theory: what if movement=operational range X fire points ???.
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October 14, 2001, 04:16
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#130
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Technical Director
Local Time: 14:10
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Location: Chalmers, Sweden
Posts: 9,294
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joseph1944,
can you remove the quote from your post. It is very long, and takes up more space then needed.
korn469,
keep the good work up
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ACS - Technical Director
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October 14, 2001, 08:07
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#131
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King
Local Time: 08:10
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by korn469
stuie you are the man
i couldn't ever get the pic of the transport to open, so i will take your word for the stats
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Here's the transport (not sure why the link didn't work...).
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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October 18, 2001, 17:02
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#132
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King
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Stealth Fighters, Stealth Bombers and F-15s can perform "Precision Strikes". That appears to be the American special unit's advantage over regular fighters, unless there is more........
Link:
http://gamespot.com/gamespot/filters...261-98,00.html
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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October 18, 2001, 22:03
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#133
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King
Local Time: 08:10
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Join Date: Sep 2001
Location: Philly
Posts: 2,961
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__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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October 18, 2001, 23:40
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#134
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Emperor
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16 ok 10 ok 2... 2??
You mean that Tanks are slower than Cavalry? That doesn't seem to make much sense. I am wondering why this is the way it is. Maybe they believe that Cavalry is more maneuverable than a Tank. I guess that's reasonable, but I may be changing those stats after I playtest it...
Also, looking at the upper-left hand side of that screen you see those are old icons. I don't know how reliable that screen is. But we will see. With the loss of firepower they are rasing modern unit stats considerably.
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October 18, 2001, 23:40
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#135
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Emperor
Local Time: 07:10
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ok i updated the list again to include the tank and to add in more unit notes
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October 19, 2001, 06:32
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#136
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King
Local Time: 08:10
Local Date: October 31, 2010
Join Date: Sep 2001
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Posts: 2,961
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Quote:
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Originally posted by Lorizael
16 ok 10 ok 2... 2??
You mean that Tanks are slower than Cavalry.
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Early tanks were really slow, and they have divided tanks into "Tank" and "Modern Tank". Also, that allows them to give the Panzer an extra point of movement and call it "special".
But I agree with you - either the screenshot is unreliable from a final version standpoint, or I will be messing with the editors on this one.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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October 19, 2001, 07:00
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#137
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Prince
Local Time: 12:10
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
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What Civ can use the Mig and Panzer?
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I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
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October 19, 2001, 07:44
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#138
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Prince
Local Time: 14:10
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Brussels
Posts: 854
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Quote:
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Originally posted by JellyDonut
I think you should put a big ol' question mark next to "Russian special unit." When asked (in the most recent Ask the Civ Team) if the Russian UU is the Cossack, they replied that they were keeping their lips shut, wihch probably means it's not the MiG they showed us earlier, and might not be the Cossack.
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A third possibility would be an Artillery unit.
Russian, since Napoleon's times, are well-known for their good artillery units. Not only have they good artillery guns, but they have the best mathematicians of the world.
The Russian UU could be (but it is a bad example, because it is not 'classic' artillery): the Katyusha.
There is another name for it, but my english is not good enough to avoid being rude with some foreign leader organs, even a dead one.
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The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.
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October 19, 2001, 08:36
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#139
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Chieftain
Local Time: 12:10
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 83
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Dry
Its is confirmed that the Cossac is the UU of Russia but you are right. Katyusha is really the best choise IMHO.
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October 19, 2001, 09:49
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#140
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King
Local Time: 13:10
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Quote:
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Originally posted by Dry
There is another name for it, but my english is not good enough to avoid being rude with some foreign leader organs, even a dead one.
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Come on, it's "Stalin's Organ", in the meaning of musical instruments because of the many tubes used to fire rockets.
What a pity the MiG has been dismissed. OTOH, they wheren't really proved in combat (from trained Russian pilot, I mean), so they lack the "fashion" of a traditional and successful military unit.
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"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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October 19, 2001, 12:44
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#141
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Emperor
Local Time: 07:10
Local Date: October 31, 2010
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well we were right about the impi
anyways i updated the list to include the following unit notes
Quote:
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Don't say you heard it from us, but here are a list of espionage missions you can perform in Civ III:
*Sabotage (sabotages the current project of an enemy city)
*Propaganda (attempts to convince an enemy city to join your Civilization)
*Steal Plans (reveals all troop locations of an enemy Civ for one turn)
*Steal World Map (reveals what an enemy knows about the world)
*Expose Enemy Spy (ferrets out opposing spies)
So what kinds of missions can you perform using aircraft in Civ III?
*Bombing mission (bombards the selected square, damaging units, city improvements, and population)
*Precision Bombing mission (targets a specific improvement in a city for destruction)
*Recon mission (investigates the selected square)
*Air Superiority mission (attacks enemy air units that enter the unit's defensive range)
*Airdrop mission (Airlifts a single ground unit to another location)
*Re-Base mission (Selects a new base of operations and relocates the unit to that base)
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October 19, 2001, 13:26
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#142
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Prince
Local Time: 12:10
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 700
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Well, the Recon Mission sounds nice!
I guess that the Air Superiority Mission has the concept of "scort bombers" inside.
Firaxis said that air units can operate from cities or carriers, are Air Bases out?, can they operate from all cities or only those which have an airport?. Will see...
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October 23, 2001, 23:09
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#143
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King
Local Time: 07:10
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Bump
Can any of the more ambitious posters compile the new info (like Panzer stats) gained from recent previews to help this thread out?
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October 24, 2001, 03:29
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#145
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Emperor
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ok guys i updated the list with the new info you provided
though why is a frigate as fast as a battleship???
the speeds of modern units just seem too slow to me...i left the tank unchanged for now till we get more info, but if it turns out that a tank is 16.8.2 and a cavalry unit is 6.3.3 then under some situations it would be preferable to have cav units instead of tanks, especially if tanks (i am assuming they count as wheeled units, can't go into mountains and jungles without roads)
also the possibility that regular units only have four damage states really disturbs me
100%
67%
34%
0%
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October 24, 2001, 22:02
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#146
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King
Local Time: 04:10
Local Date: October 31, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
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Is there any confirmation for the Paratrooper, one of my favorite units in civ2?
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"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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October 24, 2001, 23:11
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#147
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King
Local Time: 07:10
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Quote:
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Originally posted by Lawrence of Arabia
Is there any confirmation for the Paratrooper, one of my favorite units in civ2?
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It better be, modern warfare would be extremely lacking without it.
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October 24, 2001, 23:20
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#148
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King
Local Time: 07:10
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On the Gamespot's screenshot of the industrial age tech tree, there's a picture of an infantry unit in the "Advanced Flight" advance. It's gotta be the paratrooper.
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October 24, 2001, 23:27
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#149
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Warlord
Local Time: 12:10
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Melbourne, Victoria, Australia
Posts: 204
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Any word on the "Special Abilities" available to units yet ?
Has "All as road" gone the way of the spy & diplomat ?
Has the "x2 defense against horse " disappeared ?
etc. etc.
Suppose we must wait to see the Unit Editor Screen.
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October 24, 2001, 23:30
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#150
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King
Local Time: 04:10
Local Date: October 31, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
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Quote:
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On the Gamespot's screenshot of the industrial age tech tree, there's a picture of an infantry unit in the "Advanced Flight" advance. It's gotta be the paratrooper.
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I've seen that, but where is his parachoot? And whats that black thing which he's pointing in the air? a gun? a part of a parachute?
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"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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